NASDAQ:PXLW Pixelworks Q1 2024 Earnings Report $0.54 -0.02 (-3.25%) Closing price 04/17/2025 04:00 PM EasternExtended Trading$0.56 +0.03 (+4.84%) As of 04/17/2025 06:24 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Pixelworks EPS ResultsActual EPS-$0.09Consensus EPS -$0.10Beat/MissBeat by +$0.01One Year Ago EPSN/APixelworks Revenue ResultsActual Revenue$16.05 millionExpected Revenue$16.00 millionBeat/MissBeat by +$50.00 thousandYoY Revenue GrowthN/APixelworks Announcement DetailsQuarterQ1 2024Date5/14/2024TimeN/AConference Call DateTuesday, May 14, 2024Conference Call Time5:00PM ETUpcoming EarningsPixelworks' Q1 2025 earnings is scheduled for Tuesday, May 13, 2025, with a conference call scheduled at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Q1 2025 Earnings ReportConference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfilePowered by Pixelworks Q1 2024 Earnings Call TranscriptProvided by QuartrMay 14, 2024 ShareLink copied to clipboard.There are 7 speakers on the call. Operator00:00:00Good day, ladies and gentlemen, and welcome to Pixelworks Inc. 1st Quarter 2024 Earnings Conference Call. I will be your operator today for I'll be your operator for today's call. And as a reminder, this conference call is being recorded for replay purposes. I would now like to turn the call over to Brett Perry with Shelton Group Investor Relations. Operator00:00:19Please go ahead. Speaker 100:00:20Good afternoon, and thank you for joining us on today's call. With me on the call are Pixelworks' President and CEO, Todd DeBonis and Chief Financial Officer, Haley Aman. The purpose of today's conference call is to supplement the information provided in Pixelworks' press release issued earlier today announcing the company's financial results for the Q1 of 2024. Before we begin, I'd like to remind you that various remarks we make on this call, including those about our projected future financial results, economic and market trends and our competitive position constitute forward looking statements. These forward looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to differ materially. Speaker 100:01:04All forward looking statements are based on the company's beliefs as of today, Tuesday, May 14, 2024. The company undertakes no obligation to update any such statements to reflect events or circumstances occurring after today. Please refer to today's press release, the company's annual report on Form 10 ks for the year ended December 31, 2023, and subsequent SEC filings for a description of factors that could cause forward looking statements to differ materially from actual results. Additionally, the company's press release and management's statements during this conference call will include discussions of certain measures and financial information in GAAP and non GAAP terms, including gross margin, operating expenses, net loss and net loss per share. Non GAAP measures exclude stock based compensation expense. Speaker 100:01:50The company uses these non GAAP measures internally to assess operating performance. We believe the non GAAP measures provide a meaningful perspective into core operating results and underlying cash flow dynamics. We caution investors to consider these measures in addition to, not as a substitute for nor superior to, the company's consolidated financial results as presented in accordance with U. S. GAAP. Speaker 100:02:13Also note, throughout the company's press release and management's statements during this conference, we refer to net loss attributable to FixedWorks Inc. And simply net loss. For additional details and reconciliation of GAAP to non GAAP net loss and GAAP net loss to adjusted EBITDA, please refer to the company's press release issued earlier today. With that, I'd now like to turn the call over to PixWorks' CEO, Todd DeBonis, for his opening remarks. Todd, please go ahead. Speaker 200:02:40Thank you, Brett. Good afternoon and welcome to everyone joining us on today's call. In terms of our overall results, we had a solid Q1. As outlined in today's press release, total revenue was just above the midpoint of guidance anticipated March quarter seasonality coming off record mobile revenue in the 4th quarter. Gross margin expanded nearly 600 basis points sequentially to over 50% due to a favorable shift in revenue mix towards our newer X7 Gen2 Visual Processor combined efficiencies and an increase in TrueCut revenue. Speaker 200:03:20Together with well managed operating expenses, we utilized minimal cash from operations during the Q1. For a review of end markets, starting with our mobile business. As previously mentioned, mobile revenue for the quarter is a reflectionality associated with customers' launch cycles for new smartphone models. Year over year, mobile revenue was up nearly 200% and represented a record 61% of total revenue for the Q1. This growth was driven by increased unit shipments of our X Series Visual Processors, Gen 2 Mobile Visual Processor and an increase in TrueCut motion licensing and motion grading services. Speaker 200:04:04We have continued to expand and gain momentum with our iRx branded gaming experience and ecosystem, which serves to further differentiate the inherent performance that our mobile processors bring customers' smartphones. Introduced in the second half of last year, IRX, which is short for Image Rendering Accelerator, is an end to end ecosystem solution that we established specifically for mobile gaming. The overall response and our resulting collaborations across industry leading game engines and gaming studios have been encouraging. Since the introduction of IRX, our work with several leading gaming studios has resulted in a total of 9 IRX certified mobile games and we've tuned our solution to optimize visual performance on over 100 iRx qualified mobile games. When played on an IRX enabled smartphone incorporating our X Series visual processor, In April, we announced that Diablo Immortal, a mobile game co developed by Blizzard Entertainment and NetEase Studios was the latest game to incorporate our IRX render solution. Speaker 200:05:37Based on our current pipeline of engagements with studios on new games, we are aiming to double the current number of IRX certified games by the end of this year. And among these, we expect some of the highest global ranking mobile games to soon be IRX certified. In terms of year to date, we've announced a series of newly launched smartphones incorporating our mobile visual processors. First, as highlighted on our last call in early January, the OnePlus Ace 3 smartphone was the first device launched incorporating our new X7 Gen 2. Also as a reminder, we're focused on expansion beyond premium domestic models in China. Speaker 200:06:21Our 2 pronged strategy includes increasing penetration of the mid to lower tier market as well as expanded adoption in models targeting for global markets. As evidence of our initial traction in January, OnePlus launched the global version of its OnePlus 12, representing the 1st flagship international model to incorporate both our X7 visual processor and IRX certification. Then in April, we announced the X5 turbo visual processor was incorporated in Vivo's new Vivo Z9 turbo smartphone targeted at the mid tier market segment. Leveraging our X5 series processor, the Iqoo Z9 Turbo features differentiated frame rate optimization as well as diverse gaming display enhancement modes. Most recently, we achieved a meaningful step toward international expansion with Transient's announced launch of its Infinix GT20 Pro smartphone. Speaker 200:07:25With the incorporation of our X5 Series Processor, Transient became our 5th Tier 1 mobile customer. More importantly, the Infinix GT20 Pro represents the 1st integration of Pixelworks' visual processing