Super League Enterprise Q2 2023 Earnings Report $0.23 -0.01 (-2.13%) As of 03:59 PM Eastern Earnings HistoryForecast Super League Enterprise EPS ResultsActual EPS-$3.40Consensus EPS -$2.40Beat/MissMissed by -$1.00One Year Ago EPSN/ASuper League Enterprise Revenue ResultsActual Revenue$5.05 millionExpected Revenue$5.04 millionBeat/MissBeat by +$10.00 thousandYoY Revenue GrowthN/ASuper League Enterprise Announcement DetailsQuarterQ2 2023Date8/14/2023TimeN/AConference Call DateMonday, August 14, 2023Conference Call Time5:00PM ETUpcoming EarningsSuper League Enterprise's Q1 2025 earnings is scheduled for Tuesday, May 13, 2025, with a conference call scheduled on Wednesday, May 14, 2025 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistorySLE ProfilePowered by Super League Enterprise Q2 2023 Earnings Call TranscriptProvided by QuartrAugust 14, 2023 ShareLink copied to clipboard.There are 5 speakers on the call. Operator00:00:00Greetings, and welcome to the Super League Second Quarter 2023 Conference Call. Please note this conference is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties and actual results could differ from those projected in any forward looking statements due to numerous factors. For a description of these risks and uncertainties, please see Super League's financial statements and MD and A for the Q2 2023 ended June 30, 2023 available on the SEDAR EDGAR. Operator00:00:39Important qualifications regarding forward looking statements are also contained in Super League's earnings release distributed earlier this afternoon and also available on SEDAR and EDGAR. Furthermore, the content of this conference call contains Time sensitive information is accurate only as of today, August 14, 2023. Super League undertakes no obligation to revise or otherwise update Any statements reflect events or circumstances after the date of this call. Thank you. I'd now like to turn the conference call over to Ann Hand, Chief Executive Officer. Speaker 100:03:29Hello, and welcome to our quarterly call. There's a little bit of lag in that video, but hopefully, you could still get a sense So let's go ahead and kick off. I'll start by saying that setting records is starting to become a thing here at Super League. Our continuing growth of monthly unique player reach topping $127,000,000 last month to yet another record setting quarterly revenue. These best ever Q2 revenues saw a nice sequential uptick from Q1, growing 51% sequentially to just over 5,000,000 And we're just halfway through the Q3 and expecting yet another quarterly record delivering north of $6,000,000 in revenues based on the strength of early bookings. Speaker 100:04:11And again, we're only halfway through the quarter. That is worth a pause. Our strategy is working and operating leverage is kicking in. We're proving we can take a greater share of advertisers' wallets proven through larger deal sizes and continue to high repeat percentages. Our sales force effectiveness is increasing as indicated by higher total revenue wins per seller. Speaker 100:04:32And we have signature clients like Hamilton Now and Yoss Island, For cash flow in nature, that's a big change because that hasn't has us looking like an ad model anymore. And we think that's something that investors We're really going to embrace that smoothing out of revenues and that greater predictability. We've built a leading scalable vertically integrated publishing machine across some of today's largest digital social platforms and a metaverse innovation engine for the future of the immersive web. So let's pull up a level and look at the macro environment. Traditional digital advertising continues to face headwinds. Speaker 100:05:16Internet advertising duration, ad blocking technologies and more continue to put down repression on underperforming ad CPMs. But here is what else we know. There's been a massive audience shift with over 500,000,000 monthly Gen Z and alphas moving to the next generation of social digital platforms. These are platforms like Roblox, Minecraft, Fortnite. They're already there and the ad dollars are still catching up. Speaker 100:05:41In game advertising is expected to be a $56,000,000,000 By 2024 and young consumer behaviors are shifting as well. 47% of Gen Z expects to discover brands first in immersive environments. And that immersive content, 2 d or 3 d, increases engagement by 252%. Hence, we offer brands a new high performing marketing channel, a solution to their underperforming traditional digital ad channels, The future really of digital advertising. Even if you look at the recent earnings cost for Meta and Roblox, they value what we see and what we do here at Super League. Speaker 100:06:19Roblox's revenues are growing 15% year on year. They continue to show strong new user growth, along with an increasing segment of 17 to 24 year old players, Proving that Roblox as well isn't a platform necessarily that you age out of. And you'll note that they don't call themselves a gaming platform, they're a social platform. And Meta is now recognizing that there is a necessary transition space between the 2 d web using the screens we all have in our lives today, Our laptop screens, our phone screens, our TV screens and their point of view on a fully immersive 3 d metaverse that requires a VR headset. This now makes them a real key partner for us to explore a strategic partnership because now that they're embracing a 2 d transition, They have an opportunity to deliver a lot more users to their metaverse world because it would be much more accessible. Speaker 100:07:08In summary, this is all fueled by spatial computing. The technology that has origins in these social gaming platforms exists and can now transform the dotcom experience. As you'll hear me say again and again, we have a leading publishing engine for the immersive web, one that will offer interactive, Customizable, personalized web experiences beyond the platforms we operate in today. Now let's move on to some Q2 and subsequent operating highlights. As I mentioned last quarter, M and A consolidation are ongoing themes in our emerging industry, and our leading position makes us a magnet. Speaker 100:07:41To that end, we opportunistically acquired Mellon Mellon, now branded as Zestel Studios, is a groundbreaking development studio. It's renowned that we're creating award winning high profile experiences across an impressive array of global brands, including the likes of the NFL, Chipotle, American Girl owned by Mattel, Clarks And Dave and Buster's, the Chipotle activation is one that when I talk about it with investors, I get a lot of excitement and reaction from it because I think they can feel as well how groundbreaking it is for us and our opportunities that lie ahead. That activation provided us with a particular point of differentiation Beyond just delivering material off the charts digital engagement, not only Darmersen Experiences delivered 24,000,000 visits and generated billions of PR impressions, but we also set records for Chipotle's highest digital app download day and 2nd highest digital sales day ever in the company's history, along with giving away 130,000 burritos in just 30 minutes. Similarly, our June activation with Clark Shoe brand created a 2 and 3 between the digital and physical world, Driving real life customers into an immersive Clarks digital world to try on new shoe styles and then back to the store for purchase. Speaker 100:08:55We believe being a leader in measurable digital to physical conversion is a game changer for brands and again a real distinction point for Super League. Finally, it is of note that this accretive acquisition raises our in house publishing capability, which we expect to improve our publishing margin profile, All further augmenting our vertically integrated one stop shop. And in this nascent ecosystem of immersive experiences and media products, One that didn't even exist 4 to 5 years ago. We're in the company of few. We know the landscape and the types of partnerships that complement and accelerate our strategy. Speaker 100:09:29To that end, one such partner is LandVault, who consider themselves the largest digital construction company in the metaverse. In April, we formed a strategic partnership creating a unique powerful metaverse alliance ready to provide brands with scalable solutions and bridge the gap between Web2 and Web3. Together, we've already launched programs in the UAE specific to virtual tourism and see abundant opportunities in this vertical alone across the UAE and Greater GCC. We have powerful narrative combining the 2 companies' notable successes, and we share a common vision regarding the evolution of the immersive technology and how it will rapidly fuel a more immersive