NASDAQ:NTES NetEase Q2 2024 Earnings Report $28.48 +0.39 (+1.39%) Closing price 04/23/2025 04:00 PM EasternExtended Trading$28.48 +0.00 (+0.02%) As of 04/23/2025 04:20 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Peoples Bancorp EPS ResultsActual EPS$12.05Consensus EPS $1.62Beat/MissBeat by +$10.43One Year Ago EPS$1.75Peoples Bancorp Revenue ResultsActual Revenue$25.49 billionExpected Revenue$26.01 billionBeat/MissMissed by -$526.55 millionYoY Revenue Growth+6.10%Peoples Bancorp Announcement DetailsQuarterQ2 2024Date8/22/2024TimeBefore Market OpensConference Call DateThursday, August 22, 2024Conference Call Time8:00AM ETConference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Peoples Bancorp Q2 2024 Earnings Call TranscriptProvided by QuartrAugust 22, 2024 ShareLink copied to clipboard.There are 9 speakers on the call. Operator00:00:00Good day, and welcome to the NetEase 2024 Second Quarter Earnings Conference Call. Today's conference is being recorded. At this time, I would like to turn the conference over to Brandy Piacente. Please go ahead. Speaker 100:00:15Thank you, operator. Please note that today's discussion will contain forward looking statements relating to the future performance of the company and are intended to qualify for the Safe Harbor from liability as established by the U. S. Private Securities Litigation Reform Act. Such statements are not guarantees of future performance and are subject to certain risks and uncertainties, assumptions and other factors. Speaker 100:00:38Some of these risks are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and this discussion. A general discussion of the risk factors that could affect Aemetis' business and financial results is included in certain filings of the company with the Securities and Exchange Commission, including its annual report on Form 20 F and in announcements and filings on the website of the Hong Kong Stock Exchange. The company does not undertake any obligation to update this forward looking information except as required by law. During today's call, management will also discuss certain non GAAP financial measures for comparison purposes only. For a definition of non GAAP financial measures and a reconciliation of GAAP to non GAAP financial results, please see the 2024 Second Quarter Earnings News Release issued earlier today. Speaker 100:01:28As a reminder, this conference is being recorded. In addition, an investor presentation and a webcast replay of this conference call will be available on the NetEase corporate website at ir.netease.com. Joining us today on the call from NetEase's senior management are Mr. William Ding, Chief Executive Officer and Mr. Bill Peng, the Vice President of Corporate Development. Speaker 100:01:49I will now turn the call over to Bill, who will read the prepared remarks on William's behalf. Speaker 200:01:57Thank you, Brandy, and thank you, everyone, for participating in today's call. Before we begin, I would like to remind everyone that all percentages we talk about here are based on RMB. Established games, exceptional content, innovation and robust community ecosystems are central to our ongoing growth as we expand our reach domestically and abroad. In the Q2, we pushed each of these drivers, growing our total revenue to RMB 25,500,000,000. With our drive for innovation and leading R and D capabilities, we launched Morphe title in the 2nd quarter, enhancing our appeal to broader audience across diverse game genres. Speaker 200:02:42At the same time, we are extending our brand and international reach, unlocking more avenues for growth. Now looking at some of our games performance in more detail. Once Human, a multiplayer open world survival game set in the post apocalyptic world attained over 230,000 peak concurrent users on Steam shortly after its launch and ranked among the top 5 most played games in the world on Steam in July. The innovative creator design blends supernatural transformations with everyday items, such as the highly popular Boss Monster, providing players with an incredibly fresh and bizarre refined experiences. As a high quality survival game, it combines multiple layers of objectives to pursue, including exciting open world exploration, monster fights and house crafting. Speaker 200:03:39Shortly after an update in August, 1 Human ranked number 1 on Steam's top seller charge in 12 countries and regions, amassing over 10,000,000 worldwide downloads. We also launched our highly anticipated Battle Royale title, Naraka Bladepoint Mobile in late July, featuring a fast paced and dynamically focused combat experience. Powered by NetEase Fuxi leading technologies, Naraka Blade Point Mobile introduced a co pilot AI system, which enable players to team up with AI allies on instant vocal interactions and immersive battle experiences. Videos featuring copilot teammates has been really popular and have