technology in a sub $3.50 smartphone that is primarily targeted for emerging markets outside of China. We are encouraged by these recently launched models in support of expanding our service as we succeed in securing additional international models and penetration of the sub premium market segments. It will further complement our core strategy, which remains focused on delivering highly differentiated market leading visual display performance for the mobile market. With expansion of our served available market, we have the opportunity to drive higher unit volumes, accelerated ecosystem development and more robust future growth. Speaker 200:08:28Next, I want to cover updates on our other businesses and then I will circle back with some additional comments about our near term expectations for mobile as part of our closing remarks. Turning to TrueCut Motion. As highlighted on our previous conference call, in late January, we announced a multiyear agreement with Walt Disney Studios to bring a collection of true cut motion graded titles to select home entertainment devices. The first Apple Vision Pro. Securing Disney as our first home entertainment ecosystem partner was a significant milestone for TrueCut Motion. Speaker 200:09:06Today, Apple Vision Pro users can watch motion graded versions of Avatar and Avatar: The Way of the Water on both Disney plus streaming channels. In the 3 months since our announcement with Walt Disney Studios, 3 additional new titles have been released to the premium format theaters in TrueCut Motion's cinematic high framing format. In February, Matthew Vaughn's Argyle, which was in association with MARV was distributed globally by Universal Pictures. Then in March, DreamWorks Animation's Kung Fu Panda 4 was released by Universal Pictures in true cut motion format in select premium theaters. Most recently, Legendary Pictures' Godzilla X Com: New Empire was released globally by Warner Brothers to select premium theaters. Speaker 200:10:05Additionally, in collaboration with our industry partner, Christie, in April, we demonstrated these titles in true cut motion format at CinemaCon in Las Vegas, utilizing a mock theater equipped with world class CineD Cinema System. These demos received very positive response from exhibitors and also served as further industry validation that TrueCut Motion is the leading premium format. Our near term focus remains on bringing more high value titles to theaters and true cut motion format over the coming months and quarters, while also continuing to engage in perspective content distribution and consumer device ecosystem partnerships. Shifting to our Home and Enterprise business, which is predominantly comprised of our visual processor SoCs for 3 LCD digital projector market, revenue was in line with our expectations and consistent with typical Q1 seasonality, reflecting the standard practice of managing down internal inventories Japanese OEM customers in advance of their fiscal year end. Compared to the Q1, home and enterprise revenue was down slightly due to lower contribution from our legacy video delivery solutions with sales in the projector market effectively flat year over year. Speaker 200:11:30As indicated by home enterprise revenue, end market demand for digital projectors has stabilized in recent quarters. However, several quarters have represented a challenging environment for the professional projector market, resulting in a steady consolidation of 3 LCD market share by the industry's leading manufacturer and also our largest projector customer. At the end of the year, the same projector customer completed final testing and evaluation on production samples of our co developed next generation projector SoC. I'm pleased to report that we received acceptance on the new SoC and it will go into volume production in support of our customers' first two models during the second half of this year. I want to briefly emphasize the significance of this new product milestone, while also recognizing our talented and dedicated team that made this multiyear development project a success. Speaker 200:12:30Our customers' transition to the new SoC from prior generation will be gradual as the new projector models are introduced to market. As a result, this SoC will drive revenue over the course of several years and effectively extends the runway for our profitable projector business through the latter part of this decade. Before handing the call to Haley, I want to make I want to take a minute to discuss our current outlook based upon 2 recent developments impacting our near term mobile business. 1st, our largest mobile customer over the past two quarters recently informed us of a near term reduction in their demand compared to our previous expectations. In short, this customer has counted some unique sales challenges on recently launched models that are completely unrelated to fixed orders. Speaker 200:13:21Due to their slower than anticipated sell through, they are pausing orders until their current and soon to be released production models consume existing inventory. We expect this pause to extend into calendar Q3. Separately, we are experiencing delay on the market introduction of our next generation mobile visual processor. As alluded to in the past, we have been aggressively working on this yet to be announced new product for the last 2 years. It will be by far the most advanced market disruptive visual processor that Pixelworks has introduced. Speaker 200:14:03In addition to being our first ever processor design in TSMC's 12 nanometer LLP process, it integrates a highly advanced feature set that with the collaboration of our IRX ecosystem Our targeted timeline for releasing this next generation processor was the end of the current quarter. However, a few technical hurdles have required pushing out its production release to later in the year. As a result, we are unfortunately going to miss a couple of the customers designing windows for new premium models in the back half of twenty twenty four that we had previously anticipated securing. Despite this delay, we still have multiple customers that are excited about our NextGen solution. They remain engaged for incorporating it in subsequently planned models. Speaker 200:15:02While these two developments are obviously very disappointing, I want to emphasize that IRX ecosystem engagement is an all time high. I would also add that these respective headwinds primarily impact the timing of our previous expectations, including near term revenue and they do not change our strategy nor our longer short term drawdown in revenue, we are reviewing our near term OpEx in areas to maximize operational efficiencies. Apart from the current headwinds, we are very pleased with the previously discussed expansion of our 2 pronged mobile strategy. And we also remain very confident in the ability of our growing IRX ecosystem to drive increased adoption of our current and future mobile visual processors. With that, I'll pass the call to Haley to review financials and provide detailed guidance for the Q2. Speaker 300:16:00Thank you, Todd. Revenue for the Q1 of 2024 was $16,100,000 which was just above the midpoint of our guidance. Year over year, total revenue for the Q1 increased 61%, driven by strong growth. The breakdown of revenue in the Q1 was as follows. Revenue from mobile was approximately $9,800,000 or 61 percent of total revenue and was comprised primarily of shipments of our X5 and X7 series of visual processors as well as revenue contribution series of recent new content motion for creating services and licensing engagements. Speaker 300:16:42Omen Enterprise revenue was approximately $6,200,000 1st quarter non GAAP gross profit margin expanded almost 600 basis points sequentially to 