NASDAQ:MSGM Motorsport Games Q4 2023 Earnings Report $2.75 +1.63 (+145.54%) Closing price 04/17/2025 04:00 PM EasternExtended Trading$2.52 -0.24 (-8.55%) As of 04/17/2025 06:24 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Motorsport Games EPS ResultsActual EPS$1.35Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/AMotorsport Games Revenue ResultsActual Revenue$1.75 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/AMotorsport Games Announcement DetailsQuarterQ4 2023Date4/1/2024TimeN/AConference Call DateMonday, April 1, 2024Conference Call Time5:00PM ETUpcoming EarningsMotorsport Games' Q1 2025 earnings is scheduled for Monday, May 5, 2025, with a conference call scheduled on Tuesday, May 6, 2025 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Annual Report (10-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Motorsport Games Q4 2023 Earnings Call TranscriptProvided by QuartrApril 1, 2024 ShareLink copied to clipboard.There are 5 speakers on the call. Operator00:00:00As a reminder, today's conference is being recorded. Operator00:00:03I would now like to turn the conference over to Ben Rossiter Turner from Motorsport Games. Please go ahead. Speaker 100:00:10Thank you and welcome to Motorsport Games' 4th quarter and full year 2023 earnings conference call and webcast. On today's call is Multiple Games' Chief Executive Officer, Stephen Hood and Interim Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's 4th quarter and full year 2023 earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward looking statements within the meaning of the U. Speaker 100:00:51S. Federal Securities Laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward looking statements. Except as required by law, the company undertakes no obligation to update any forward looking statement made on this call or to update or alter its forward looking statements whether as a result of new information, future events or otherwise. Please refer to today's press release and to the company's filings with the SEC, including its most recent Annual Report on Form 10 ks for the year ended December 31, 2023, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward looking statements made today. Speaker 100:01:43In today's conference call, we will refer to certain non GAAP financial measures such as adjusted EBITDA as we discuss the 4th quarter full year 2023 financial results. You will find a reconciliation of these non GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued further today. And now, I'd like to turn over the call to Stephen Hood, Chief Executive Officer of MedSpark Games. Speaker 200:02:11Stephen? Thank you everyone for joining this conference call today. Throughout Q4 2023, we continue to reduce spend and improve efficiencies across the business, carefully monitoring expenses and working diligently towards our Q1 2024 game release, Lon Mar Ultimate. This would be only our 2nd internally developed title and something we intended to correct as a matter of urgency. The folding of other projects and efforts was designed to focus our effort around the kind of game experience we believe will set us on the right path, releasing innovative games designed to foster a large player base of engaged users we can call the community. Speaker 200:02:52As we focused on the development of Le Mans Ultimate, we came to the understanding that this form of racing suited our vision for the future racing and driving landscape. Most sport games is all about player participation and not simply the dog eat dog world of traditional racing games, where only one player can be crowned the winner and where friends become enemies. We believe in building an accessible highly polished ecosystem, which puts community and most importantly teams at the heart of the experience. Look at many of the wildly popular games in the market today, you will see they center their experience around team play. This is starkly absent in almost all racing experiences. Speaker 200:03:34In Le Mans Ultimate, teams comprise 3 drivers taking turns to drive their part of an endurance race. This title is our springboard for a vision we have been working towards for the last several months, which we believe signifies a turning point in the recent history of our company. We are finally seeing the results of decisions set in motion many months prior and they are delivering better than expected results, not least with the recent release of our new game, NAMON Ultimate. This has been especially pleasing given the challenges encountered by the business and the tough decisions we've made to try and turn the ship around. The first real signs of positivity have been encouraging, but we recognize that we have some way to go to deliver on what we believe the business to be capable of. Speaker 200:04:19The positive reception to our recent release has given us a real sense of satisfaction and provides us with a valuable stepping stone. It seems to be resonating with our customers. Within the first 36 hours of release on February 2020 into the early access I might add, LaMona Ultimate sold as many units as we have projected for the opening 10 days. It has gone on to continually set above expectations and we have revised internal forecasted sales numbers to account for this higher than expected update. We had anticipated with a strong tailwind selling 18,000 copies in the opening 10 days. Speaker 200:04:53In reality, the reception was so strong that we sold more than 55,000 copies. Our development team continues to push out fixes and updates to continually improve the product, which has resonated well with our audience. These green shoots are the result of an enormous effort throughout and prior to Q4, 2023. We're now pushing ahead on continued development of the title throughout the remainder of this year. We plan to bring exciting new content and features to the Le Mans Ultimate experience as well as complementary services, which we anticipate will in due course provide additional revenue streams. Speaker 200:05:30Race Control, our online service providing multiplayer functionality to our R Factor 2 and now LeMond Ultimate game launched 5 months ago. It continues to play an important role in the U. K. System we are building around our product and has now broken through more than 100,000 account registration, up from 15,000 the last time I reported on its growth. Rates control drives regular activity within our games and is vital to our future strategy around community and complementary services. Speaker 200:06:01Enabling compensation around our game experiences, even when a user is not playing the game is important. And to this end, race control is expected to soon have a more friendly interface, making it accessible from any web browser. With the RACE control, users will be able to learn more about the games, tips and tricks to get the most from the experiences, become a better virtual driver and more. In time, our plan is to have users to be able to manage their account and experience from this site using any mainstream connected device, phone, desktop, laptop, tablet and so on. Bringing those parts that made