spread widely across social media. Upon its release, the game immediately climbed to the number 3 position on the iOS blockchain chart and maintained our number one position on the OS free download chart for over a week. Speaker 200:04:40The new mobile version boosted overall franchise excitement, pushing PC and console DAUs to new highs and setting a record of 380,000 concurrent users on Steam during the game's 3rd anniversary. While we bring players new key titles with exciting experiences in the diversity genres, content enhancement and the innovative gameplay continue to infuse vitality into our flagship portfolio. Our fantasy Westward Journey and Westward Journey Online franchises are testament to the longevity and popularity of our legacy titles. In the Q2, we launched a brand new expansion pack for Fantasy Westward Journey Mobile, adding new content and fresh gameplay that once again drove a record high quarterly revenue. Once we're dirty online mobile also attracted both long time fans and new players by reintroducing classic gameplays that was widely placed on the PC version in early days. Speaker 200:05:46We also brought innovation to Infinite Borders, Shai Tzu Jin Bin, our flagship 3 Kingdom theme SLG title. In April, we launched a new update that infused the concept of 4 seasons to influence players' activity with unique enhancements or challenges. For example, spring is ideal for planting, summer focuses on training troops, autumn leverages harvest for strategic deployments and winter expects for recovery or surprise attacks. By introducing seasonality into strategic planning, players can experience realistic Asian battles and develop more comprehensive tactics. Along with rich reward offered during the summer campaign in May, Efidiporters DAU hit a 3 year high in the Q2. Speaker 200:06:37Identity V, Diwuzhenge, continue to propel collaborations with Ronnen renowned IP around the world, winning immense popularity. In July, it hits the number 4 position on China's Ios top grossing chart. And in August, it was number 2 on the IOS top grossing chart in Japan and number 3 in China. The momentum resulted record high DAUs in August and record revenue in the 2nd quarter, surpassing last quarter's high. Turning to Aggie Party, FanDai Taipei. Speaker 200:07:12The Heat game continues to deliver heartwarming experiences to our large player community. In June, we hosted a ball scene 2nd anniversary event, presenting players with various stages to perform dances, fly or play rhythm games in the festive atmosphere. Beyond gaming, Aggie Party is pioneering the development of the UGC ecosystem. Our self developed editor continuously introduced new features like new skills and creature scans. We're also expanding the scope and impact of the UGC system by partnering with leading Chinese universities to offer coding courses and college competitions based on our UGC editor. Speaker 200:07:58Justice Mobile also achieved exciting success with rich updates that we launched for its 1st anniversary in late June, featuring brand new content, fresh categories, skins and game plays across PvE, PvP and PvX areas. Cating to the demands of different type of players, Justice Mobile attracted enthusiastic new players and brought existing players back, driving it to the number 3 position on the Ios top grossing chart in June. With our innovative seasonal update mechanism, Justice Mobile advanced the MMO genre, attracting a large user base and showcasing its robust potential to become an evergreen game. With a concentration on innovation, we are growing our presence across different genres and platforms worldwide with a strong game pipeline. In June, we completed a new round testing for Where Wings Meet, an open world action adventure RPG title and received great feedback from a large group of players. Speaker 200:09:07During the testing period, number of reservations increased significantly. We currently plan to launch the game on PC and mobile this year, and our first phase of cross platform testing will start on August 28. Marvel Rivals, Man Wei Zhengfeng, the 6 versus 6 superhero team based PVP shooter, announced its console plan during Sony's state of play in May and showcased a new cinematic trailer and Marvel Games panel at San Diego Comic Con in late July. The panel revealed exclusive behind the scene creation stories along with beloved character Jeff and Thor joining the closed beta test. Widely praised during the testing on both PC and consoles, Marvel rivals proceeded to have a stunning showcase at Gamescom in Cologne this week, where it is accessible at both Microsoft Xbox and NetEase Games Stores and announced its release date for December 6. Speaker 200:10:09In June, we announced Frag Pop, a fast paced 5 versus 5 hero shooter game, Xbox Game Showcase 2024, Featuring innovative card mechanics and unique cardiobopunk style, the game