50.7 percent, 8% in the Q4 of 2023 and compared to 44.1% in the Q1 of 2023. The sequential and year over year improvement in gross margin primarily reflected a higher mix of revenue from newer generation mobile visual processing improvements, TrueCut licensing revenue as well as the benefit of manufacturing cost efficiencies with our suppliers. Non GAAP operating expenses were $12,600,000 in the Q1 compared to $12,000,000 in the prior quarter and $13,600,000 in the Q1 of 2023. Comparing sequential quarters, 4th quarter operating expenses reflected the final credit to R and D related to the co development agreement with our largest projector customer. On a non GAAP basis, Q1 2024 net loss was $4,000,000 or a loss of $0.07 per share compared Speaker 200:17:57to a Speaker 300:17:58net loss of $2,600,000 or a loss of $0.05 per share in the prior quarter and a net loss of $8,200,000 or a loss of $0.15 per share in the Q1 of 2023. Adjusted EBITDA for the Q1 of 2024 was Turning to the balance sheet. We ended the Q1 with cash and cash equivalents of $46,200,000 compared to 47,500,000 dollars While the company had a small sequential decrease in cash balance, I'd like to highlight that CrystalWorks Shanghai subsidiary achieved positive cash flow from operations for the Q1 of 2024. Shifting to our current expectations and guidance for the 2nd quarter of 2024. As Todd discussed, total revenue for the Q2 will be lower than previously anticipated, primarily a result of the near term headwinds in our mobile business. Speaker 300:19:10Considering these factors and based on our existing backlog, we currently expect total revenue for the 2nd quarter in a range of between $8,000,000 $9,000,000 I also want to emphasize that we believe the headwinds impacting 2nd quarter mobile revenue are near term and we expect to return to sequential growth in the second half of the year. In terms of gross profit margin, for the 2nd quarter, to be between 50% 52%. We expect operating expenses in the 2nd quarter to range between $12,500,000 $13,500,000 on a non GAAP basis. And lastly, we expect 2nd quarter non GAAP between a loss of $0.16 per share and a loss of $0.13 per share. That completes our prepared remarks and we look forward to taking your questions. Speaker 300:20:07Operator, please proceed with the Q and A session. Thank Operator00:20:15you. Our first question will come from the line of Suji Desilva from ROTH. Your line is open. Speaker 400:20:41Hi, Todd. Hi, Haley. Couple of questions on the mobile. First of all, on the mobile customers, just curious how much concentration there is in the $20,000,000 in the last two quarters, the customer that's having, I guess, model challenges now? And are there other large customers in mobile? Speaker 400:20:58Just to understand the concentration there? Speaker 200:21:06So of the $20,000,000 in the last two quarters, a significant portion was with 1 large customer. We don't break out each customer because Speaker 400:21:19we don't want to break out Speaker 200:21:19too much information about the models. We're still on a handful of models on a per customer basis. But we were overweight one particular customer and that is the customer that is pulling back. Speaker 400:21:34Okay, okay, Todd. That's helpful color. And then on the new chip push out in the launch, is that a chip architecture issue? Is it a design issue? Is it a or software firmware? Speaker 400:21:46Or is it a issue with the manufacturing process? Any color there on the challenge would be helpful. Speaker 200:21:52So it's not an architecture issue. I mean, this is an entirely new architecture. We put several new features and functionality in the device as we were progressing to our 1st chip in 12 nanometer. When you move to a new process node like this, one of the things we have is we have mixed signal analog interfaces. Porting those to a new process technology is always challenging. Speaker 200:22:24Some of the new features are taking us longer to bring up. But it is not it's certainly not anything to do with the process technology or our manufacturing partner. It is design related. We have we got devices back, I think, late April. They were in good enough shape that we actually sampled devices to customers on May 8. Speaker 200:22:58So we wouldn't have done that if there was something architecturally or fundamentally wrong with them. But needless to say, we were already running on a tight schedule with the customers that were committed to use it in the near term. So it was already a bit of a risk. And I would say with some of the challenges we have, it was just too much of a risk to engage on those models. So it's just these are companies that put out new models every 6 months. Speaker 200:23:35And so from their perspective, risk became too high to go on the near term and we have ample time now to bring it up for the subsequent models. Speaker 400:23:49Okay, Todd. Appreciate the color. Thanks. Operator00:23:54Thank you. One moment for our next question. And our next question will come from the line of Nicholas Doyle from Needham. Your line is open. Speaker 500:24:08Hi, guys. A couple of follow ups there on Suji's question. I guess, what gives you confidence that the large customer pausing through the Q3, what gives you confidence that he'll come back in the Q4? And then also how big is the impact that you'll miss the design window for these new premium models? How are you thinking about that? Speaker 500:24:31Thanks. Speaker 200:24:32So Nick, so first of all, we By saying that, we're inferring that their order coverage will start to come back in partial Q3. I do not anticipate we will be overweight one customer on a go forward basis. We've had a lot of design activity out over the last 6 months outside this large customer. That continues with our newest partner, Transient. And it also continues outside of China, which is good for us. Speaker 200:25:13And so even though this customer will be coming back, And the second question, Nick, was I can you repeat it? Speaker 500:25:36Yes. How big of an impact is it that you'll miss the design window for these new premium models? Speaker 200:25:45Well, for the new device, which was a very high ASP, it's significant. It will impact our mobile growth for this year. So we'll probably not see mobile growth this year because of that impact. Speaker 500:26:06Okay. And then on the international expansion, what I mean, did you see any trends in the Q1 with the 1 +USACE? And then kind of moving over to transient, they're global OEM with ties in China, but focused in these emerging markets, including expanding internationally and what are the biggest challenges you see there? Thanks. Speaker 200:26:34Okay. So the OnePlus Ace 3 was not an international. It was domestic only from OnePlus. The one phone that they did put in the international market, so they put both the domestic version in international was their flagship, their OnePlus 13 or 12, I think it was the OnePlus 12, excuse me. Transient and by the way, I want to go back to 1 plus they still probably sell more domestically than they do internationally with that flagship. Speaker 200:27:08TransGen does not sell domestically. They are a share publicly traded company that They sell throughout emerging markets throughout the world. And so they're and they were the fastest growing mobile phone customer by unit growth in Q1. I think they grew over 80% year over year. And all of that growth is by selling phones in what I would call low to mid tier price ranges throughout the emerging markets. Speaker 200:27:53So engaging with in fixing on this design, transient, has been a very good thing for our international expansion. When we started with them, we had modest expectations for this first model. We believe there