rFactor2 so successful across and into the Lamont project has proven instrumental in landing the core gameplay experience. Speaker 200:06:46The update to this technology now forms the basis for an engine we own and expect to leverage for existing and any new licensing opportunities as well as entire new titles. Our licensing agreement with Kindred Concepts to power their F1 arcade experience using our game technology is one such area of further opportunity. We are proactively exploring new ideas that may be of benefit to motorsport games. F1 Arcade rolled out to the U. S. Speaker 200:07:13Site of Boston later this month of April, and we have been supporting this expansion to ensure our technology is experienced in the most positive way. The focus for the year ahead is to continue building the positive momentum around our recent game release with new updates, additional services through race control, downloadable content and to tap into the highly valuable marketing opportunities. For example, the actual 24 hours of Le Mans race takes place in June. We believe this will be another opportunity for increased visibility and sales for our Le Mans Ultimate game, as well as the perfect launch pad for our anticipated reveal around the future of Le Mans virtual series, one of the world's most watched racing Esports events of the last few years. Now, I would like to invite Stanley Beckley, our Interim Chief Financial Officer to talk about the financial results for the Q4 and full year 2023. Speaker 300:08:06Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I wouldn't be offering any forward looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the Q4 and full year 2023. Revenues for the quarter were 1,700,000 dollars down by $2,100,000 or 53.7 percent when compared to the same period in the prior year. Lower digital and retail game sales were primary drivers for the decrease as a result of no NASCAR games being released in fiscal year 2023. Speaker 300:08:45This decrease was partially offset by decreases to sales allowance as a result of lower game sales and increases to downloadable content or DLCs, specifically related to the NASCAR Heat 5 next gen car update DLC that was released in June 2023. Net income for the quarter was $2,700,000 an increase of $7,500,000 when compared to the same period in the prior year. The increase in net income was primarily driven by lower cost of revenues and operating expenses required to develop and release additional new games as well as a $3,000,000 gain from the sale of the NASCAR license to iRacing in October 2023. Consequently, EPS for this quarter was 1.3 $5 compared to negative $4.17 for the same period in the prior year. The reduction in overhead spend was in part driven by actions taken under the company's 2022 restructuring program, which has helped us lower our overhead costs by approximately $6,700,000 on an annualized basis as of December 31, 2023, exceeding our target of $4,000,000 in annualized savings by the end of 2023. Speaker 300:10:08These savings were achieved through changes in global headcount, reducing certain overhead expenditures and improvements in our internal processes. In addition to the 2022 restructuring program, on October 29, 2023, the company announced a further restructuring of its business due to its ongoing liquidity constraints. Announcement confirmed the closure of the company's Australian development studio and resulted in a reduction of the company's workforce by approximately 40 employees, the majority of whom were based in Australia and the United Kingdom, representing approximately 40 percent of the company's global workforce. The company reported a restructuring expense of approximately $500,000 related to the workforce reduction, primarily consisting of severance and redundancy costs in the Q4 of fiscal year 2023. We are reporting an adjusted EBITDA gain of $500,000 for the Q4 of 2023 compared to an adjusted EBITDA loss of $3,200,000 for the same period in the prior year. Speaker 300:11:22The improvements in adjusted EBITDA gain are the same as those discussed in respect of the change in net income for the period and comparative quarter. For full year 2023, revenues were $6,900,000 down $3,400,000 when compared to the prior year period, primarily due to lower digital, mobile and retail game sales, driven by lower volumes of sales as a result of known NASCAR games being released in fiscal year 2023. Net loss was $14,300,000 for 2023 compared to $36,800,000 for 2022. Adjusted EBITDA loss was $8,900,000 for 2023, an improvement from the $21,200,000 loss for 2022. Non cash asset impairment losses of 4,000,000 and $9,600,000 for 2023 2022, respectively, accounted for a significant portion of the difference between net loss and adjusted EBITDA for the expected periods as well as the $3,000,000 gain on sale of the NASSCO license in October 2023. Speaker 300:12:36EPS loss for 2023 was $5.06 compared to an EPS loss of $30.73 for 20.22. As it relates to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the 12 months ended December 31, 2023 was approximately $12,900,000 representing an average monthly net cash burn from operations of $1,100,000 down $500,000 when compared to the average monthly cash burn of $1,600,000 for the year ended December 31, 2022. As of December 31, 2023, the company had cash and cash equivalents of 1,700,000 dollars which decreased to $1,300,000 as of March 29, 2024, which we believe is insufficient to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address this liquidity shortfall, we are actively exploring several options, including but not limited to additional funding in the form of potential equity and or debt financing arrangements or similar transactions strategic alternatives for our business, including, but not limited to, the sale or licensing of our assets in addition to recent sale of our NASSCA license and further cost reductions and restructuring initiatives. Speaker 300:14:15Thank you all for your time. And now I will turn the call back to Stephen for closing remarks. Speaker 200:14:22Thank you, Stanley, and thank you to those joining us today. If there is anything to take away from what I've said today, I'd like you to know that we feel like a games company again. With the recent release of Le Mans Ultimate to a very receptive market, we're doing what we know best. And I look forward to speaking further about this on our next quarter to discuss Q1 2024 results. Operator00:15:18Your first question comes from the line of Jason Tilton from Canaccord Genuity. Please go ahead. Speaker 400:15:27Great. Thanks for taking the question and congrats on the strong momentum surrounding the Lamont's game release. One thing I'm curious about, maybe you could talk a little about how you marketed the game, what channels performed really well and help sort of demand outpace expectations. And you mentioned the upcoming race in June and how you plan to sort of build awareness around that. Maybe if there's anything else you can share around those plans well that'd be greatly appreciated. Speaker 400:15:51Thanks. Speaker 200:15:54Hi, Jason. It's Steven here. Thank