has already gained meaningful attention overseas. This first close beta test in North America on Steam ended in early July, cumulatively attracting over 2,000 influencers to stream and try out the game. With extensive acclaim, it became the 3rd most trending game on Steam. Frag Punks is scheduled to be released in 2025. To further enhance our strong portfolio, build our robust foundational R and D expertise, we also look forward to delivering more diverse content and games to players worldwide through global partnerships. Speaker 200:11:03Since World of Warcraft returned in June, player response has been overwhelming. People were massively excited to return to Azeroth, praising the enduring charm of the game's classic scenes and quests and reestablishing their ties within the local community. We look forward to August 27th launch of World of Warcraft: The World Within, with the simultaneous release of this upcoming version in China and all other regions worldwide. On top of this, Hearthstone announced its return on September 25. And to celebrate, all cards from 2023 will be available for free and more engaging China only events can be expected. Speaker 200:11:49Recently, Dong City Dynasty, Xianmexing Jiaqiu Paidui, officially partnered with NBA and secured an official NBA license in China. Legendary players like Dirk Lewinsky and Brad Miller joined the game in July, sparkling great excitement. And our 1st anniversary in August, beloved star players, Tracey McGrady joined the game, further elevating players' enthusiasm. The game plans to introduce 30 NBA teams with unique basketball culture items, such as jerseys and courts, bringing historic basketball moments to life. Basketball transcends borders and cultures, uniting fans worldwide. Speaker 200:12:35We look forward to delivering more collaborative content in the future, and we'll continue to promote and celebrate basketball culture. Marvel Snap, developed by 2nd leader and featuring a revolutionary game experience within the Marvel Universe, is slated for launching in Chinese market on August 29. Combining innovative deck building strategies and card battle tactics into each exciting game, the well established title is highly accessible to beginners, yet quite challenging to masters. Following its close banner test in China in June, synergy with movie Deadpool and Wolverine in late July created another hype wave among local fans. With each of our games, we aim to bring innovative, lasting experience to players that fuel our growth and invite players worldwide. Speaker 200:13:32By extending our reach across genres and platforms, more players are being introduced to the NetEase experience, both domestically and internationally. Going forward, we will continue to leverage our rich R and D capabilities, key games in different genres, worldwide partnerships and 2 decades of operating experience to advance our game portfolio and drive the next wave of gaming trends. Turning to Youdao. In the Q2, Youdao continued to prioritize digital content services, online marketing services and AI driven subscription services. As a result, it achieved historic high operational cash flow and significantly narrowed its operation loss. Speaker 200:14:21Our digital content services achieved healthy revenue growth, fueled by our AI powered products. The recent update to our intelligent learning platform, Yuoda Ling Shi, provides students with university admission consultation services, including recommendations on which college to apply to, application strategies and personalized study plan tailored to each student's unique capabilities and personality. Cope with our highly regarded personalized learning program, This services renew rates continue to reach new highs in the Q2. The robust growth of our AI driven subscription services reflect our steady fast commitment to investing in technology. The recent update of High Echo, our digital human language coaching app, featuring a children's character that engages with students on a range of topics and kids' mini games has generated great enthusiasm among young learners. Speaker 200:15:23As we continue to iterate our products and expand offerings, our AI driven subscription services have experienced 6 consecutive quarters of rapid sales expansion, with approximately 200% year over year growth in the Q2. Fueled by multiple drivers, online marketing services' strong growth momentum continued in the 2nd quarter. While our real time API services expanded our user base across more industries, our KLR led advertising services continue to grow both in China and abroad. Notably, our overseas advertising services sales have accelerated with our enhanced international KOL database amid growing export demand. For smart devices, our dictionary pen maintained its leading market position and ranked number 1 in the sales category on major e commerce platform in China