web. And then there's the biggies, the $1,000,000,000 titans in our space that can change our fate. Speaker 100:10:13That's exactly how we feel about our recently announced strategic partnership with Roblox. Yes, Roblox appreciates the role we play in complementing their business objectives and employed us in a very coveted position as a key partner. So with what we would argue, at least in Super League's point of view, is the most significant social digital platform in the world. While we continue to reach those 100 monthly active players in Roblox alone through our distributed network of game worlds, this partnership gives us access to their The added inventory of Super League's powerful engine solutions, and we believe, will result in not just larger deal sizes, but also a larger overall sales pipeline As Robarts refer to partners our way, it's having really truly an extra salesperson fueling our pipeline, But salesperson on steroids, so to speak. And then there's the business that we're in right now. Speaker 100:11:12Every week, we're creating powerful, One of the coolest experiences we launched recently was in partnership with Interscope Records, This exclusive digital event marked the first And while creating a virtual revenue of Barbie's Dream Show very near and dear to my heart, that was something we delivered late last year, delivering 6,000,000 visits in just 30 days, Especially in the time of Barbie Mia, so to speak, that was a zeitgeist moment for sure. But now we have Hamilton. It is a privilege And the experience further demonstrates that anything that exists in the physical world can have a virtual twin to reach new younger audiences And proven learning of American history can be gamified in a way that makes education more fun and memorable. The results posed so far speak for themselves. Our Hamilton world has already experienced over 100,000 visits just in the first day alone. Speaker 100:12:48An average play session is about 27 minutes And now I will provide you a little bit of a sample of some of the Hamilton experience. Fantastic. So hopefully some of you on the call have Children or grandchildren realize that you can imagine how exciting of an experience that can be for them again to learn About history and do it in such a fun, empowering way. So now let's move on to pipeline trends. I often say my favorite meeting of the week is our week pipeline review, In part because the confidence, the positivity, the synergy and the momentum of our best in class sales leadership is palpable. Speaker 100:14:14We continue to maintain a high repeat percentage of 70% for our immersive experiences and products. This indicates that we're not only delivering on advertisers' ROI, But also this new marketing channel is increasingly becoming a standard go to for their marketing campaigns. As well, we continue to With notable growth in the categories of fashion, beauty, automotive, financial services, tourism, Brands like Abelea, Lego, Sony, H and M, Procter and Gamble and many more all put ad dollars to work with us in Q2. We've already booked 4 deals this year that are over $1,000,000 in value, the likes of Craft Food and Toyota to name a couple versus one singular deal last year in those 7 figures. And there are more 7 figure deals that we are chasing in the pipeline that we can continue on. Speaker 100:15:02Our average deal size in the pipe remains in that $300,000 range With 60% of the deals we're pursuing 6 figures or more in nature. And as I mentioned at the start, our sales force effectiveness is on the rise. In 2002, the bar for our highest performing sales executive was about $3,000,000 in annual sales. This year as our sales team becomes a more sophisticated experience, We're seeing our customers now setting a benchmark of $4,000,000 to $5,000,000 in annual sales capacity. At that rate, our 8 domestic sales team, Separate from our international resale, separate from our business development ships, has a capacity of up to $40,000,000 in annual revenue, and that's just if we stood still, but we're not. Speaker 100:15:42Further evidence is that our sales leverage is kicking in. Our win rates are trending upwards to north of 50%. We are increasingly becoming preferred partner for the brands we serve. But as I said, not standing still, we're standing both our suite of new innovative We reduced our pro form a operating expense roughly 30% compared to the prior year quarter. This was achieved through a 71% reduction in our cloud Services and platform technology costs as well as reductions in personnel marketing and other corporate costs. Speaker 100:16:30This more optimal structure underscores our commitment to the focus of top line revenues, Pulling forward breakeven and profitability and increasing our operating leverage. The successful completion of $24,400,000 capital We're confident we can address our short term and long term working capital needs as we have done so historically. Our new growth has been well received by investors that have historically stood by us. Looking ahead as we enter the seasonally strong second half of the year for us, we couldn't be more excited to deliver yet another record breaking second half for 2023. We have never been in a stronger position to achieve our vision through our more streamlined focused operating structure. Speaker 100:17:14That completes our review of the Q2 and corporate And so now operator, let's go ahead with Q and A. Operator00:17:22Certainly. We will now be conducting a question and answer session. One moment please while we poll for questions. Our first question is coming from Scott Buck from H. C. Operator00:17:47Wainwright. Your line is now live. Speaker 200:17:50Hi, Anne. Thanks for taking my questions. First one for me, it's great that you guys are seeing larger average deal sizes. Easing some of the macroeconomic headwinds that we've seen over the course of the past 6 to 9 months. Speaker 100:18:12I think it is 100% More about what Super League can offer. There's no doubt that advertisers have started to loosen up the spend again in Q2, and you saw things improve across Other kinds of digital platforms as well, but this is about the fact that we can be a one stop shop to deliver digital experiences Plus immersive media products and by extension other products. I have a sales leader in the company who talks about us is kind of like we own Disneyland. And it's not just about the fact that we make a great ride, so we kind of get to control the pathways and even the gift shop layout. And so I say that as an analogy to say that when we're putting together these sizable packages for to deliver end to end solutions, There is a large mix of products now on our menu that really augment and drive the excitement to the immersive experience, but by extension, we're able to double or triple the size of campaigns and programs that we can pitch to advertisers because we can hit all of their ROI objectives, not just the experiential ones. Speaker 100:19:16So I think percent due to the fact that we got end to end solution. Speaker 200:19:22Great. That's helpful. And then I wanted to ask about Direct to consumer, I saw that was down year over year. I was just kind of curious what was going on there in the quarter and what's the longer term outlook? Speaker 100:19:33It's not really anything specifically that's kind of down. We just kind of have some kind of strong sales In that regard, mainly with our Mineville and Pixel Paradise servers that we run for Microsoft around the Minecraft product. We've been pivoting the Pixel Paradise server to actually go after a different type of audience now. So we're going to try to see if we can get that performance Up to kind of the levels of Mineville. And so it's a little bit about when you launch a new server, you get a spike of excitement and then you have to continue to keep optimizing those servers and approach We do believe the bigger opportunity for us on direct to consumer, which is a very attractive high margin revenue stream, Is when we deliver those programs that we'll start to negotiate those deals in a way where we have a potential to participate in the consumer monetization of those worlds. Speaker 100:20:36Today, we're being paid to design, develop and operate and optimize them. So that is one type of really publishing revenue. What we would like to see as we become more sophisticated and have more deals like that under our belt that we can have more leverage with clients To ask for a portion of the royalty rev share on the consumer side, that is where I think you'll start to see direct to consumer maybe become a more meaningful wedge of our revenue portfolio. Speaker 200:21:07Super. That's helpful. And then last one for me. I'm just kind of