you for the question. And good question. We were very interested as to what the reception would be like for Le Mans title, bearing in mind there hadn't been a Le Mans game for many years, I think it's about 20 years now. Speaker 200:16:12So we were going to be treading new ground. And through the duration of the development of the project throughout 2023, we did sense that there was a very positive kind of uptake as to the news around Le Mans Ultimate without us pretty much spending a dime on marketing. So we knew that the raw kind of understanding and the willingness and the engagement from the community existed for this kind of title. And we think that's tallied particularly well with new manufacturers coming back into the World Endurance Championship, which is built around Le Mans. And we've been surfing off that wave. Speaker 200:16:54So you have teams like Ferrari doing incredibly well, Lamborghini coming back into the space, they're battling with Porsche, BMW in now. So all the world's big manufacturers are in there in the new kind of hypercar class. And we've seen a huge upswell in interest in this championship. And we've served that way without really spending any money. We've taken a more, what's the word, direct approach to engaging with the community in order to turn a page with the perception of multiple games, which historically, certainly through 2022 and most of 'twenty three wasn't particularly strong. Speaker 200:17:33So instead of just trying to spend the dollars and push the marketing message out there. We've been very open and transparent with the community. That seems to have done incredibly well. So we haven't been pushing typical marketing channels, but we've been engaging almost directly with consumers on social platforms like Discord, X and Facebook. And this direct communication with the community and now consumers of Le Mans Ultimate has gone down incredibly well. Speaker 200:18:08And I think has also shown a very different face for the company that has meant that our consumers again trust the delivery of multiple games to a great extent. So it's been a lot of guerilla marketing tactics and we managed to pull that one off. Speaker 400:18:28So really helpful overview. One follow-up just in terms of liquidity position and where everything stands today. I know you guys laid out some of the potential options in the prepared remarks, but just wondering with the release of the game now behind you and some additional revenue coming in from that, just wondering if that at all has changed the strategy around your cash position going forward? Speaker 300:18:54Yes. Hi, Jason. I can handle that. So in the grand scheme of things, it hasn't gotten us out of the need to get more funding. It helped a bit, but the game has been released for just under 1.5 months now. Speaker 300:19:14And we have some relief there, but that's very short term in nature. I don't think and we alluded to this in our 10 ks, that still does not relieve us as the need for the need to go out for more funding and to look at more financing options, like we mentioned, specifically in Note 1 of our footnotes in the 10 ks. So in the branch, some of things, some short term relief, but I think we're still under a liquidity crunch. We're still managing our expenses and our cash as much as we can. For reference, we had, as we disclosed in our 10 ks, dollars 1,700,000 in cash on hand as of the end of December. Speaker 300:20:04And as of Friday, we had about 1,300,000 dollars So the cash position has dipped slightly, but I don't think it's completely turned around the fortunes of the company. But it does look promising, like Steven alluded to, as it relates to the initial inception we've received from the release of the game. Speaker 400:20:27Great. Thank you very much. Speaker 200:20:30If I can Jason, if I can just add to that as well. So you're asking about the marketing effort around the Le Mans in the upcoming race in June. I mean, it's very true that we see various peaks throughout the year being related to the calendar of the World Endurance Championship and in particular Le Mans in June. And we expect to do particularly well in terms of visibility and additional sales during those periods. And the key thing to take away is that with Le Mans, this Le Mans also, we have a joint venture with the ACO, the group behind Le Mans. Speaker 200:21:06So there's a joint interest in trying to raise the awareness of the game, gain additional visibility. And certainly, with the immediate uptake for the product, which has taken us all by surprise, I'm pleased to say, the ACO and Le Mans have been supporting us with additional advertising at the track, and we have a great presence at Le Mans. So there are some real benefits to this joint venture, which I think will certainly add fuel to the fire in terms of marketing and visibility, which we intend to capitalize upon. Speaker 400:21:41Great. Very helpful. Thanks a lot. Operator00:21:46Thank you. And your next question comes from the line of Michael Kupinski from NOBLE Capital Markets. Please go ahead. Speaker 400:21:53Thank you. Thanks for taking my questions. So I know if I was wondering if you can just give me an update on I know that you went through this significant reduction of employee and headcount and closing some offices. What's left at this point? What do you have? Speaker 400:22:10And where are those offices located? Speaker 200:22:14Hi, Michael, it's Stephen. Good question. I mean throughout 2023, as you're well aware, we were trying to refocus and reposition the business. And one of the key takeaways for us was trying to pick a path and follow it. And that meant trying to concentrate our efforts around the Le Mans title, which we think is a springboard for the kind of products and experiences that we intend to launch in future. Speaker 200:22:44This concept of racing games being built around communities and team play rather than just individuals on their own driving as fast as they can, We believe in this being almost a festival of speed and enjoyment of racing and eventually driving. And the focus was built entirely around Studio 397. That was our pick. Studio 397 are our internally owned development team. We brought them much closer into multiple games and rallied around that operation so that we should provide them with the infrastructure and the expertise that they needed to deliver what we knew they were capable of, which is delivering great racing experiences using the technology from R Factor and the engine that we own. Speaker 200:23:33And that scaling back meant removing other operations that were working on other projects such as the IndyCar project, which was built almost entirely out of our Australian studio. Throughout 2023, we also closed our Russian office in Moscow, folded all of those operations back so that we could just concentrate on delivering a high quality product. For us, it was a no brainer to deliver great gains again. And we needed to scale that back, not only to save costs, but actually to give us the focus to concentrate on what does quality mean for multiple games. And I think the Mon