for 5 years in a row. Speaker 200:16:24Recently, we launched Youdao Dictionary PAM X7, which featured Mr. P and capability along with translation services powered by our large language model. This new product won broad recognition soon after release. Turning to NetEase Cloud Music. Cloud Music continue to propel quality development across its music centric ecosystem, further cultivating its unique community and enhancing its music centric monetization. Speaker 200:17:01To further nurture our content ecosystem, we continually expand our music offerings to meet diverse audience demand. During the Q2, we advanced our cooperation with various music labels and steadily extended partnerships with popular musicians, singers and groups. In particular, we amplified our offering in signature music genres by adding content from well known rappers, rock bands and J Pop artists. We also remain deeply committed to supporting independent artists and continue to enhance our comprehensive support for these artists throughout their journey in the music industry. To further integrate our unique community with high quality music experiences, we recently upgraded our app, introducing more personalized recommendation functionality, overall framework enhancements and an improved content distribution strategy, while also optimizing features like daily recommendations and private DJ. Speaker 200:18:02Alongside improving the music listening experience, we strive to foster connections and resonance with our music inspired community. To enhance the value of our iconic comments section, we implemented several upgrades to make this section more intriguing for users to explore across more scenarios. For example, we display selective hot comments on the minor players while users listen to music and invite users to explore comments on wide areas of music on our innovatively designed Moments Square section, all of which led to elevated user engagement. Turning to Yanxuan. During the Q2, Yanxuan continued to launch new products and lead sales across various online categories. Speaker 200:18:54During the 6 18 festival, our fast food secured top three positions in several vertical category sales chart on major e commerce platforms. House cleaning products were also top ranked on several platforms, following the launch of new series featuring an Asian Chinese tale. These product successes highlights our strong R and D capabilities and commitment to innovation. And that is innovation and forward momentum are at the heart of everything we do across our games, music, education and lifestyle brand businesses. We are committed to creating rich ecosystem that bring users exceptional experiences and stakeholder increasing value as we continue to grow and expand our reach worldwide. Speaker 200:19:48That concludes William's comments. I will now provide a brief review of our 2024 Q2 financial results. Given the limited time of today's call, I'll be presenting some abbreviated financial highlights. We encourage you to read through our press release issued earlier today for further details. As a reminder, all amounts are in RMB unless otherwise stated. Speaker 200:20:16Total net revenue for the Q2 were RMB25.5 billion or US3.5 billion dollars representing a 6% increase year over year. Total net revenue from our games and related VAS were RMB20.1 billion, up 7% year over year. The additional growth was primarily due to increased revenue contribution from mobile games such as Identity V and Justice Mobile. Net revenues from our mobile games accounted for approximately 76.4% of our total net revenue from online game operations. Youdao's net revenue was RMB1.3 billion, a year over year increase of 10%, primarily due to the increased revenue contribution from Youdao's online marketing services. Speaker 200:21:08NetEase Cloud Music net revenue were RMB 2,000,000,000, a 5% increase compared to the same period last year, primarily due to the increased net revenue from membership subscriptions. Net revenue for Innovative Business and Others was RMB 2,100,000,000, a slight increase compared with the same quarter of 2023, mainly due to increased revenue contribution from Yanshuang and some of our innovative businesses. Our total gross profit margin was 62.9% in the Q2 compared with 59.9% for the same period in 2023. Looking at our Q2 margins in more detail. Gross profit margin was 70% for our games and related VAS, compared with 67.4% in the same period last year. Speaker 200:22:03The increase was primarily due to changes in product mix. Our gross profit margin for Yudao was 48.2%, compared with 47% of same period last year. The increase was mainly due to improvement of gross profit margin from the online marketing services. Gross profit margin for cloud music reached 32.1% versus 27% in the same period last year. The margin improvement primarily resulted from increased net revenue