curious what kind of insight you guys may have into The Q4 and then whether or not you're seeing that kind of typical seasonality hold in some of the conversations we've Speaker 300:21:19been having with advertisers? Speaker 100:21:20I mean, when completely, as I said, we're sitting here only halfway through Q3, and we're talking already about having a line of to north of $6,000,000 That's pretty great. So and definitely again beats last year's Q3, which was a record setting quarter. And then as you know, we did about $7,500,000 last year in Q4, which again was our largest quarter ever, not just Q4, our largest The fact that our we're seeing all kind of off the charts delivery from some of our top sales executives, we've got a sales executive who's already booked lines are showing that Q4 is going to be, again, another record breaker for us. So we like all of that momentum. But then what we also really do like is that, Again, when you're running Hamilton or Yas Island or increasingly some of these other game worlds 12 months out of the year or in a persistent way, that's And I think investors will be happy with that because I think that does give us a chance to start to Have a little bit more predictability and not be quite so subject to that seasonality. Speaker 100:22:45Look, we don't mind it in Q4. We're going to take as much of those ad dollars they want to put We're going to be very happy to work at the holidays as we can get. But wouldn't it be nice if a big chunk of our revenues as well were kind of spread throughout the year and felt more recurring in nature as well. And the reason that also what's happening and why do we think advertisers will get there and start Having more persistent channels in these worlds, it's no different than when they were first trying to understand what is Facebook 15 years ago, and why do I have to advertise there? But then they saw the massive audiences and they realized they can't have a strategy on Facebook or Instagram that just Pops up here and there for a couple of weeks and then goes dark and then pops up again. Speaker 100:23:28It's now a persistent ad channel. It's a Chunk of their annual spend and they sprinkle it accordingly throughout that year. What's happening is, is once these advertisers are getting a taste of What we can do for them, like the Barbie example, they don't turn off Barbie's Instagram account 11 months out of the year. But we only ran the DreamHouse 1 month. And really what we tried to convince Mattel and other clients is now that you've seen that off the charts engagement, How can you start thinking about the ways that you could have used that DreamHouse channel all year long to achieve all kinds of campaign objectives? Speaker 200:24:08That's helpful. I appreciate the time guys. Thank you very much and congrats on the quarter. Speaker 100:24:12Thank you. Thank you. Operator00:24:15Next question is coming from Howard Halpern from Taglich Brothers. Your line is now live. Speaker 400:24:20Good afternoon. In what you just talked about with Barbie, is that something with data analytics packages that could eventually be an offering for you guys? Speaker 100:24:34That's a really good question. Yes, we think that one of the things that makes us unique with the tech and the capability backbone that we've built Is the fact that we really understand these players and the way they want to engage around brands and the way that they convert Attribution is the key. It's like the Chipotle example into real life drivers of P and Ls for these brands. And so between the data and the opportunity as well for to start to really be paid on conversion, We think there are 2 places that for others who try to do the best they can to kind of mimic what we do. And usually, that's just going to be a traditional Service ad agency who's kind of going out and hiring a Roblox game developer, maybe buying some of our media products or Robloxes. Speaker 100:25:27We are distinctive again because we're a one stop shop as acknowledged by that Roblox strategic partnership. But equally, we do see that the data, the insights, are is an area that is and proving attribution, Speaker 400:25:46And when you talk about deal size and The length of the deals increasing, how do you look at it over the next couple of years that, that could end up driving gross margin? Speaker 100:26:01Yes. So I would say on the margin side, I mean, we continue as I said, think of us as having this beautiful, rich, So when an advertiser comes to us and says, these are the goals that I'm seeking, this is the type Of KPIs I want to achieve, we can pull from that menu and deliver and beat a lot of those engagement numbers. But we have a plethora of high margin offerings inside of there. So we can cobble together the right programs that meet those goals, But also tap into, frankly, the products that we have that deserve those types of strong margins because they are the highest value generating. And so We'll continue to expand and look at margin, but I would say the margin opportunities also improve with these longer programs Because of what I mentioned earlier that it will allow us to instead of just being hired on a temporal basis, it will allow us to Not only get more revenue for a persistent basis, but also start to grab some new revenue streams, hopefully getting a cut of some of the direct to consumer monetization as well. Speaker 100:27:08And Direct to consumer monetization inside these virtual world platforms tends to be about a 70%, 80% margin product. So That in itself could be a meaningful chunky way to walk up our overall average margins as a company. Speaker 400:27:24Okay. Well, thanks and keep up the good work. Speaker 100:27:26Thank you. Operator00:27:29Thank you. Next question today is coming from Jack Cordero from Maxim Group. Speaker 300:27:36This is Jack Corderos calling in for Jack Cordero. Congrats on the solid quarter and thanks for taking my questions. You guys gave some great commentary in the shareholder letter about capacity of this new direct selling team. I was wondering if you could give any additional color on Specific sales headcount, have you expanded there? I think I heard you say 8, so that would be maybe one more sequentially. Speaker 300:27:57And On that $32,000,000 to $40,000,000 number, that sounds like sort of like a goal run rate based on the capability of top performers. Was wondering how do you think about that in terms of like how to unlock that? If you could explain that a bit more, how we should think about that number, that would be helpful. Speaker 100:28:14Yes, absolutely. Yes, I mean, look, first of all, we're we've got fantastic sellers, but equally they're selling products that Didn't exist 3 or 4 years ago. And so there's certainly a learning curve when you're pulling people who are coming maybe from more traditional media sales to now kind of understand how to sell these immersive both experiences and media products. That said, we're seeing a faster learning curve of ramp up. As we bring in a new sales They're getting up that curve faster. Speaker 100:28:45And a lot of that is having those more seasoned senior salespeople above them They can kind of play that mentoring role. The other thing that we're noticing is, as I mentioned, our couple of top sellers last year That delivered $2,500,000 $3,000,000 are now going to hit $4,500,000 even maybe more $1,000,000 this year. So we now know what a new bar for capacity looks like. If you had asked us last year, we would have said, oh, maybe 3 is about the max. Well, now we're seeing again bigger deal sizes And the opportunity to walk that up more. Speaker 100:29:18The other thing that I would say is we did we do churn our sales talent. Look, This type of a sales effort, it's not traditional media sales. It's much more about brand and partnership development, And especially when you get the nature of the recurring deals, but also the size of the deals. I mean brands are trusting us with, in this case, in some 1,000,000 of dollars. And so It really takes a very seasoned experienced relationship builder. Speaker 100:29:44And so what you're seeing in those 8 strong that we have now is some churn where we hydrate folks. In fact, we post 2 controllers from an agency we call them, which tended to be the main agency we're going up against Often when we're winning some of these bigger programs. They're purely just a service ad agency, but they've been out, So they don't have our tech and capability in house. They can't publish game worlds. They don't have our dynamic content ad products. Speaker 100:30:13But They were going out and kind of being a middleman. And so they had a bunch of salespeople who were out still selling that nature of those programs even