will be more. By the time we launched the model, we've been working with them probably 8 months on this model. By the time we launched the model, their forecast had tripled, Meaning the emerging markets they serve, there is pent up demand for gaming centric mobile phones and not a lot of companies have been targeting those emerging markets with these capabilities at this price point. Speaker 200:28:52And what we've seen is there's a strong demand for that. So let's hope that continues. Speaker 600:29:02Thanks. Operator00:29:06Thank you. One moment for our next question. Our next question comes from the line of Richard Shannon from Craig Hallum. Your line is open. Speaker 600:29:21Well, hi, Todd and Haley. Thanks for taking my questions here. Todd, maybe I'll hit on gaming and IRX. I think you talked about, I don't know, it was 100% to 200% increase in the number of games announced by the end of the year. Apologies, I may have missed some items, the line was garbled at times. Speaker 600:29:40Is that the same numerical goal as what you talked about a couple of quarters ago when you're talking about a 400 percent increase? I didn't have the numbers all in front of me to do the math, but is that the same goal? Speaker 200:29:51It's consistent with what I think I've talked about in the past. I mean, what I said in the prepared remarks is we have 9 IRX certified games as of today and our current goal is to double them by the end of the year. Speaker 600:30:05Got it. Got it. Okay. Speaker 200:30:07And then how many I also said one other thing, Richard. I also said for the first time, I brought up something besides certified games. I brought up what we call qualified games. And we have over 100 IRS qualified games. The difference between certified and qualified is, a certified game is we work directly with the studio and they incorporate our game engine SDK to support their game playing on an IRX enabled phone. Speaker 200:30:43An IRX qualified game is where we work with the phone manufacturer to make sure that game works well with our visual processor. It's more one-sided. But we do optimize the hardware to play with that game and we qualify it. And then the OEM whitelist those games. Today, we don't have any phone manufacturer that just turns on our visual processor to play with any game that somebody can download. Speaker 200:31:17It's a controlled environment. So it's either a white listed qualified RX game or one of our IRX certified games that we have engaged directly with the studio and collaborated with. Okay, Speaker 600:31:34that's helpful. And thanks for that description there, Todd. And maybe to touch on IRX here, obviously introduced this last summer here and this is to a good degree of branding exercise. And obviously there's Speaker 100:31:46a little bit of a chicken Speaker 600:31:47and egg dynamic here is establishing a brand, which clearly isn't very easy to do. And maybe want to get your kind of qualitative scorecard on how well that has taken hold so far? And what are the things should we look forward to show further entrenchment and success there? Speaker 200:32:05Was that TrueCut you were asking about Rich, or IRX? No, it's Speaker 600:32:08IRX. Speaker 200:32:11Because we're trying to establish 2 brands. Speaker 600:32:15I was asking IRX. Speaker 200:32:17Okay. I just want to make sure. So, yes, I mean, establishing brands, how do you do it? You go out and you spend marketing dollars in making sure that, that brand is recognized with the businesses that you're targeting. We can do that, but we don't have a huge budget. Speaker 200:32:40I think we've done a pretty good job of people talking about IRX given the budgets that we have. The second thing we do is we leverage our customers. So when they talk about, either sometimes they call it a dual processor architecture or they call that they actually talk about it being an IRX certified processor and supporting the IRX ecosystem. Most of the customers support us in that activity. And for evidence, I suggest you go see how the Infinix GT20 from TransUnion, how they advertise that phone. Speaker 200:33:21They talk about Pixelworks, they talk about our IRX certification. The last thing we do is if you go look at these 9 games that are IRX certified, we've actually worked with the game manufacturer itself. So there is a setting in the user setting section that if you want to increase the performance of the output of the game, they have an IRX button in the menu of the game itself. And so that is another way for us to promote the IRX brand. So when you have Tencent or NetEase or Perfect World actually incorporate your IRX logo and explanation of what IRX is in their game. Speaker 200:34:17That gives us a lot of exposure. Speaker 600:34:25Okay. Thanks for that, Todd. My last question, I can't remember who mentioned this, but just kind of thinking past the Q2 here. And again, the comments are a bit garbled here about how to think about the second half. I think there was some expectation of sequential growth and I wasn't sure if that was the thought was there that would happen in Q3, Q4, not sure, but if you could clarify what your thoughts are Speaker 500:34:46and what you see right now. Speaker 200:34:49So what we said, I hope my answers aren't garbled. You sound perfectly clear. So I don't know what's going on, but assume perfectly clear. What we said was in the second half of the year, the Q3 would be sequential growth over Q2 and Q4 would be sequential growth over Q3. Speaker 600:35:16Okay, perfect. I certainly heard that one. Speaker 200:35:19We don't give guidance out that far, but that's what we anticipate. Speaker 600:35:22Okay. Thanks for repeating that. Again, I didn't hear very well before. So I think that's all the questions from you guys. Thank you. Speaker 200:35:30Thanks, Richard. Operator00:35:33Thank you. And I'm not showing any further questions in queue. I'd like to turn it back over to management for any closing remarks. Speaker 200:35:43All right. Well, thank you. Thank you for joining Pixelworks Q1 2024 earnings call. Even though the management team is disappointed in our near term guidance, we remain extremely confident in our long term strategy as demonstrated by expanding our mobile system and TrueCut progress in the recent quarter. Additionally, our expanded corporate gross margins demonstrate the value that our visual processing solutions bring to customers as well as our execution on cost efficiency initiatives. Speaker 200:36:12The team is very focused on the elements of the business we can control and we look forward to progress over the next couple of coming months. Thank you. Operator00:36:24Thank you for your participation in today's conference. This does conclude the program. You may now disconnect. Everyone have a great day.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallPixelworks Q1 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) Pixelworks Earnings HeadlinesStockNews.com Begins Coverage on Pixelworks (NASDAQ:PXLW)April 19 at 1:21 AM | americanbankingnews.comPixelworks secures Nasdaq listing extensionMarch 12, 2025 | investing.comThe first casualty of the 2025 trade warThe headlines scream tariffs and export bans — but the real damage is happening in retirement portfolios. Tim Plaehn reveals how the 2025 trade war is quietly eroding dividend income — and which U.S.-focused stocks are still raising payouts.April 20, 2025 | Investors Alley (Ad)Pixelworks, Inc. Files Form 8-K with SECMarch 11, 2025 | tipranks.comPixelworks to Present at the ROTH Annual Conference On March 17March 10, 2025 | prnewswire.comPixelworks, Inc.: Pixelworks Reports Fourth Quarter and Fiscal Year 2024 Financial ResultsFebruary 16, 2025 | finanznachrichten.deSee More Pixelworks Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Pixelworks? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Pixelworks and other key companies, straight to your email. Email Address About PixelworksPixelworks (NASDAQ:PXLW), together with its subsidiaries, develops and markets semiconductor and software solutions for mobile, home and enterprise, and cinema markets in the United States, Japan, China, Taiwan, Korea, and Europe. The company offers imageprocessor integrated circuits, such as embedded microprocessors, digital signal processing technology, and software that control the operations and signal processing within high-end display systems; visual processor integrated circuits that works with a mobile application processor; and transcoder integrated circuits which includes software that control the operations and signal processing for converting multiple bitrates, resolutions and codecs to provide bandwidth efficient video transmissions based on industry standard protocols. It also provides software and platform licensing products comprising Pixelworks Pro Software, a software that enables development and customize the look and feel of mobile products by use of various features, such as absolute color accuracy, HDR tone mapping, SDR-to-HDR conversion, and others; and TrueCut Motion Platform, content creation tool which provides the ability to dial in a motion look on a shot-by-shot basis. The company distributes its products to integrators, branded manufacturers, and branded suppliers. Pixelworks, Inc. was founded in 1997 and is based in Portland, Oregon.View Pixelworks ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Archer Aviation Unveils NYC Network Ahead of Key Earnings Report3 Reasons to Like the Look of Amazon Ahead of EarningsTesla Stock Eyes Breakout With Earnings on DeckJohnson & Johnson Earnings Were More Good Than Bad—Time to Buy? 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There are 7 speakers on the call. Operator00:00:00Good day, ladies and gentlemen, and welcome to Pixelworks Inc. 1st Quarter 2024 Earnings Conference Call. I will be your operator today for I'll be your operator for today's call. And as a reminder, this conference call is being recorded for replay purposes. I would now like to turn the call over to Brett Perry with Shelton Group Investor Relations. Operator00:00:19Please go ahead. Speaker 100:00:20Good afternoon, and thank you for joining us on today's call. With me on the call are Pixelworks' President and CEO, Todd DeBonis and Chief Financial Officer, Haley Aman. The purpose of today's conference call is to supplement the information provided in Pixelworks' press release issued earlier today announcing the company's financial results for the Q1 of 2024. Before we begin, I'd like to remind you that various remarks we make on this call, including those about our projected future financial results, economic and market trends and our competitive position constitute forward looking statements. These forward looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to differ materially. Speaker 100:01:04All forward looking statements are based on the company's beliefs as of today, Tuesday, May 14, 2024. The company undertakes no obligation to update any such statements to reflect events or circumstances occurring after today. Please refer to today's press release, the company's annual report on Form 10 ks for the year ended December 31, 2023, and subsequent SEC filings for a description of factors that could cause forward looking statements to differ materially from actual results. Additionally, the company's press release and management's statements during this conference call will include discussions of certain measures and financial information in GAAP and non GAAP terms, including gross margin, operating expenses, net loss and net loss per share. Non GAAP measures exclude stock based compensation expense. Speaker 100:01:50The company uses these non GAAP measures internally to assess operating performance. We believe the non GAAP measures provide a meaningful perspective into core operating results and underlying cash flow dynamics. We caution investors to consider these measures in addition to, not as a substitute for nor superior to, the company's consolidated financial results as presented in accordance with U. S. GAAP. Speaker 100:02:13Also note, throughout the company's press release and management's statements during this conference, we refer to net loss attributable to FixedWorks Inc. And simply net loss. For additional details and reconciliation of GAAP to non GAAP net loss and GAAP net loss to adjusted EBITDA, please refer to the company's press release issued earlier today. With that, I'd now like to turn the call over to PixWorks' CEO, Todd DeBonis, for his opening remarks. Todd, please go ahead. Speaker 200:02:40Thank you, Brett. Good afternoon and welcome to everyone joining us on today's call. In terms of our overall results, we had a solid Q1. As outlined in today's press release, total revenue was just above the midpoint of guidance anticipated March quarter seasonality coming off record mobile revenue in the 4th quarter. Gross margin expanded nearly 600 basis points sequentially to over 50% due to a favorable shift in revenue mix towards our newer X7 Gen2 Visual Processor combined efficiencies and an increase in TrueCut revenue. Speaker 200:03:20Together with well managed operating expenses, we utilized minimal cash from operations during the Q1. For a review of end markets, starting with our mobile business. As previously mentioned, mobile revenue for the quarter is a reflectionality associated with customers' launch cycles for new smartphone models. Year over year, mobile revenue was up nearly 200% and represented a record 61% of total revenue for the Q1. This growth was driven by increased unit shipments of our X Series Visual Processors, Gen 2 Mobile Visual Processor and an increase in TrueCut motion licensing and motion grading services. Speaker 200:04:04We have continued to expand and gain momentum with our iRx branded gaming experience and ecosystem, which serves to further differentiate the inherent performance that our mobile processors bring customers' smartphones. Introduced in the second half of last year, IRX, which is short for Image Rendering Accelerator, is an end to end ecosystem solution that we established specifically for mobile gaming. The overall response and our resulting collaborations across industry leading game engines and gaming studios have been encouraging. Since the introduction of IRX, our work with several leading gaming studios has resulted in a total of 9 IRX certified mobile games and we've tuned our solution to optimize visual performance on over 100 iRx qualified mobile games. When played on an IRX enabled smartphone incorporating our X Series visual processor, In April, we announced that Diablo Immortal, a mobile game co developed by Blizzard Entertainment and NetEase Studios was the latest game to incorporate our IRX render solution. Speaker 200:05:37Based on our current pipeline of engagements with studios on new games, we are aiming to double the current number of IRX certified games by the end of this year. And among these, we expect some of the highest global ranking mobile games to soon be IRX certified. In terms of year to date, we've announced a series of newly launched smartphones incorporating our mobile visual processors. First, as highlighted on our last call in early January, the OnePlus Ace 3 smartphone was the first device launched incorporating our new X7 Gen 2. Also as a reminder, we're focused on expansion beyond premium domestic models in China. Speaker 200:06:21Our 2 pronged strategy includes increasing penetration of the mid to lower tier market as well as