from membership subscriptions and continued cost optimization measures. Speaker 200:22:44For Innovative Business and Others, gross profit margin was 34% compared with 29.5% in the Q2 of 2023. The increase was primarily due to the changes in product mix within the segments. The total operating expense for the Q2 were RMB9 1,000,000,000 or 35.5 percent of our net revenue. Taking a closer look at our cost composition. Our selling and marketing expenses as a percentage of total net revenue were 13.7%, which is relatively flat with the same period last year. Speaker 200:23:24Our R and D expenses as a percentage of total net revenue were 17.5% in the 2nd quarter compared with 16.3% for the same period last year. We remain committed to investing in content creation and product development that keep our product and content at the forefront of the industry. We believe that our investment in R and D will remain a key catalyst for future growth over a longer term. The effective tax rate was 16% for the Q2. As a reminder, the effective tax rate is presented on accrual basis depending on AptiBalls policies and our operations. Speaker 200:24:07Our non GAAP net income attributable to shareholders for the Q2 totaled RMB7.8 billion or US1.1 billion dollars Non GAAP basic earnings per ADS for the 2nd quarter were US1.67 dollars or US0.33 dollars US1.67 dollars or US0.33 dollars per share. Additionally, our net cash totaled RMB116.1 billion as of June 30, 2024, compared with RMB 110,900,000,000 at the end of 2023. In accordance with our dividend policy, we are pleased to report that our Board of Directors has approved dividends of US0.87 dollars per share or US0.43 dollars5 per ADS for the 2nd quarter. Lastly, our current US5 $1,000,000,000 share repurchase program, which started in mid January last year. Under this program, we have repurchased approximately 12,000,000 ADSs as of June 30, 2024, for a total cost of approximately US1.1 billion dollars Thank you for your attention. Speaker 200:25:26We'd like now to open the call to your questions. Thank Operator00:26:02Your first question comes from Alicia Yap with Citigroup. Please go ahead. Speaker 300:26:10Hello. Thank you. My question is related to Niraca Plate Point Mobile. Billing management should be satisfied with the performance so far since the launch. So can management share and elaborate the user breakdown and the profile, for example, the percentage of the user that have not played the PC version of the Naraka and also percentage of the user are brand new gamers to NetEase game, meaning that it has never played other NetEase game in the past. Speaker 300:27:27And then follow-up on that is that any comment on the timing of the overseas launch for Noraka in the different market? Thank you. Speaker 200:28:30Okay. So as a brand new action type of round off mobile game, We are very happy with the current retention rate. To answer your question, to give you more colors, now not only we can see a very stable core user base has been already formed, which is very important and very successful. And there are other very satisfying indicators as well. For example, the female players percentage on mobile is much higher than on PC. Speaker 200:29:04And among all players playing the mobile version, 70% of them have never played the PC version before. And close to half of them are actually new to NetEase. They're new NetEase games players. So all these are very satisfying. And for now, our focus is to keep optimizing the game, making sure the game is as perfect as possible and focusing on domestic market first. Speaker 200:29:39And when opportunity surfaces, we'll consider launching the game in other markets. Operator, next question please. Operator00:29:55Thank you. Your next question comes from Jialong Shi with Nomura. Please go ahead. Speaker 400:31:09So I will translate my question. I have a few questions about the legacy PC version of FWJ. So for all these adjustments, NetEase has down to PC FWJ since this year, what is the purpose that you want to achieve through these adjustments? When do you expect to achieve this targeted purpose? Did these adjustments have anything to do with the instruction from the game regulators? Speaker 400:31:38Also, I would like to understand the financial impact from these adjustments on TCF WJ. We know that the price of the virtual currencies for PCF WJ FwJ declined in first half this year. Just wonder whether this decline in prices of virtual currency has any correlation with the game's gross billings. When do you expect the gross billings for PC FwJ to fully recover? Speaker 200:33:23I will do the translation. First of all, thank you for your interest and understanding more details of Finesseo's journey. But I would also like to emphasize that NetEase is now a much more grow up mature company. We have multiple games. We have very healthy Naka Playpoint. Speaker 