if they didn't have the in house capability in tech to deliver it. So that was a real kind of big boost for us in bringing in people who already had some experience in the space. Now the question then becomes, will they might not add for more salespeople? And that's why our cost cutting efforts have been so important. Speaker 100:30:42We never wanted to take a hit on the top line, but we really tightened and focused our product strategy, made sure that we're putting the product and engineering Half of the company into the areas that have the highest growth opportunity for us. And what that also has done, leaning out other parts of the org, including some of the corporate cost structure, It's allowing us to redirect a higher percent back into the sales team, the people who are customer and revenue facing. And so You'll continue to see us very opportunistically grow that team faster because the next big step up on top line growth and we've now turned that corner and we're a profitable company. Speaker 300:31:23Awesome color there. That's yes, that's amazing. I have one more question. This is a bit more general on kind of the longer term target in a few years or so, this like $100,000,000 target. Do you have any Like directional thoughts on how your segments are evolving? Speaker 300:31:41How will that $100,000,000 break out between your different segments come in the future? Speaker 100:31:45Yes. It's really I mean, I as you can see, we had a 2 50 plus percent jump in our Publishing content studio revenue this quarter. So that just shows that these experiences now that we're doing for brands are chunkier and bigger in nature. So again, instead of us just selling a lot of media products, we're now really kind of taking a leadership position as place to go to create the highest engagement So that's exciting because, again, that's a distinct and enhanced capability that we have that really separates us. So again, what I would say is that while this year you're going to still see that when you add up the publishing content line Plus our advertising products line, that's still going to look like the bulk of the revenue of the company. Speaker 100:32:34I do think that starting next We could see direct to consumer start to emerge. It won't be larger than publishing and advertising together, but it will certainly be Increasingly a more growing stream for us, so that excites us to get a little bit more balance in those products. I think the most important Balance in revenues or change in revenues that I think I want the investors to understand is, 1st, understand that The publishing line plus the advertising products line, those things are really separate them because they have a different margin profile, But they're essential to work together. Our strong point of view is the way we deliver the best programs for brands is when we do both. That's what makes us that end to end solution. Speaker 100:33:20And so often, I tell investors, you should almost look at those. They're different capabilities. They're different products, But they always, 9 times out of 10, we're pitching using both of the legs of revenue to deliver all of these big brand programs. So I first want people to realize the importance and the dependency, powerful dependency those things have. And then the question becomes Data, direct to consumer, what are the new revenue streams we can begin to carve out? Speaker 100:33:49But at least for the publishing and advertising, what investors I think we should be looking for most next year as far as the change in revenue is to start to see instead of those 2 powerful legs of revenue working together for And that is a very powerful change in the business model and then coupled with us digging into new revenue streams Like data and direct to consumer, which again can have really attractive margins to help that overall margin profile. Speaker 300:34:25That's awesome. And I actually asked one more question, if possible. Given your comments on kind of these new emerging verticals, you said fashion, Are you seeing any specific industries that have particularly to the customers? Is there certain industries that given Their single dollar of ad spend towards Super League, is it a little bit more efficient and therefore those customers are coming back more than others? Speaker 100:34:52Well, I definitely think that the fashion and beauty, it makes perfect sense. You can first test with your digital self or avatar new looks, Styles, new makeup trends, new hairstyles, new fashion looks, and you can even purchase those things for your digital self. And then that encourages you to now want to translate that into your physical life. So I think it makes sense that because so much is built inside these immersive worlds around our own To be kind of really distinguish your digital avatar from others. And so those areas make perfect sense. Speaker 100:35:34I think the one that I'm We're really excited about, I mentioned a little bit earlier, is virtual tourism. When you think about The typical dotcom experience for tourism is a bunch of stock photos, right? But if you want to think about visiting the real Yas Island in Abu Dhabi, wouldn't it be cool to do a fly through of SeaWorld Or right around the F1 track. Well, that's exactly what the immersive worlds that we built for Yoss Island enable It's both for kids and parents to be able to experience the virtual experience and then hopefully converting them into real life visitors of this Amazing Recreation Island. And so I think that one just makes so much sense. Speaker 100:36:20Ever since some of that press came out, we started getting contacted by You know markets in the United States that have some of the largest public golf course communities or hotel communities, In some cases, it's specifically maybe the golf course company themselves. In other cases, it's the city That's trying to say what can we do to attract more visitors to our city as a whole and maybe one of their biggest attractions is some signature courses or other types of So we have noticed that tourism seems to just be a no brainer because wouldn't it be a lot better to first Experis do a fly through, versus just looking again at some of those stock photo images. The nice thing too on virtual tourism is that You can see that it starts where we're building these virtual worlds inside a platform like Roblox or Sandbox, Spatial computing technology being used in gaming can be used for a website today. And you don't need a VR headset to be able to go to, I don't know, call it myrtlebeach.com and to be able to So when we talk a lot about the immersive web and it being here right now, we're saying the Tech is there. Speaker 100:37:50It exists. And this is the opportunity we now have to take a brand from saying, come over here and build immersive worlds Where all of these Gen Z and alphas are living, but then in those conversations, now let's talk to you about what is Your web strategy as a company, what could barbie.com look and feel like using again this tech that already exists? Speaker 300:38:18Thanks for the color and congrats again on the quarter. Operator00:38:24Thank you. We've reached the end of our question and answer session. I'd like to turn the floor back over to Anne for any further or closing comments. Speaker 100:38:30Well, thank you. I'll be a bit repetitive here, but I've consistently talked about Super League being in the strongest position in our history to execute our vision. Our rocket Ship to the immersive web has never had a more focused operation, a clean balance sheet with no debt. We serviced over 100 brands last year. So in my view, liftoff is complete, and it's now about acceleration and scale as we march towards $100,000,000 in revenue over the next few years. Speaker 100:38:59We'll continue to act on all opportunities to further streamline our cost structure and expand into higher margin products to turn that important corner to profitability in short order. While our roots and success are in the creation of immersive digital experiences and products inside some of the world's largest open world gaming platforms today, Our future is in building the premier publishing engine for the immersive web. Thank you so much for your time, and please reach out to our IR team if you have any other questions or comments. Operator00:39:28Thank you. That does conclude today's webinar in telecast. You may disconnect your lines at this time and have a wonderful day. We thank you for your participation today.Read moreRemove AdsPowered by Conference Call Audio Live Call not available Earnings Conference CallSuper League Enterprise Q2 202300:00 / 00:00Speed:1x1.25x1.5x2xRemove Ads Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) Super League Enterprise Earnings HeadlinesSuper League Enterprise Inc (SLE) Q4 2024 Earnings Call Highlights: Strategic Shifts and Growth ...March 30, 2025 | finance.yahoo.comSuper League Enterprise, Inc. 