Ultimate is Speaker 400:24:15a great showcase of that strategy. So are all the employees now based in the UK or in Liberty, is that the main office now? Speaker 200:24:29It's Europe and the UK. These days we have to say Europe and UK after the split, but are a lot closer to home to where I am with my accent in the UK. So a lot of the supporting team Speaker 400:24:42in the financial operation is still in the U. S. So we are a Speaker 200:24:4720 fourseven company still, but a lot of the development efforts and the marketing effort is UK and Europe. Speaker 400:24:55Got you. And in terms of just thinking about Le Mans and bringing it to the next level, I know that tournaments and the e sport element of that is kind of important. How do you how are your plans to focus on tournament play and really kind of bringing the next level of the game to developing a community like that? Where do you think you are and how your plans are to develop that? Speaker 200:25:28Great question, Michael. A lot of people ask us the route to success is to make more titles. For us, it is not. For us at multiple games, it is really around building this community and activity around the racing games and the driving experiences that we do launch. They have to go hand in hand. Speaker 200:25:46You will hear me talking a lot about building an ecosystem. And that's quite simply because in this day and age, our player base expects to find events and tournaments and competitions, daily activities and reasons to engage with the product online, not just driving as a solo experience from the comfort of their home, but being connected in today's age means being part of community. And that's why I'm very, very excited about the race control platform that we have built on our own technology. This is the funnel to people playing our racing games with others. This is the funnel to becoming part of a team, to rejoicing in the joy of driving racing games and being part of a team, having activities. Speaker 200:26:35That is already in full flow. With over 100,000 people now subscribed to the system of rates control, that means we have the community in one hand and we have the game experience in the other. All of this is based on our own technology. That from us is incredibly powerful. This is really the springboard for where we need to go. Speaker 200:26:58And Lamont is only in something called early access right now, which is industry speak for almost being an alpha that's released to the public. We've got a long way to go with the product, but it's already in a very strong place because it's built off technology and a product that we owned previously in rFactor2. So we know what we're doing here. We've built the community. Now we've got to find ways to really bring those together and capitalize on it. Speaker 200:27:23And one big springboard could be at Le Mans when we start talking one of the world's biggest eSports events in Le Mans virtual coming back. And for us, this is not about throwing prize money out there to attract the top 1% of professional eSports players. Really, that is yesterday's news. What we really care about is 99% of the player base. People who aren't necessarily trying to be the fastest, but want to be part of the community, want to imagine the fantasy of being a racing driver, want to contribute to something and want to have fun and entertainment online. Speaker 200:27:57That's very different from what people have typically done in racing esports previously. Speaker 400:28:10Next question. If you were flush with cash, what would be the benchmarks and what would be the roadmap that an investor would expect from the company to then deliver profitability and move towards a growth platform? Speaker 200:28:28Well, there's many different parts and I think we have to be quite flexible based on where we are today. We're exploring many different paths forward, different avenues, different opportunities that come to the door. And certainly, the number of people that are coming to us offering opportunities and ideas has increased as we've managed to launch a new project that's gone down particularly well. We've gone through the restructuring period of 2023, which has been difficult for us all, but that is intended to set us on the right path and that is to make great products. I think the important thing for us right now is to drive home that advantage around Le Mans. Speaker 200:29:06We really can't take our foot off the gas. It's gone down very well. There's very positive reception. The numbers are very good. Now we have to drive home the product quality. Speaker 200:29:19There's many more things that we need to incorporate on that and we can see a lot of people are still sitting on the fence as to, shall I buy in now or shall I buy in later? There's many more things that we need to do with it in terms of providing content and opportunities, potentially subscriptions to the race control service as well. Once that's up and running and we've really got the wheel spinning around our ecosystem, I think the further step will be something we're quite excited which is utilizing the technology from LeMond Ultimate in a new gaming experience, which is built around driving. That's certainly one opportunity that we have in front of us. But I'm adamant that we have to get the near term opportunities solidified and working properly before we expand. Speaker 200:30:06We've made a mistake in the past and we're doing things correct now. Without giving too much away, I think we've got plenty of ideas. If you wanted to write that blank check, Michael, it's got the idea for you. Speaker 400:30:20All right, Stephen. Thank you. That's all I have. No problem. Good luck. Speaker 400:30:24Thank you. Operator00:30:27Thank you. Hello. There are no further questions at this time. Please proceed. Speaker 300:31:14Okay. I thought Steve was going to close this out. But thank you all for joining. We appreciate your time. Operator, I think we can close this out now. Operator00:31:25Thank you. That concludes our conference for today. Thank you all for participating. You may all disconnect.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallMotorsport Games Q4 202300:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K)Annual report(10-K) Motorsport Games Earnings HeadlinesMotorsport Games Regains Nasdaq Compliance with Pimax InvestmentApril 17 at 5:48 PM | tipranks.comMotorsport Games Regains Compliance With Nasdaq Listing RulesApril 17 at 5:00 PM | globenewswire.comThe U.S. just rewrote the rules of retirementFor decades, Wall Street told retirees to stick with big names, stay diversified, and live off dividends. But Tim Plaehn says those rules no longer apply — and the 2025 trade war is exposing just how fragile that plan really was. Tim just released a video briefing explaining how the global shift is hammering traditional income stocks — and how a few U.S.