expanded adoption in models targeting for global markets. As evidence of our initial traction in January, OnePlus launched the global version of its OnePlus 12, representing the 1st flagship international model to incorporate both our X7 visual processor and IRX certification. Then in April, we announced the X5 turbo visual processor was incorporated in Vivo's new Vivo Z9 turbo smartphone targeted at the mid tier market segment. Leveraging our X5 series processor, the Iqoo Z9 Turbo features differentiated frame rate optimization as well as diverse gaming display enhancement modes. Most recently, we achieved a meaningful step toward international expansion with Transient's announced launch of its Infinix GT20 Pro smartphone. Speaker 200:07:25With the incorporation of our X5 Series Processor, Transient became our 5th Tier 1 mobile customer. More importantly, the Infinix GT20 Pro represents the 1st integration of Pixelworks' visual processing technology in a sub $3.50 smartphone that is primarily targeted for emerging markets outside of China. We are encouraged by these recently launched models in support of expanding our service as we succeed in securing additional international models and penetration of the sub premium market segments. It will further complement our core strategy, which remains focused on delivering highly differentiated market leading visual display performance for the mobile market. With expansion of our served available market, we have the opportunity to drive higher unit volumes, accelerated ecosystem development and more robust future growth. Speaker 200:08:28Next, I want to cover updates on our other businesses and then I will circle back with some additional comments about our near term expectations for mobile as part of our closing remarks. Turning to TrueCut Motion. As highlighted on our previous conference call, in late January, we announced a multiyear agreement with Walt Disney Studios to bring a collection of true cut motion graded titles to select home entertainment devices. The first Apple Vision Pro. Securing Disney as our first home entertainment ecosystem partner was a significant milestone for TrueCut Motion. Speaker 200:09:06Today, Apple Vision Pro users can watch motion graded versions of Avatar and Avatar: The Way of the Water on both Disney plus streaming channels. In the 3 months since our announcement with Walt Disney Studios, 3 additional new titles have been released to the premium format theaters in TrueCut Motion's cinematic high framing format. In February, Matthew Vaughn's Argyle, which was in association with MARV was distributed globally by Universal Pictures. Then in March, DreamWorks Animation's Kung Fu Panda 4 was released by Universal Pictures in true cut motion format in select premium theaters. Most recently, Legendary Pictures' Godzilla X Com: New Empire was released globally by Warner Brothers to select premium theaters. Speaker 200:10:05Additionally, in collaboration with our industry partner, Christie, in April, we demonstrated these titles in true cut motion format at CinemaCon in Las Vegas, utilizing a mock theater equipped with world class CineD Cinema System. These demos received very positive response from exhibitors and also served as further industry validation that TrueCut Motion is the leading premium format. Our near term focus remains on bringing more high value titles to theaters and true cut motion format over the coming months and quarters, while also continuing to engage in perspective content distribution and consumer device ecosystem partnerships. Shifting to our Home and Enterprise business, which is predominantly comprised of our visual processor SoCs for 3 LCD digital projector market, revenue was in line with our expectations and consistent with typical Q1 seasonality, reflecting the standard practice of managing down internal inventories Japanese OEM customers in advance of their fiscal year end. Compared to the Q1, home and enterprise revenue was down slightly due to lower contribution from our legacy video delivery solutions with sales in the projector market effectively flat year over year. Speaker 200:11:30As indicated by home enterprise revenue, end market demand for digital projectors has stabilized in recent quarters. However, several quarters have represented a challenging environment for the professional projector market, resulting in a steady consolidation of 3 LCD market share by the industry's leading manufacturer and also our largest projector customer. At the end of the year, the same projector customer completed final testing and evaluation on production samples of our co developed next generation projector SoC. I'm pleased to report that we received acceptance on the new SoC and it will go into volume production in support of our customers' first two models during the second half of this year. I want to briefly emphasize the significance of this new product milestone, while also recognizing our talented and dedicated team that made this multiyear development project a success. Speaker 200:12:30Our customers' transition to the new SoC from prior generation will be gradual as the new projector models are introduced to market. As a result, this SoC will drive revenue over the course of several years and effectively extends the runway for our profitable projector business through the latter part of this decade. Before handing the call to Haley, I want to make I want to take a minute to discuss our current outlook based upon 2 recent developments impacting our near term mobile business. 1st, our largest mobile customer over the past two quarters recently informed us of a near term reduction in their demand compared to our previous expectations. In short, this customer has counted some unique sales challenges on recently launched models that are completely unrelated to fixed orders. Speaker 200:13:21Due to their slower than anticipated sell through, they are pausing orders until their current and soon to be released production models consume existing inventory. We expect this pause to extend into calendar Q3. Separately, we are experiencing delay on the market introduction of our next generation mobile visual processor. As alluded to in the past, we have been aggressively working on this yet to be announced new product for the last 2 years. It will be by far the most advanced market disruptive visual processor that Pixelworks has introduced. Speaker 200:14:03In addition to being our first ever processor design in TSMC's 12 nanometer LLP process, it integrates a highly advanced feature set that with the collaboration of our IRX ecosystem Our targeted timeline for releasing this next generation processor was the end of the current quarter. However, a few technical hurdles have required pushing out its production release to later in the year. As a result, we are unfortunately going to miss a couple of the customers designing windows for new premium models in the back half of twenty twenty four that we had previously anticipated securing. Despite this delay, we still have multiple customers that are excited about our NextGen solution. They remain engaged for incorporating it in subsequently planned models. Speaker 200:15:02While these two developments are obviously very disappointing, I want to emphasize that IRX ecosystem engagement is an all time high. I would also add that these respective headwinds primarily impact the timing of our previous expectations, including near term revenue and they do not change our strategy nor our longer short term drawdown in revenue, we are reviewing our near term OpEx in areas to maximize operational efficiencies. Apart from the current headwinds, we are very pleased with the previously discussed expansion of our 2 pronged mobile strategy. And we