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Sign up for Earnings360's daily newsletter to receive timely earnings updates on Super League Enterprise and other key companies, straight to your email. Email Address About Super League EnterpriseSuper League Enterprise (NASDAQ:SLE) creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.View Super League Enterprise ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Why Analysts Boosted United Airlines Stock Ahead of EarningsLamb Weston Stock Rises, Earnings Provide Calm Amidst ChaosIntuitive Machines Gains After Earnings Beat, NASA Missions AheadCintas Delivers Earnings Beat, Signals More Growth AheadNike Stock Dips on Earnings: Analysts Weigh in on What’s NextAfter Massive Post Earnings Fall, Does Hope Remain for MongoDB?Semtech Rallies on Earnings Beat—Is There More Upside? 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There are 5 speakers on the call. Operator00:00:00Greetings, and welcome to the Super League Second Quarter 2023 Conference Call. Please note this conference is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties and actual results could differ from those projected in any forward looking statements due to numerous factors. For a description of these risks and uncertainties, please see Super League's financial statements and MD and A for the Q2 2023 ended June 30, 2023 available on the SEDAR EDGAR. Operator00:00:39Important qualifications regarding forward looking statements are also contained in Super League's earnings release distributed earlier this afternoon and also available on SEDAR and EDGAR. Furthermore, the content of this conference call contains Time sensitive information is accurate only as of today, August 14, 2023. Super League undertakes no obligation to revise or otherwise update Any statements reflect events or circumstances after the date of this call. Thank you. I'd now like to turn the conference call over to Ann Hand, Chief Executive Officer. Speaker 100:03:29Hello, and welcome to our quarterly call. There's a little bit of lag in that video, but hopefully, you could still get a sense So let's go ahead and kick off. I'll start by saying that setting records is starting to become a thing here at Super League. Our continuing growth of monthly unique player reach topping $127,000,000 last month to yet another record setting quarterly revenue. These best ever Q2 revenues saw a nice sequential uptick from Q1, growing 51% sequentially to just over 5,000,000 And we're just halfway through the Q3 and expecting yet another quarterly record delivering north of $6,000,000 in revenues based on the strength of early bookings. Speaker 100:04:11And again, we're only halfway through the quarter. That is worth a pause. Our strategy is working and operating leverage is kicking in. We're proving we can take a greater share of advertisers' wallets proven through larger deal sizes and continue to high repeat percentages. Our sales force effectiveness is increasing as indicated by higher total revenue wins per seller. Speaker 100:04:32And we have signature clients like Hamilton Now and Yoss Island, For cash flow in nature, that's a big change because that hasn't has us looking like an ad model anymore. And we think that's something that investors We're really going to embrace that smoothing out of revenues and that greater predictability. We've built a leading scalable vertically integrated publishing machine across some of today's largest digital social platforms and a metaverse innovation engine for the future of the immersive web. So let's pull up a level and look at the macro environment. Traditional digital advertising continues to face headwinds. Speaker 100:05:16Internet advertising duration, ad blocking technologies and more continue to put down repression on underperforming ad CPMs. But here is what else we know. There's been a massive audience shift with over 500,000,000 monthly Gen Z and alphas moving to the next generation of social digital platforms. These are platforms like Roblox, Minecraft, Fortnite. They're already there and the ad dollars are still catching up. Speaker 100:05:41In game advertising is expected to be a $56,000,000,000 By 2024 and young consumer behaviors are shifting as well. 47% of Gen Z expects to discover brands first in immersive environments. And that immersive content, 2 d or 3 d, increases engagement by 252%. Hence, we offer brands a new high performing marketing channel, a solution to their underperforming traditional digital ad channels, The future really of digital advertising. Even if you look at the recent earnings cost for Meta and Roblox, they value what we see and what we do here at Super League. Speaker 100:06:19Roblox's revenues are growing 15% year on year. They continue to show strong new user growth, along with an increasing segment of 17 to 24 year old players, Proving that Roblox as well isn't a platform necessarily that you age out of. And you'll note that they don't call themselves a gaming platform, they're a social platform. And Meta is now recognizing that there is a necessary transition space between the 2 d web using the screens we all have in our lives today, Our laptop screens, our phone screens, our TV screens and their point of view on a fully immersive 3 d metaverse that requires a VR headset. This now makes them a real key partner for us to explore a strategic partnership because now that they're embracing a 2 d transition, They have an opportunity to deliver a lot more users to their metaverse world because it would be much more accessible. Speaker 100:07:08In summary, this is all fueled by spatial computing. The technology that has origins in these social gaming platforms exists and can now transform the dotcom experience. As you'll hear me say again and again, we have a leading publishing engine for the immersive web, one that will offer interactive, Customizable, personalized web experiences beyond the platforms we operate in today. Now let's move on to some Q2 and subsequent operating highlights. As I mentioned last quarter, M and A consolidation are ongoing themes in our emerging industry, and our leading position makes us a magnet. Speaker 100:07:41To that end, we opportunistically acquired Mellon Mellon, now branded as Zestel Studios, is a groundbreaking development studio. It's renowned that we're creating award winning high profile experiences across an impressive array of global brands, including the likes of the NFL, Chipotle, American Girl owned by Mattel, Clarks And Dave and Buster's, the Chipotle activation is one that when I talk about it with investors, I get a lot of excitement and reaction from it because I think they can feel as well how groundbreaking it is for us and our opportunities that lie ahead. That activation provided us with a particular point of differentiation Beyond just delivering material off the charts digital engagement, not only Darmersen Experiences delivered 24,000,000 visits and generated billions of PR impressions, but we also set records for Chipotle's highest digital app download day and 2nd highest digital sales day ever in the company's history, along with giving away 130,000 burritos in just 30 minutes. Similarly, our June activation with Clark Shoe brand created a 2 and 3 between the digital and physical world, Driving real life customers into an immersive Clarks digital world to try on new shoe styles and then back to the store for purchase. Speaker 100:08:55We believe being a leader in measurable digital to physical conversion is a game changer for brands and again a real distinction point for Super League. Finally, it is of note that this accretive acquisition raises our in house publishing capability, which we expect to improve our publishing margin profile, All further augmenting our vertically integrated one stop shop. And in this nascent ecosystem of immersive experiences and media products, One that didn't even exist 4 to 5 years ago. We're in the company of few. We know the landscape and the types of partnerships that complement and accelerate our strategy. Speaker 100:09:29To that end, one such partner is LandVault, who consider themselves the largest digital construction company in the metaverse. In April, we formed a strategic partnership creating a unique powerful metaverse alliance ready to provide brands with scalable solutions and bridge the gap between Web2 and Web3. Together, we've already launched programs in the UAE specific to virtual tourism and see abundant opportunities in this vertical alone across the UAE and Greater