200:33:45We have identified if we have all sorts of and I get all sorts of large games. And Tennis Multiverse Journey as one of our flagship titles has been in operation for more than 20 years. And from time in these past 20 years, from time to time, we'll do some upgrade in the game place and refresh the game system, tune in the game system. That's happening from time to time. It's kind of normal to us because certain gameplay is fun for a period of time and maybe it's no longer that fun after many years. Speaker 200:34:23So we'll keep we never change Brandon Fence and What's For Journey, but the gameplay inside the game has been refreshed many, many times in the past 20 years. So the goal of the adjustment is to keep publishing the game, making sure the quality, the experience of the gameplay, everything is better and better and the gamers enjoy more funds from playing the game. That's the purpose. So as of any adjustments to any community based product, not only games, any community based product, there will be some short term turbulence and maybe some short term pain as well. That's a common thing. Speaker 200:35:08In our experiences, that's quite common and a short term temporary thing and it will be behind us. And again, thank you for your interest in Pana Flow Journey and we also encourage again, we also encourage you to broadly look at our broad portfolios as well. Thank you. Operator, next question please. Operator00:35:33Thank you. Your next question comes from Richie Sun with HSBC. Please go ahead. Speaker 500:36:34Thank you, management, for taking my questions. First of all, regarding Identity V, we have seen the grossing rank are surprising the expectation of the market. What have we done to successfully drive the revenue growth of this game? And how does management assess the potential for the asymmetrical battle genre and whether there are competition? 2nd of all, regarding Justice Mobile, the game has launched a new season. Speaker 500:37:02We see the grossing rank in July, searching the top 10, but it has declined since in August. What are the key reasons behind? Is it because the mixed response was a new season or more competition impacts from Naraka Playpoint or natural decay from MMO? And how does management plan to improve the longevity of the game? Thank you. Speaker 200:39:01Okay. I will translate this to the answer of these two questions. First, regarding your question to Identify. Identify is a game that's been their operation for more than 6 years. And during these 6 years, we have been keep exploring and polishing the game, making sure the game is the quality and experience playing the game is better and better every day. Speaker 200:39:26That's a continuous effort the team has put into developing and operating the game for the past 6 years. That's a non stop effort. And of course, we are happy to see that in Q2, we saw some great result and we want to say that, that result is the reflection of the continuous effort and also a reflection of NetEase's capability of running the game in the long term better, keeping the longevity of the game and in the meantime, making the game better day by day. And actually not only identified, we're keeping doing this for all our games and we hope someday you can see similar great success of our other games as well. And to your second question regarding Justice Mobile, the first of all, the new season of Justice Mobile features immense amount of new content, reengage a large group of players back to the game, which is very helpful. Speaker 200:40:39Currently, the game has stepped into a stable operation phase. Compared to other real time MMO titles, the game has demonstrated very strong stability on overall players' activeness. From this our priority now is to maintain the players' activeness as well as the diversity of the ecosystem. We remain committed to provide a fair gaming experiences, enable a casual environment without too much burden on players and continuously value their opinions aiming to build an evergreen MMO on the mobile platform that people have never seen before. Operator, next question please. Operator00:41:27Thank you. Your next question comes from Yang Bai with CICC. Please go ahead. Speaker 600:42:07I have two questions related to our game business. First, we observed that the company has a diverse portfolio of products achieving high DAU such as Naraka and Agikati. How should we think about our strategy to differentiate and outperform in this highly competitive high DAU game market? My second question is about our overseas game business. How should we track the development trend of our overseas game business in the future? Speaker 600:42:39And could management share more color about the release timeline of new titles in overseas market? Thank you. Speaker 200:44:11Yes. So first, regarding your question on the high DAU product matrix, as a matter