also remain very confident in the ability of our growing IRX ecosystem to drive increased adoption of our current and future mobile visual processors. With that, I'll pass the call to Haley to review financials and provide detailed guidance for the Q2. Speaker 300:16:00Thank you, Todd. Revenue for the Q1 of 2024 was $16,100,000 which was just above the midpoint of our guidance. Year over year, total revenue for the Q1 increased 61%, driven by strong growth. The breakdown of revenue in the Q1 was as follows. Revenue from mobile was approximately $9,800,000 or 61 percent of total revenue and was comprised primarily of shipments of our X5 and X7 series of visual processors as well as revenue contribution series of recent new content motion for creating services and licensing engagements. Speaker 300:16:42Omen Enterprise revenue was approximately $6,200,000 1st quarter non GAAP gross profit margin expanded almost 600 basis points sequentially to 50.7 percent, 8% in the Q4 of 2023 and compared to 44.1% in the Q1 of 2023. The sequential and year over year improvement in gross margin primarily reflected a higher mix of revenue from newer generation mobile visual processing improvements, TrueCut licensing revenue as well as the benefit of manufacturing cost efficiencies with our suppliers. Non GAAP operating expenses were $12,600,000 in the Q1 compared to $12,000,000 in the prior quarter and $13,600,000 in the Q1 of 2023. Comparing sequential quarters, 4th quarter operating expenses reflected the final credit to R and D related to the co development agreement with our largest projector customer. On a non GAAP basis, Q1 2024 net loss was $4,000,000 or a loss of $0.07 per share compared Speaker 200:17:57to a Speaker 300:17:58net loss of $2,600,000 or a loss of $0.05 per share in the prior quarter and a net loss of $8,200,000 or a loss of $0.15 per share in the Q1 of 2023. Adjusted EBITDA for the Q1 of 2024 was Turning to the balance sheet. We ended the Q1 with cash and cash equivalents of $46,200,000 compared to 47,500,000 dollars While the company had a small sequential decrease in cash balance, I'd like to highlight that CrystalWorks Shanghai subsidiary achieved positive cash flow from operations for the Q1 of 2024. Shifting to our current expectations and guidance for the 2nd quarter of 2024. As Todd discussed, total revenue for the Q2 will be lower than previously anticipated, primarily a result of the near term headwinds in our mobile business. Speaker 300:19:10Considering these factors and based on our existing backlog, we currently expect total revenue for the 2nd quarter in a range of between $8,000,000 $9,000,000 I also want to emphasize that we believe the headwinds impacting 2nd quarter mobile revenue are near term and we expect to return to sequential growth in the second half of the year. In terms of gross profit margin, for the 2nd quarter, to be between 50% 52%. We expect operating expenses in the 2nd quarter to range between $12,500,000 $13,500,000 on a non GAAP basis. And lastly, we expect 2nd quarter non GAAP between a loss of $0.16 per share and a loss of $0.13 per share. That completes our prepared remarks and we look forward to taking your questions. Speaker 300:20:07Operator, please proceed with the Q and A session. Thank Operator00:20:15you. Our first question will come from the line of Suji Desilva from ROTH. Your line is open. Speaker 400:20:41Hi, Todd. Hi, Haley. Couple of questions on the mobile. First of all, on the mobile customers, just curious how much concentration there is in the $20,000,000 in the last two quarters, the customer that's having, I guess, model challenges now? And are there other large customers in mobile? Speaker 400:20:58Just to understand the concentration there? Speaker 200:21:06So of the $20,000,000 in the last two quarters, a significant portion was with 1 large customer. We don't break out each customer because Speaker 400:21:19we don't want to break out Speaker 200:21:19too much information about the models. We're still on a handful of models on a per customer basis. But we were overweight one particular customer and that is the customer that is pulling back. Speaker 400:21:34Okay, okay, Todd. That's helpful color. And then on the new chip push out in the launch, is that a chip architecture issue? Is it a design issue? Is it a or software firmware? Speaker 400:21:46Or is it a issue with the manufacturing process? Any color there on the challenge would be helpful. Speaker 200:21:52So it's not an architecture issue. I mean, this is an entirely new architecture. We put several new features and functionality in the device as we were progressing to our 1st chip in 12 nanometer. When you move to a new process node like this, one of the things we have is we have mixed signal analog interfaces. Porting those to a new process technology is always challenging. Speaker 200:22:24Some of the new features are taking us longer to bring up. But it is not it's certainly not anything to do with the process technology or our manufacturing partner. It is design related. We have we got devices back, I think, late April. They were in good enough shape that we actually sampled devices to customers on May 8. Speaker 200:22:58So we wouldn't have done that if there was something architecturally or fundamentally wrong with them. But needless to say, we were already running on a tight schedule with the customers that were committed to use it in the near term. So it was already a bit of a risk. And I would say with some of the challenges we have, it was just too much of a risk to engage on those models. So it's just these are companies that put out new models every 6 months. Speaker 200:23:35And so from their perspective, risk became too high to go on the near term and we have ample time now to bring it up for the subsequent models. Speaker 400:23:49Okay, Todd. Appreciate the color. Thanks. Operator00:23:54Thank you. One moment for our next question. And our next question will come from the line of Nicholas Doyle from Needham. Your line is open. Speaker 500:24:08Hi, guys. A couple of follow ups there on Suji's question. I guess, what gives you confidence that the large customer pausing through the Q3, what gives you confidence that he'll come back in the Q4? And then also how big is the impact that you'll miss the design window for these new premium models? How are you thinking about that? Speaker 500:24:31Thanks. Speaker 200:24:32So Nick, so first of all, we By saying that, we're inferring that their order coverage will start to come back in partial Q3. I do not anticipate we will be overweight one customer on a go forward basis. We've had a lot of design activity out over the last 6 months outside this large customer. That continues with our newest partner, Transient. And it also continues outside of China, which is good for us. Speaker 200:25:13And so even though this customer will be coming back, And the second question, Nick, was I can you repeat it? Speaker 500:25:36Yes. How big of an impact is it that you'll miss the design window for these new premium models? Speaker 200:25:45Well, for the new device, which was a very high ASP, it's significant. It will impact our mobile growth for this year. So we'll probably not see mobile growth this year because of that impact. Speaker 500:26:06Okay. And then on the international expansion, what I mean, did you see any trends in the Q1 with the 1 +USACE? And then kind of moving over to transient, they're global OEM with ties in China, but focused in these emerging markets, including expanding internationally and what are the biggest challenges you see there? Thanks. Speaker 200:26:34Okay. So the OnePlus Ace 3 was not an international. It was domestic only from OnePlus. The one phone that they did put in the