-focused companies are built to weather the chaos.April 18, 2025 | Investors Alley (Ad)Motorsport Games announces $2.5M strategic investment led by PimaxApril 16 at 6:10 AM | markets.businessinsider.comMultimedia Update - Motorsport Games Inc. Announces $2.5 Million Strategic Investment led by Virtual Reality Company PimaxApril 15 at 10:24 AM | globenewswire.comMotorsport Games Inc. Announces $2.5 Million Strategic Investment led by Virtual Reality Company PimaxApril 15 at 8:50 AM | globenewswire.comSee More Motorsport Games Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Motorsport Games? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Motorsport Games and other key companies, straight to your email. Email Address About Motorsport GamesMotorsport Games (NASDAQ:MSGM) develops and publishes multi-platform racing video games in the United States. It operates through Gaming and Esports segments. The company offers rFactor 2, a realistic racing simulation game; NASCAR Heat Mobile, a racing experience for mobile devices; NASCAR Heat 3, NASCAR Heat 4, NASCAR Heat 5, NASCAR Heat Ultimate Edition, and NASCAR 21: Ignition, which are racing video games; KartKraft, a kart racing simulator; NASCAR Rivals, a racing video game; and Le Mans Ultimate, a official game of the FIA World Endurance Championship and 24 Hours of Le Mans. It also organizes and facilitates esports tournaments, competitions, and events for its licensed racing games, as well as on behalf of third-party racing game developers and publishers. The company offers its products for game consoles, personal computer, and mobile platforms through various retail and digital channels, including full-game and downloadable content. The company was founded in 2018 and is headquartered in Miami, Florida. Motorsport Games Inc. operates as a subsidiary of Motorsport Network LLC.View Motorsport Games ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Archer Aviation Unveils NYC Network Ahead of Key Earnings Report3 Reasons to Like the Look of Amazon Ahead of EarningsTesla Stock Eyes Breakout With Earnings on DeckJohnson & Johnson Earnings Were More Good Than Bad—Time to Buy? 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There are 5 speakers on the call. Operator00:00:00As a reminder, today's conference is being recorded. Operator00:00:03I would now like to turn the conference over to Ben Rossiter Turner from Motorsport Games. Please go ahead. Speaker 100:00:10Thank you and welcome to Motorsport Games' 4th quarter and full year 2023 earnings conference call and webcast. On today's call is Multiple Games' Chief Executive Officer, Stephen Hood and Interim Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's 4th quarter and full year 2023 earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward looking statements within the meaning of the U. Speaker 100:00:51S. Federal Securities Laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward looking statements. Except as required by law, the company undertakes no obligation to update any forward looking statement made on this call or to update or alter its forward looking statements whether as a result of new information, future events or otherwise. Please refer to today's press release and to the company's filings with the SEC, including its most recent Annual Report on Form 10 ks for the year ended December 31, 2023, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward looking statements made today. Speaker 100:01:43In today's conference call, we will refer to certain non GAAP financial measures such as adjusted EBITDA as we discuss the 4th quarter full year 2023 financial results. You will find a reconciliation of these non GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued further today. And now, I'd like to turn over the call to Stephen Hood, Chief Executive Officer of MedSpark Games. Speaker 200:02:11Stephen? Thank you everyone for joining this conference call today. Throughout Q4 2023, we continue to reduce spend and improve efficiencies across the business, carefully monitoring expenses and working diligently towards our Q1 2024 game release, Lon Mar Ultimate. This would be only our 2nd internally developed title and something we intended to correct as a matter of urgency. The folding of other projects and efforts was designed to focus our effort around the kind of game experience we believe will set us on the right path, releasing innovative games designed to foster a large player base of engaged users we can call the community. Speaker 200:02:52As we focused on the development of Le Mans Ultimate, we came to the understanding that this form of racing suited our vision for the future racing and driving landscape. Most sport games is all about player participation and not simply the dog eat dog world of traditional racing games, where only one player can be crowned the winner and where friends become enemies. We believe in building an accessible highly polished ecosystem, which puts community and most importantly teams at the heart of the experience. Look at many of the wildly popular games in the market today, you will see they center their experience around team play. This is starkly absent in almost all racing experiences. Speaker 200:03:34In Le Mans Ultimate, teams comprise 3 drivers taking turns to drive their part of an endurance race. This title is our springboard for a vision we have been working towards for the last several months, which we believe signifies a turning point in the recent history of our company. We are finally seeing the results of decisions set in motion many months prior and they are delivering better than expected results, not least with the recent release of our new game, NAMON Ultimate. This has been especially pleasing given the challenges encountered by the business and the tough decisions we've made to try and turn the ship around. The first real signs of positivity have been encouraging, but we recognize that we have some way to go to deliver on what we believe the business to be capable of. Speaker 200:04:19The positive reception to our recent release has given us a real sense of satisfaction and provides us with a valuable stepping stone. It seems to be resonating with our customers. Within the first 36 hours of release on February 2020 into the early access I might add, LaMona Ultimate sold as many units as we have projected for the opening 10 days. It has gone on to continually set above expectations and we have revised internal forecasted sales numbers to account for this higher than expected update. We had anticipated with a strong tailwind selling 18,000 copies in the opening 10 days. Speaker 200:04:53In reality, the reception was so strong that we sold more than 55,000 copies. Our development team continues to push out fixes and updates to continually improve the product, which has resonated well with our audience. These green shoots are the result of an enormous effort throughout and prior to Q4, 2023. We're now pushing ahead on continued development of the title throughout the remainder of this year. We plan to bring exciting new content and features to the Le Mans Ultimate experience as well as complementary services, which we anticipate will in due course provide additional revenue streams. Speaker 200:05:30Race Control, our online service providing multiplayer functionality to our R Factor 2 and now LeMond Ultimate