of fact, we don't internally, we don't specifically define this game as a high DAU game, that game is not. We actually don't look at game product from this lens, because our fundamental belief is that as far as you can make a high quality, fun enough game, players will come. So high DAU is not a spectrum of per design, it's a result reflection of your high quality fun to play game. As you know that over the years, we have been keep trying, keep exploring on different type of game, different genres. Speaker 200:44:58We started from MMO, but now we extend into sports, we extend into PVP game, we extend into shooting games. We are trying with our expertise to develop to explore on multiple genre, multiple fronts, what kind of fun and high quality game we can provide to the players that will guide us and that's our focus. And regarding the global market, as you can see, we are perfectly happy with the result of Once Human, which is a reflection of our capability to design and develop game, not only Chinese players like, but the game does have a resonance among the global gamers community. That's a very good sign. And echo to the previous point, we are still keep exploring multiple genres and it will take more time for us to explore our style of games suitable for the global market. Speaker 200:46:05It will take some time, but from the early result, we do have confidence to do that. Thank you. Operator, next question please. Operator00:46:19Thank you. Your next question comes from Lei Jiang with Bank of America. Please go ahead. Speaker 200:48:08Okay. I will do this the translation. First of all, the team is very busy adding more content, fun to play content to the game as we speak. As a matter of fact, to your question, whether or not the PC version and mobile version will be launched at the same time. Actually, in our eyes that is not the most important question. Speaker 200:48:33It's either same time or apart from each other in about a month or so. It doesn't really matter. What really matters is to can we provide a game that is fun to play in the long term to our players. We also emphasize that, War and Wings Me is not a single player game. It's an open world game that we plan to run for multiple years. Speaker 200:49:01And the content side is the size of the content is much more than a traditional expectation on the single player game. And one other point I want to point out is that there will be differences between the PC version and the B Mobile version because the platform differences. And to make it fun to play both on PC and mobile, a lot of changes and optimization work need to be done. Please be more patient, give us some time to publish the game. The plan on record now is to release the game within this year. Speaker 200:49:43Thank you. Operator, next question please. Operator00:49:47Thank you. Your next question comes from Lincoln Kong with Goldman Sachs. Please go ahead. Speaker 700:50:28So thank you, management, for taking my question. My question is about Eggiparty. From some third party data, we see some grossing pressure in the past few months for this game. So can management share the reason behind it? And how should we ensure the longer term operation of this game? Speaker 700:50:47And regarding to the broader leisure category, no matter party games, idle games, what's our company's R and D strategy and direction here we can share? Thank you. Speaker 200:51:51Okay. I'll do the translation. So yes, you're right. Aggie Party is one of the biggest game of NetEase in terms of the user base. And from our end, we do see that the ratio between the revenue versus user numbers is relatively low compared to other games. Speaker 200:52:16But we also we want you to be best assured that no need to be to worry about this one. We're actively exploring how to change this because again, we want to emphasize again, the most important fact is, it's a game fun to play. Our users like the game or not. So far from what we see, the users are like the game. They like the game very much. Speaker 200:52:42They are actively participating in game every day. And that give us a ground that we can over time to explore a balance a new way to balance the size of users and the level of revenue. Please to be rest assured, we're exploring that and we will figure that out. Thank you. And operator, next question? Operator00:53:07Thank you. Your next question comes from Felix Lu with UBS. Please go ahead. Speaker 600:53:47Thank you management for taking my question. My question is on your upcoming pipeline. So can management share for the remaining 2024 and looking into 2025, what are the key pipeline that we should watch out for? And more specifically, I noticed that you recently got Van Hal for 2 Marvel series, Marvel Rivals and Marvel Snap. What are your expectation on their domestic launch? Speaker 600:54:15And also, you showcased a new game