GCC. We have powerful narrative combining the 2 companies' notable successes, and we share a common vision regarding the evolution of the immersive technology and how it will rapidly fuel a more immersive web. And then there's the biggies, the $1,000,000,000 titans in our space that can change our fate. Speaker 100:10:13That's exactly how we feel about our recently announced strategic partnership with Roblox. Yes, Roblox appreciates the role we play in complementing their business objectives and employed us in a very coveted position as a key partner. So with what we would argue, at least in Super League's point of view, is the most significant social digital platform in the world. While we continue to reach those 100 monthly active players in Roblox alone through our distributed network of game worlds, this partnership gives us access to their The added inventory of Super League's powerful engine solutions, and we believe, will result in not just larger deal sizes, but also a larger overall sales pipeline As Robarts refer to partners our way, it's having really truly an extra salesperson fueling our pipeline, But salesperson on steroids, so to speak. And then there's the business that we're in right now. Speaker 100:11:12Every week, we're creating powerful, One of the coolest experiences we launched recently was in partnership with Interscope Records, This exclusive digital event marked the first And while creating a virtual revenue of Barbie's Dream Show very near and dear to my heart, that was something we delivered late last year, delivering 6,000,000 visits in just 30 days, Especially in the time of Barbie Mia, so to speak, that was a zeitgeist moment for sure. But now we have Hamilton. It is a privilege And the experience further demonstrates that anything that exists in the physical world can have a virtual twin to reach new younger audiences And proven learning of American history can be gamified in a way that makes education more fun and memorable. The results posed so far speak for themselves. Our Hamilton world has already experienced over 100,000 visits just in the first day alone. Speaker 100:12:48An average play session is about 27 minutes And now I will provide you a little bit of a sample of some of the Hamilton experience. Fantastic. So hopefully some of you on the call have Children or grandchildren realize that you can imagine how exciting of an experience that can be for them again to learn About history and do it in such a fun, empowering way. So now let's move on to pipeline trends. I often say my favorite meeting of the week is our week pipeline review, In part because the confidence, the positivity, the synergy and the momentum of our best in class sales leadership is palpable. Speaker 100:14:14We continue to maintain a high repeat percentage of 70% for our immersive experiences and products. This indicates that we're not only delivering on advertisers' ROI, But also this new marketing channel is increasingly becoming a standard go to for their marketing campaigns. As well, we continue to With notable growth in the categories of fashion, beauty, automotive, financial services, tourism, Brands like Abelea, Lego, Sony, H and M, Procter and Gamble and many more all put ad dollars to work with us in Q2. We've already booked 4 deals this year that are over $1,000,000 in value, the likes of Craft Food and Toyota to name a couple versus one singular deal last year in those 7 figures. And there are more 7 figure deals that we are chasing in the pipeline that we can continue on. Speaker 100:15:02Our average deal size in the pipe remains in that $300,000 range With 60% of the deals we're pursuing 6 figures or more in nature. And as I mentioned at the start, our sales force effectiveness is on the rise. In 2002, the bar for our highest performing sales executive was about $3,000,000 in annual sales. This year as our sales team becomes a more sophisticated experience, We're seeing our customers now setting a benchmark of $4,000,000 to $5,000,000 in annual sales capacity. At that rate, our 8 domestic sales team, Separate from our international resale, separate from our business development ships, has a capacity of up to $40,000,000 in annual revenue, and that's just if we stood still, but we're not. Speaker 100:15:42Further evidence is that our sales leverage is kicking in. Our win rates are trending upwards to north of 50%. We are increasingly becoming preferred partner for the brands we serve. But as I said, not standing still, we're standing both our suite of new innovative We reduced our pro form a operating expense roughly 30% compared to the prior year quarter. This was achieved through a 71% reduction in our cloud Services and platform technology costs as well as reductions in personnel marketing and other corporate costs. Speaker 100:16:30This more optimal structure underscores our commitment to the focus of top line revenues, Pulling forward breakeven and profitability and increasing our operating leverage. The successful completion of $24,400,000 capital We're confident we can address our short term and long term working capital needs as we have done so historically. Our new growth has been well received by investors that have historically stood by us. Looking ahead as we enter the seasonally strong second half of the year for us, we couldn't be more excited to deliver yet another record breaking second half for 2023. We have never been in a stronger position to achieve our vision through our more streamlined focused operating structure. Speaker 100:17:14That completes our review of the Q2 and corporate And so now operator, let's go ahead with Q and A. Operator00:17:22Certainly. We will now be conducting a question and answer session. One moment please while we poll for questions. Our first question is coming from Scott Buck from H. C. Operator00:17:47Wainwright. Your line is now live. Speaker 200:17:50Hi, Anne. Thanks for taking my questions. First one for me, it's great that you guys are seeing larger average deal sizes. Easing some of the macroeconomic headwinds that we've seen over the course of the past 6 to 9 months. Speaker 100:18:12I think it is 100% More about what Super League can offer. There's no doubt that advertisers have started to loosen up the spend again in Q2, and you saw things improve across Other kinds of digital platforms as well, but this is about the fact that we can be a one stop shop to deliver digital experiences Plus immersive media products and by extension other products. I have a sales leader in the company who talks about us is kind of like we own Disneyland. And it's not just about the fact that we make a great ride, so we kind of get to control the pathways and even the gift shop layout. And so I say that as an analogy to say that when we're putting together these sizable packages for to deliver end to end solutions, There is a large mix of products now on our menu that really augment and drive the excitement to the immersive experience, but by extension, we're able to double or triple the size of campaigns and programs that we can pitch to advertisers because we can hit all of their ROI objectives, not just the experiential ones. Speaker 100:19:16So I think percent due to the fact that we got end to end solution. Speaker 200:19:22Great. That's helpful. And then I wanted to ask about Direct to consumer, I saw that was down year over year. I was just kind of curious what was going on there in the quarter and what's the longer term outlook? Speaker 100:19:33It's not really anything specifically that's kind of down. We just kind of have some kind of strong sales In that regard, mainly with our Mineville and Pixel Paradise servers that we run for Microsoft around the Minecraft product. We've been pivoting the Pixel Paradise server to actually go after a different type of audience now. So we're going to try to see if we can get that performance Up to kind of the levels of Mineville. And so it's a little bit about when you launch a new server, you get a spike of excitement and then you have to continue to keep optimizing those servers and approach We do believe the bigger opportunity for us on direct to consumer, which is a very attractive high margin revenue stream, Is when we deliver those programs that we'll start to negotiate those deals in a way where we have a potential to participate in the consumer monetization of those worlds. Speaker 100:20:36Today, we're being paid to design, develop and operate and optimize them. So that is one type of really publishing revenue. What we would like to see as we become more sophisticated and have more deals like that under our belt that we can have more leverage with clients To ask for a portion of the royalty rev share on the consumer side, that