game launched 5 months ago. It continues to play an important role in the U. K. System we are building around our product and has now broken through more than 100,000 account registration, up from 15,000 the last time I reported on its growth. Rates control drives regular activity within our games and is vital to our future strategy around community and complementary services. Speaker 200:06:01Enabling compensation around our game experiences, even when a user is not playing the game is important. And to this end, race control is expected to soon have a more friendly interface, making it accessible from any web browser. With the RACE control, users will be able to learn more about the games, tips and tricks to get the most from the experiences, become a better virtual driver and more. In time, our plan is to have users to be able to manage their account and experience from this site using any mainstream connected device, phone, desktop, laptop, tablet and so on. Bringing those parts that made rFactor2 so successful across and into the Lamont project has proven instrumental in landing the core gameplay experience. Speaker 200:06:46The update to this technology now forms the basis for an engine we own and expect to leverage for existing and any new licensing opportunities as well as entire new titles. Our licensing agreement with Kindred Concepts to power their F1 arcade experience using our game technology is one such area of further opportunity. We are proactively exploring new ideas that may be of benefit to motorsport games. F1 Arcade rolled out to the U. S. Speaker 200:07:13Site of Boston later this month of April, and we have been supporting this expansion to ensure our technology is experienced in the most positive way. The focus for the year ahead is to continue building the positive momentum around our recent game release with new updates, additional services through race control, downloadable content and to tap into the highly valuable marketing opportunities. For example, the actual 24 hours of Le Mans race takes place in June. We believe this will be another opportunity for increased visibility and sales for our Le Mans Ultimate game, as well as the perfect launch pad for our anticipated reveal around the future of Le Mans virtual series, one of the world's most watched racing Esports events of the last few years. Now, I would like to invite Stanley Beckley, our Interim Chief Financial Officer to talk about the financial results for the Q4 and full year 2023. Speaker 300:08:06Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I wouldn't be offering any forward looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the Q4 and full year 2023. Revenues for the quarter were 1,700,000 dollars down by $2,100,000 or 53.7 percent when compared to the same period in the prior year. Lower digital and retail game sales were primary drivers for the decrease as a result of no NASCAR games being released in fiscal year 2023. Speaker 300:08:45This decrease was partially offset by decreases to sales allowance as a result of lower game sales and increases to downloadable content or DLCs, specifically related to the NASCAR Heat 5 next gen car update DLC that was released in June 2023. Net income for the quarter was $2,700,000 an increase of $7,500,000 when compared to the same period in the prior year. The increase in net income was primarily driven by lower cost of revenues and operating expenses required to develop and release additional new games as well as a $3,000,000 gain from the sale of the NASCAR license to iRacing in October 2023. Consequently, EPS for this quarter was 1.3 $5 compared to negative $4.17 for the same period in the prior year. The reduction in overhead spend was in part driven by actions taken under the company's 2022 restructuring program, which has helped us lower our overhead costs by approximately $6,700,000 on an annualized basis as of December 31, 2023, exceeding our target of $4,000,000 in annualized savings by the end of 2023. Speaker 300:10:08These savings were achieved through changes in global headcount, reducing certain overhead expenditures and improvements in our internal processes. In addition to the 2022 restructuring program, on October 29, 2023, the company announced a further restructuring of its business due to its ongoing liquidity constraints. Announcement confirmed the closure of the company's Australian development studio and resulted in a reduction of the company's workforce by approximately 40 employees, the majority of whom were based in Australia and the United Kingdom, representing approximately 40 percent of the company's global workforce. The company reported a restructuring expense of approximately $500,000 related to the workforce reduction, primarily consisting of severance and redundancy costs in the Q4 of fiscal year 2023. We are reporting an adjusted EBITDA gain of $500,000 for the Q4 of 2023 compared to an adjusted EBITDA loss of $3,200,000 for the same period in the prior year. Speaker 300:11:22The improvements in adjusted EBITDA gain are the same as those discussed in respect of the change in net income for the period and comparative quarter. For full year 2023, revenues were $6,900,000 down $3,400,000 when compared to the prior year period, primarily due to lower digital, mobile and retail game sales, driven by lower volumes of sales as a result of known NASCAR games being released in fiscal year 2023. Net loss was $14,300,000 for 2023 compared to $36,800,000 for 2022. Adjusted EBITDA loss was $8,900,000 for 2023, an improvement from the $21,200,000 loss for 2022. Non cash asset impairment losses of 4,000,000 and $9,600,000 for 2023 2022, respectively, accounted for a significant portion of the difference between net loss and adjusted EBITDA for the expected periods as well as the $3,000,000 gain on sale of the NASSCO license in October 2023. Speaker 300:12:36EPS loss for 2023 was $5.06 compared to an EPS loss of $30.73 for 20.22. As it relates to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the 12 months ended December 31, 2023 was approximately $12,900,000 representing an average monthly net cash burn from operations of $1,100,000 down $500,000 when compared to the average monthly cash burn of $1,600,000 for the year ended December 31, 2022. As of December 31, 2023, the company had cash and cash equivalents of 1,700,000 dollars which decreased to $1,300,000 as of March 29, 2024, which we believe is insufficient to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address this liquidity shortfall, we are actively exploring several options, including but not limited to additional funding in the form of potential equity and or debt financing arrangements or similar transactions strategic alternatives for our business, including, but not limited to, the sale or licensing of our assets in addition to recent sale of our NASSCA license and further cost reductions and restructuring initiatives. Speaker 300:14:15Thank you all for your time. And now I will turn the call back to Stephen for closing remarks. Speaker 200:14:22Thank you, Stanley, and thank you to those joining us today. If