international market, so they put both the domestic version in international was their flagship, their OnePlus 13 or 12, I think it was the OnePlus 12, excuse me. Transient and by the way, I want to go back to 1 plus they still probably sell more domestically than they do internationally with that flagship. Speaker 200:27:08TransGen does not sell domestically. They are a share publicly traded company that They sell throughout emerging markets throughout the world. And so they're and they were the fastest growing mobile phone customer by unit growth in Q1. I think they grew over 80% year over year. And all of that growth is by selling phones in what I would call low to mid tier price ranges throughout the emerging markets. Speaker 200:27:53So engaging with in fixing on this design, transient, has been a very good thing for our international expansion. When we started with them, we had modest expectations for this first model. We believe there will be more. By the time we launched the model, we've been working with them probably 8 months on this model. By the time we launched the model, their forecast had tripled, Meaning the emerging markets they serve, there is pent up demand for gaming centric mobile phones and not a lot of companies have been targeting those emerging markets with these capabilities at this price point. Speaker 200:28:52And what we've seen is there's a strong demand for that. So let's hope that continues. Speaker 600:29:02Thanks. Operator00:29:06Thank you. One moment for our next question. Our next question comes from the line of Richard Shannon from Craig Hallum. Your line is open. Speaker 600:29:21Well, hi, Todd and Haley. Thanks for taking my questions here. Todd, maybe I'll hit on gaming and IRX. I think you talked about, I don't know, it was 100% to 200% increase in the number of games announced by the end of the year. Apologies, I may have missed some items, the line was garbled at times. Speaker 600:29:40Is that the same numerical goal as what you talked about a couple of quarters ago when you're talking about a 400 percent increase? I didn't have the numbers all in front of me to do the math, but is that the same goal? Speaker 200:29:51It's consistent with what I think I've talked about in the past. I mean, what I said in the prepared remarks is we have 9 IRX certified games as of today and our current goal is to double them by the end of the year. Speaker 600:30:05Got it. Got it. Okay. Speaker 200:30:07And then how many I also said one other thing, Richard. I also said for the first time, I brought up something besides certified games. I brought up what we call qualified games. And we have over 100 IRS qualified games. The difference between certified and qualified is, a certified game is we work directly with the studio and they incorporate our game engine SDK to support their game playing on an IRX enabled phone. Speaker 200:30:43An IRX qualified game is where we work with the phone manufacturer to make sure that game works well with our visual processor. It's more one-sided. But we do optimize the hardware to play with that game and we qualify it. And then the OEM whitelist those games. Today, we don't have any phone manufacturer that just turns on our visual processor to play with any game that somebody can download. Speaker 200:31:17It's a controlled environment. So it's either a white listed qualified RX game or one of our IRX certified games that we have engaged directly with the studio and collaborated with. Okay, Speaker 600:31:34that's helpful. And thanks for that description there, Todd. And maybe to touch on IRX here, obviously introduced this last summer here and this is to a good degree of branding exercise. And obviously there's Speaker 100:31:46a little bit of a chicken Speaker 600:31:47and egg dynamic here is establishing a brand, which clearly isn't very easy to do. And maybe want to get your kind of qualitative scorecard on how well that has taken hold so far? And what are the things should we look forward to show further entrenchment and success there? Speaker 200:32:05Was that TrueCut you were asking about Rich, or IRX? No, it's Speaker 600:32:08IRX. Speaker 200:32:11Because we're trying to establish 2 brands. Speaker 600:32:15I was asking IRX. Speaker 200:32:17Okay. I just want to make sure. So, yes, I mean, establishing brands, how do you do it? You go out and you spend marketing dollars in making sure that, that brand is recognized with the businesses that you're targeting. We can do that, but we don't have a huge budget. Speaker 200:32:40I think we've done a pretty good job of people talking about IRX given the budgets that we have. The second thing we do is we leverage our customers. So when they talk about, either sometimes they call it a dual processor architecture or they call that they actually talk about it being an IRX certified processor and supporting the IRX ecosystem. Most of the customers support us in that activity. And for evidence, I suggest you go see how the Infinix GT20 from TransUnion, how they advertise that phone. Speaker 200:33:21They talk about Pixelworks, they talk about our IRX certification. The last thing we do is if you go look at these 9 games that are IRX certified, we've actually worked with the game manufacturer itself. So there is a setting in the user setting section that if you want to increase the performance of the output of the game, they have an IRX button in the menu of the game itself. And so that is another way for us to promote the IRX brand. So when you have Tencent or NetEase or Perfect World actually incorporate your IRX logo and explanation of what IRX is in their game. Speaker 200:34:17That gives us a lot of exposure. Speaker 600:34:25Okay. Thanks for that, Todd. My last question, I can't remember who mentioned this, but just kind of thinking past the Q2 here. And again, the comments are a bit garbled here about how to think about the second half. I think there was some expectation of sequential growth and I wasn't sure if that was the thought was there that would happen in Q3, Q4, not sure, but if you could clarify what your thoughts are Speaker 500:34:46and what you see right now. Speaker 200:34:49So what we said, I hope my answers aren't garbled. You sound perfectly clear. So I don't know what's going on, but assume perfectly clear. What we said was in the second half of the year, the Q3 would be sequential growth over Q2 and Q4 would be sequential growth over Q3. Speaker 600:35:16Okay, perfect. I certainly heard that one. Speaker 200:35:19We don't give guidance out that far, but that's what we anticipate. Speaker 600:35:22Okay. Thanks for repeating that. Again, I didn't hear very well before. So I think that's all the questions from you guys. Thank you. Speaker 200:35:30Thanks, Richard. Operator00:35:33Thank you. And I'm not showing any further questions in queue. I'd like to turn it back over to management for any closing remarks. Speaker 200:35:43All right. Well, thank you. Thank you for joining Pixelworks Q1 2024 earnings call. Even though the management team is disappointed in our near term guidance, we remain extremely confident in our long term strategy as demonstrated by expanding our mobile system and TrueCut progress in the recent quarter. Additionally, our expanded corporate gross margins demonstrate the value that our visual processing solutions bring to customers as well as our execution on cost efficiency initiatives. Speaker 200:36:12The team is very focused on the elements of the business we can control and we look forward to progress over the next couple of coming months. Thank you. Operator00:36:24Thank you for your participation in today's conference. This does conclude the program. You may now disconnect. Everyone have a great day.Read morePowered by