is where I think you'll start to see direct to consumer maybe become a more meaningful wedge of our revenue portfolio. Speaker 200:21:07Super. That's helpful. And then last one for me. I'm just kind of curious what kind of insight you guys may have into The Q4 and then whether or not you're seeing that kind of typical seasonality hold in some of the conversations we've Speaker 300:21:19been having with advertisers? Speaker 100:21:20I mean, when completely, as I said, we're sitting here only halfway through Q3, and we're talking already about having a line of to north of $6,000,000 That's pretty great. So and definitely again beats last year's Q3, which was a record setting quarter. And then as you know, we did about $7,500,000 last year in Q4, which again was our largest quarter ever, not just Q4, our largest The fact that our we're seeing all kind of off the charts delivery from some of our top sales executives, we've got a sales executive who's already booked lines are showing that Q4 is going to be, again, another record breaker for us. So we like all of that momentum. But then what we also really do like is that, Again, when you're running Hamilton or Yas Island or increasingly some of these other game worlds 12 months out of the year or in a persistent way, that's And I think investors will be happy with that because I think that does give us a chance to start to Have a little bit more predictability and not be quite so subject to that seasonality. Speaker 100:22:45Look, we don't mind it in Q4. We're going to take as much of those ad dollars they want to put We're going to be very happy to work at the holidays as we can get. But wouldn't it be nice if a big chunk of our revenues as well were kind of spread throughout the year and felt more recurring in nature as well. And the reason that also what's happening and why do we think advertisers will get there and start Having more persistent channels in these worlds, it's no different than when they were first trying to understand what is Facebook 15 years ago, and why do I have to advertise there? But then they saw the massive audiences and they realized they can't have a strategy on Facebook or Instagram that just Pops up here and there for a couple of weeks and then goes dark and then pops up again. Speaker 100:23:28It's now a persistent ad channel. It's a Chunk of their annual spend and they sprinkle it accordingly throughout that year. What's happening is, is once these advertisers are getting a taste of What we can do for them, like the Barbie example, they don't turn off Barbie's Instagram account 11 months out of the year. But we only ran the DreamHouse 1 month. And really what we tried to convince Mattel and other clients is now that you've seen that off the charts engagement, How can you start thinking about the ways that you could have used that DreamHouse channel all year long to achieve all kinds of campaign objectives? Speaker 200:24:08That's helpful. I appreciate the time guys. Thank you very much and congrats on the quarter. Speaker 100:24:12Thank you. Thank you. Operator00:24:15Next question is coming from Howard Halpern from Taglich Brothers. Your line is now live. Speaker 400:24:20Good afternoon. In what you just talked about with Barbie, is that something with data analytics packages that could eventually be an offering for you guys? Speaker 100:24:34That's a really good question. Yes, we think that one of the things that makes us unique with the tech and the capability backbone that we've built Is the fact that we really understand these players and the way they want to engage around brands and the way that they convert Attribution is the key. It's like the Chipotle example into real life drivers of P and Ls for these brands. And so between the data and the opportunity as well for to start to really be paid on conversion, We think there are 2 places that for others who try to do the best they can to kind of mimic what we do. And usually, that's just going to be a traditional Service ad agency who's kind of going out and hiring a Roblox game developer, maybe buying some of our media products or Robloxes. Speaker 100:25:27We are distinctive again because we're a one stop shop as acknowledged by that Roblox strategic partnership. But equally, we do see that the data, the insights, are is an area that is and proving attribution, Speaker 400:25:46And when you talk about deal size and The length of the deals increasing, how do you look at it over the next couple of years that, that could end up driving gross margin? Speaker 100:26:01Yes. So I would say on the margin side, I mean, we continue as I said, think of us as having this beautiful, rich, So when an advertiser comes to us and says, these are the goals that I'm seeking, this is the type Of KPIs I want to achieve, we can pull from that menu and deliver and beat a lot of those engagement numbers. But we have a plethora of high margin offerings inside of there. So we can cobble together the right programs that meet those goals, But also tap into, frankly, the products that we have that deserve those types of strong margins because they are the highest value generating. And so We'll continue to expand and look at margin, but I would say the margin opportunities also improve with these longer programs Because of what I mentioned earlier that it will allow us to instead of just being hired on a temporal basis, it will allow us to Not only get more revenue for a persistent basis, but also start to grab some new revenue streams, hopefully getting a cut of some of the direct to consumer monetization as well. Speaker 100:27:08And Direct to consumer monetization inside these virtual world platforms tends to be about a 70%, 80% margin product. So That in itself could be a meaningful chunky way to walk up our overall average margins as a company. Speaker 400:27:24Okay. Well, thanks and keep up the good work. Speaker 100:27:26Thank you. Operator00:27:29Thank you. Next question today is coming from Jack Cordero from Maxim Group. Speaker 300:27:36This is Jack Corderos calling in for Jack Cordero. Congrats on the solid quarter and thanks for taking my questions. You guys gave some great commentary in the shareholder letter about capacity of this new direct selling team. I was wondering if you could give any additional color on Specific sales headcount, have you expanded there? I think I heard you say 8, so that would be maybe one more sequentially. Speaker 300:27:57And On that $32,000,000 to $40,000,000 number, that sounds like sort of like a goal run rate based on the capability of top performers. Was wondering how do you think about that in terms of like how to unlock that? If you could explain that a bit more, how we should think about that number, that would be helpful. Speaker 100:28:14Yes, absolutely. Yes, I mean, look, first of all, we're we've got fantastic sellers, but equally they're selling products that Didn't exist 3 or 4 years ago. And so there's certainly a learning curve when you're pulling people who are coming maybe from more traditional media sales to now kind of understand how to sell these immersive both experiences and media products. That said, we're seeing a faster learning curve of ramp up. As we bring in a new sales They're getting up that curve faster. Speaker 100:28:45And a lot of that is having those more seasoned senior salespeople above them They can kind of play that mentoring role. The other thing that we're noticing is, as I mentioned, our couple of top sellers last year That delivered $2,500,000 $3,000,000 are now going to hit $4,500,000 even maybe more $1,000,000 this year. So we now know what a new bar for capacity looks like. If you had asked us last year, we would have said, oh, maybe 3 is about the max. Well, now we're seeing again bigger deal sizes And the opportunity to walk that up more. Speaker 100:29:18The other thing that I would say is we did we do churn our sales talent. Look, This type of a sales effort, it's not traditional media sales. It's much more about brand and partnership development, And especially when you get the nature of the recurring deals, but also the size of the deals. I mean brands are trusting us with, in this case, in some 1,000,000 of dollars. And so It really takes a very seasoned experienced relationship builder. Speaker 100:29:44And so what you're seeing in those 8 strong that we have now is some churn where we hydrate folks. In fact, we post 2 controllers from an agency we call them, which tended to be the main agency we're going up against Often when we're winning some of these bigger programs. They're purely just a service ad agency, but they've been out, So they don't have our tech and capability in house. They can't publish game worlds. They don't have