there is anything to take away from what I've said today, I'd like you to know that we feel like a games company again. With the recent release of Le Mans Ultimate to a very receptive market, we're doing what we know best. And I look forward to speaking further about this on our next quarter to discuss Q1 2024 results. Operator00:15:18Your first question comes from the line of Jason Tilton from Canaccord Genuity. Please go ahead. Speaker 400:15:27Great. Thanks for taking the question and congrats on the strong momentum surrounding the Lamont's game release. One thing I'm curious about, maybe you could talk a little about how you marketed the game, what channels performed really well and help sort of demand outpace expectations. And you mentioned the upcoming race in June and how you plan to sort of build awareness around that. Maybe if there's anything else you can share around those plans well that'd be greatly appreciated. Speaker 400:15:51Thanks. Speaker 200:15:54Hi, Jason. It's Steven here. Thank you for the question. And good question. We were very interested as to what the reception would be like for Le Mans title, bearing in mind there hadn't been a Le Mans game for many years, I think it's about 20 years now. Speaker 200:16:12So we were going to be treading new ground. And through the duration of the development of the project throughout 2023, we did sense that there was a very positive kind of uptake as to the news around Le Mans Ultimate without us pretty much spending a dime on marketing. So we knew that the raw kind of understanding and the willingness and the engagement from the community existed for this kind of title. And we think that's tallied particularly well with new manufacturers coming back into the World Endurance Championship, which is built around Le Mans. And we've been surfing off that wave. Speaker 200:16:54So you have teams like Ferrari doing incredibly well, Lamborghini coming back into the space, they're battling with Porsche, BMW in now. So all the world's big manufacturers are in there in the new kind of hypercar class. And we've seen a huge upswell in interest in this championship. And we've served that way without really spending any money. We've taken a more, what's the word, direct approach to engaging with the community in order to turn a page with the perception of multiple games, which historically, certainly through 2022 and most of 'twenty three wasn't particularly strong. Speaker 200:17:33So instead of just trying to spend the dollars and push the marketing message out there. We've been very open and transparent with the community. That seems to have done incredibly well. So we haven't been pushing typical marketing channels, but we've been engaging almost directly with consumers on social platforms like Discord, X and Facebook. And this direct communication with the community and now consumers of Le Mans Ultimate has gone down incredibly well. Speaker 200:18:08And I think has also shown a very different face for the company that has meant that our consumers again trust the delivery of multiple games to a great extent. So it's been a lot of guerilla marketing tactics and we managed to pull that one off. Speaker 400:18:28So really helpful overview. One follow-up just in terms of liquidity position and where everything stands today. I know you guys laid out some of the potential options in the prepared remarks, but just wondering with the release of the game now behind you and some additional revenue coming in from that, just wondering if that at all has changed the strategy around your cash position going forward? Speaker 300:18:54Yes. Hi, Jason. I can handle that. So in the grand scheme of things, it hasn't gotten us out of the need to get more funding. It helped a bit, but the game has been released for just under 1.5 months now. Speaker 300:19:14And we have some relief there, but that's very short term in nature. I don't think and we alluded to this in our 10 ks, that still does not relieve us as the need for the need to go out for more funding and to look at more financing options, like we mentioned, specifically in Note 1 of our footnotes in the 10 ks. So in the branch, some of things, some short term relief, but I think we're still under a liquidity crunch. We're still managing our expenses and our cash as much as we can. For reference, we had, as we disclosed in our 10 ks, dollars 1,700,000 in cash on hand as of the end of December. Speaker 300:20:04And as of Friday, we had about 1,300,000 dollars So the cash position has dipped slightly, but I don't think it's completely turned around the fortunes of the company. But it does look promising, like Steven alluded to, as it relates to the initial inception we've received from the release of the game. Speaker 400:20:27Great. Thank you very much. Speaker 200:20:30If I can Jason, if I can just add to that as well. So you're asking about the marketing effort around the Le Mans in the upcoming race in June. I mean, it's very true that we see various peaks throughout the year being related to the calendar of the World Endurance Championship and in particular Le Mans in June. And we expect to do particularly well in terms of visibility and additional sales during those periods. And the key thing to take away is that with Le Mans, this Le Mans also, we have a joint venture with the ACO, the group behind Le Mans. Speaker 200:21:06So there's a joint interest in trying to raise the awareness of the game, gain additional visibility. And certainly, with the immediate uptake for the product, which has taken us all by surprise, I'm pleased to say, the ACO and Le Mans have been supporting us with additional advertising at the track, and we have a great presence at Le Mans. So there are some real benefits to this joint venture, which I think will certainly add fuel to the fire in terms of marketing and visibility, which we intend to capitalize upon. Speaker 400:21:41Great. Very helpful. Thanks a lot. Operator00:21:46Thank you. And your next question comes from the line of Michael Kupinski from NOBLE Capital Markets. Please go ahead. Speaker 400:21:53Thank you. Thanks for taking my questions. So I know if I was wondering if you can just give me an update on I know that you went through this significant reduction of employee and headcount and closing some offices. What's left at this point? What do you have? Speaker 400:22:10And where are those offices located? Speaker 200:22:14Hi, Michael, it's Stephen. Good question. I mean throughout 2023, as you're well aware, we were trying to refocus and reposition the business. And one of the key takeaways for us was trying to pick a path and follow it. And that meant trying to concentrate our efforts around the Le Mans title, which we think is a springboard for the kind of products and experiences that we intend to launch in future. Speaker 200:22:44This concept of racing games being built around communities and team play rather than just individuals on their own driving as fast as they can, We believe in this being almost a festival of speed and enjoyment of racing and eventually driving. And the focus was built entirely around Studio 397. That was our pick. Studio 397 are our internally owned development team. We brought them much closer into multiple games and rallied around that operation so that we should provide them with the infrastructure and the expertise that they needed to deliver what we knew they were capable of, which is delivering great racing experiences using the technology from R Factor and the engine that we own. Speaker 200:23:33And that scaling back meant removing other operations that were working on other projects such as the IndyCar project, which was built almost entirely out of our Australian studio. Throughout 2023, we also closed our Russian office in Moscow, folded all of those operations back so that we could just concentrate on delivering a high quality product. For us, it was a no brainer to deliver great gains again. And we needed to scale that back, not only to save costs, but actually to give us the focus to concentrate on what does quality mean for multiple games. And I think the Mon Ultimate is Speaker 400:24:15a great showcase of that strategy. So are all the employees now based in the UK or in Liberty, is that the main office now? Speaker 200:24:29It's Europe and the UK. These days we have to say Europe and UK after the split, but are a lot closer to home to where I am with my accent in the UK. So a lot of the supporting team Speaker 400:24:42in the financial operation is still in the U. S. So we are a Speaker 200:24:4720 fourseven company still, but a lot of the development efforts and the marketing effort is UK and Europe. Speaker 400:24:55Got you. And in terms of just thinking about Le Mans and bringing it to the next level, I know that tournaments and the e sport element of that is kind of important. How do you how are your plans to focus on tournament play and really kind of bringing the next level of the game to developing a community like that? Where do you think you are and how your plans are to develop that? Speaker 200:25:28Great question, Michael. A lot of people ask us the route to success is to make more titles. For us, it is not. For us at multiple games, it is really around building this community and activity around the racing games and the driving experiences that we do launch. They have to go hand in hand. Speaker 200:25:46You will hear me talking a lot about building an ecosystem. And that's quite simply because in this day and age, our player base expects to find events and tournaments and competitions, daily activities and reasons to engage with the product online, not just driving as a solo experience from the comfort of their home, but being connected in today's age means being part of community. And that's why I'm very, very excited about the race control platform that we have built on our own technology. This is the funnel to people playing our racing games with others. This is the funnel to becoming part of a team, to rejoicing in the joy of driving racing games and being part of a team, having activities. Speaker 200:26:35That is already in full flow. With over 100,000 people now subscribed to the system of rates control, that means we have the community in one hand and we have the game experience in the other. All of this is based on our own technology. That from us is incredibly powerful. This is really the springboard for where we need to go. Speaker 200:26:58And Lamont is only in something called early access right now, which is industry speak for almost being an alpha that's released to the public. We've got a long way to go with the product, but it's already in a very strong place because it's built off technology and a product that we owned previously in rFactor2. So we know what we're doing here. We've built the community. Now we've got to find ways to really bring those together and capitalize on it. Speaker 200:27:23And one big springboard could be at Le Mans when we start talking one of the world's biggest eSports events in Le Mans virtual coming back. And for us, this is not about throwing prize money out there to attract the top 1% of professional eSports players. Really, that is yesterday's news. What we really care about is 99% of the player base. People who aren't necessarily trying to be the fastest, but want to be part of the community, want to imagine the fantasy of being a racing driver, want to contribute to something and want to have fun and entertainment online. Speaker 200:27:57That's very different from what people have typically done in racing esports previously. Speaker 400:28:10Next question. If you were flush with cash, what would be the benchmarks and what would be the roadmap that an investor would expect from the company to then deliver profitability and move towards a growth platform? Speaker 200:28:28Well, there's many different parts and I think we have to be quite flexible based on where we are today. We're exploring many different paths forward, different avenues, different opportunities that come to the door. And certainly, the number of people that are coming to us offering opportunities and ideas has increased as we've managed to launch a new project that's gone down particularly well. We've gone through the restructuring period of 2023, which has been difficult for us all, but that is intended to set us on the right path and that is to make great products. I think the important thing for us right now is to drive home that advantage around Le Mans. Speaker 200:29:06We really can't take our foot off the gas. It's gone down very well. There's very positive reception. The numbers are very good. Now we have to drive home the product quality. Speaker 200:29:19There's many more things that we need to incorporate on that and we can see a lot of people are still sitting on the fence as to, shall I buy in now or shall I buy in later? There's many more things that we need to do with it in terms of providing content and opportunities, potentially subscriptions to the race control service as well. Once that's up and running and we've really got the wheel spinning around our ecosystem, I think the further step will be something we're quite excited which is utilizing the technology from LeMond Ultimate in a new gaming experience, which is built around driving. That's certainly one opportunity that we have in front of us. But I'm adamant that we have to get the near term opportunities solidified and working properly before we expand. Speaker 200:30:06We've made a mistake in the past and we're doing things correct now. Without giving too much away, I think we've got plenty of ideas. If you wanted to write that blank check, Michael, it's got the idea for you. Speaker 400:30:20All right, Stephen. Thank you. That's all I have. No problem. Good luck. Speaker 400:30:24Thank you. Operator00:30:27Thank you. Hello. There are no further questions at this time. Please proceed. Speaker 300:31:14Okay. I thought Steve was going to close this out. But thank you all for joining. We appreciate your time. Operator, I think we can close this out now. Operator00:31:25Thank you. That concludes our conference for today. Thank you all for participating. You may all disconnect.Read morePowered by