our dynamic content ad products. Speaker 100:30:13But They were going out and kind of being a middleman. And so they had a bunch of salespeople who were out still selling that nature of those programs even if they didn't have the in house capability in tech to deliver it. So that was a real kind of big boost for us in bringing in people who already had some experience in the space. Now the question then becomes, will they might not add for more salespeople? And that's why our cost cutting efforts have been so important. Speaker 100:30:42We never wanted to take a hit on the top line, but we really tightened and focused our product strategy, made sure that we're putting the product and engineering Half of the company into the areas that have the highest growth opportunity for us. And what that also has done, leaning out other parts of the org, including some of the corporate cost structure, It's allowing us to redirect a higher percent back into the sales team, the people who are customer and revenue facing. And so You'll continue to see us very opportunistically grow that team faster because the next big step up on top line growth and we've now turned that corner and we're a profitable company. Speaker 300:31:23Awesome color there. That's yes, that's amazing. I have one more question. This is a bit more general on kind of the longer term target in a few years or so, this like $100,000,000 target. Do you have any Like directional thoughts on how your segments are evolving? Speaker 300:31:41How will that $100,000,000 break out between your different segments come in the future? Speaker 100:31:45Yes. It's really I mean, I as you can see, we had a 2 50 plus percent jump in our Publishing content studio revenue this quarter. So that just shows that these experiences now that we're doing for brands are chunkier and bigger in nature. So again, instead of us just selling a lot of media products, we're now really kind of taking a leadership position as place to go to create the highest engagement So that's exciting because, again, that's a distinct and enhanced capability that we have that really separates us. So again, what I would say is that while this year you're going to still see that when you add up the publishing content line Plus our advertising products line, that's still going to look like the bulk of the revenue of the company. Speaker 100:32:34I do think that starting next We could see direct to consumer start to emerge. It won't be larger than publishing and advertising together, but it will certainly be Increasingly a more growing stream for us, so that excites us to get a little bit more balance in those products. I think the most important Balance in revenues or change in revenues that I think I want the investors to understand is, 1st, understand that The publishing line plus the advertising products line, those things are really separate them because they have a different margin profile, But they're essential to work together. Our strong point of view is the way we deliver the best programs for brands is when we do both. That's what makes us that end to end solution. Speaker 100:33:20And so often, I tell investors, you should almost look at those. They're different capabilities. They're different products, But they always, 9 times out of 10, we're pitching using both of the legs of revenue to deliver all of these big brand programs. So I first want people to realize the importance and the dependency, powerful dependency those things have. And then the question becomes Data, direct to consumer, what are the new revenue streams we can begin to carve out? Speaker 100:33:49But at least for the publishing and advertising, what investors I think we should be looking for most next year as far as the change in revenue is to start to see instead of those 2 powerful legs of revenue working together for And that is a very powerful change in the business model and then coupled with us digging into new revenue streams Like data and direct to consumer, which again can have really attractive margins to help that overall margin profile. Speaker 300:34:25That's awesome. And I actually asked one more question, if possible. Given your comments on kind of these new emerging verticals, you said fashion, Are you seeing any specific industries that have particularly to the customers? Is there certain industries that given Their single dollar of ad spend towards Super League, is it a little bit more efficient and therefore those customers are coming back more than others? Speaker 100:34:52Well, I definitely think that the fashion and beauty, it makes perfect sense. You can first test with your digital self or avatar new looks, Styles, new makeup trends, new hairstyles, new fashion looks, and you can even purchase those things for your digital self. And then that encourages you to now want to translate that into your physical life. So I think it makes sense that because so much is built inside these immersive worlds around our own To be kind of really distinguish your digital avatar from others. And so those areas make perfect sense. Speaker 100:35:34I think the one that I'm We're really excited about, I mentioned a little bit earlier, is virtual tourism. When you think about The typical dotcom experience for tourism is a bunch of stock photos, right? But if you want to think about visiting the real Yas Island in Abu Dhabi, wouldn't it be cool to do a fly through of SeaWorld Or right around the F1 track. Well, that's exactly what the immersive worlds that we built for Yoss Island enable It's both for kids and parents to be able to experience the virtual experience and then hopefully converting them into real life visitors of this Amazing Recreation Island. And so I think that one just makes so much sense. Speaker 100:36:20Ever since some of that press came out, we started getting contacted by You know markets in the United States that have some of the largest public golf course communities or hotel communities, In some cases, it's specifically maybe the golf course company themselves. In other cases, it's the city That's trying to say what can we do to attract more visitors to our city as a whole and maybe one of their biggest attractions is some signature courses or other types of So we have noticed that tourism seems to just be a no brainer because wouldn't it be a lot better to first Experis do a fly through, versus just looking again at some of those stock photo images. The nice thing too on virtual tourism is that You can see that it starts where we're building these virtual worlds inside a platform like Roblox or Sandbox, Spatial computing technology being used in gaming can be used for a website today. And you don't need a VR headset to be able to go to, I don't know, call it myrtlebeach.com and to be able to So when we talk a lot about the immersive web and it being here right now, we're saying the Tech is there. Speaker 100:37:50It exists. And this is the opportunity we now have to take a brand from saying, come over here and build immersive worlds Where all of these Gen Z and alphas are living, but then in those conversations, now let's talk to you about what is Your web strategy as a company, what could barbie.com look and feel like using again this tech that already exists? Speaker 300:38:18Thanks for the color and congrats again on the quarter. Operator00:38:24Thank you. We've reached the end of our question and answer session. I'd like to turn the floor back over to Anne for any further or closing comments. Speaker 100:38:30Well, thank you. I'll be a bit repetitive here, but I've consistently talked about Super League being in the strongest position in our history to execute our vision. Our rocket Ship to the immersive web has never had a more focused operation, a clean balance sheet with no debt. We serviced over 100 brands last year. So in my view, liftoff is complete, and it's now about acceleration and scale as we march towards $100,000,000 in revenue over the next few years. Speaker 100:38:59We'll continue to act on all opportunities to further streamline our cost structure and expand into higher margin products to turn that important corner to profitability in short order. While our roots and success are in the creation of immersive digital experiences and products inside some of the world's largest open world gaming platforms today, Our future is in building the premier publishing engine for the immersive web. Thank you so much for your time, and please reach out to our IR team if you have any other questions or comments. Operator00:39:28Thank you. That does conclude today's webinar in telecast. You may disconnect your lines at this time and have a wonderful day. We thank you for your participation today.Read moreRemove AdsPowered by