called Frag Punk in Xbox Showcase. Any comment on that one? Speaker 200:55:51Yes. You're right. Not only we received approval for Marvel Staff, which is card game Marvel Rivals, which is the hero shooter game, but also we are working on other new generation titles like you mentioned, Fight Pong, which is the PC shooter game, which we just started testing in the overseas market as well as the as we mentioned in the script that we're going to have Hearthstone launch in next month as well. One thing we want to point out is all this batch of games, they are not our traditional type of game. They are competitive games. Speaker 200:56:34And every single one of them are actually from high production quality competitive games. We have high hope and confidence about this special game. And as we said, the game start this special game will start to launch from late this month to next year, and we hope they can be successful special games. Thank you. And operator, next question please. Operator00:57:15Thank you. Your next question comes from Thomas Chong with Jefferies. Please go ahead. Speaker 800:57:48Thanks management for taking my question. My first question is about AI. Can management share about how AI enhance our game production and market efficiencies? And my second question is about the trend in operating expenses. How should we think about the trends in R and D expense? Speaker 800:58:06And should we expect it to step up because of AI? For marketing expenses, how should we think about the spending over the next few quarters? Thank you. Speaker 200:59:47Okay. Let me do the translation. First of all, NetEase has actually been actively embracing AI for a long time. And AI technology has been widely applied throughout our game development process and works from all disciplines like design or programming, every discipline. And for example, in some of the boring work, it used to be labor intensive boring works, in some of the areas AI replacement rate has already 90% or so. Speaker 201:00:26And that actually will free up people development people, so they can be focused on to explore more fun gameplay, really creative part of game development instead of the labor intensive part. And regarding the R and D impact on the R and D cost, AI will free some of the human resources from the labor work, but we'll reinvest into this development resources, our exploration of gameplay and creative part. So the R and D spending should stay in the reasonable range for long term. Thank you. And operator, we probably have time for one more question, please. Operator01:01:22Thank you. Your final question comes from Lei Zhang with Bank of America. Please go ahead. Speaker 301:02:09Thanks for the follow-up opportunity. My question is regarding World of Warcraft, any feedback regarding the new user and the old user and how to say the revenue contribution? And can you share with us the timeline for the other game to come back and any future cooperation with Belinda down the road? Thank you. Speaker 201:03:37Thank you. I will do the translation. Thank you for your question. Since the return of World of Warcraft, actually, the players have been very actively returning to the game as all metrics are actually exceeding our expectations. The split actually between the new players and existing players before server shutdown is about 4 to 6, which demonstrate that the game not only attracting old players back, but has the capability of capturing new players as well. Speaker 201:04:13And regarding the impact on the financial side, for sure, it will increase the PC revenue. And talking about other games will unfold the plans and on this unfolding return of other Blizzard games, we're happy to see we have built up close relationship and reach consensus with each Blizzard product team because we strongly believe the return is not only just the rebooting the service, it should be far beyond that. It should be we get fully prepared to ensure even better experiences to other players than before. And upon this returning of Blizzard games, the development teams from Blizzard side and maybe Thunderfire has directly built up very deep cooperation and trust on the point to point teamwork base, which laying the foundation of deep mutual trust and future possibilities for deep corporations in the future. Thank you. Operator01:05:25Thank you. That concludes the question and answer session. I would now like to turn the conference back over to Brandy Piacente for any additional or closing comments. Speaker 101:05:37Thank you once again for joining us today. If you have any further questions, please feel free to contact us directly and we hope you have a great day. Thank you so much.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallPeoples Bancorp Q2 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K) Peoples Bancorp Earnings HeadlinesPeoples Bancorp price target lowered to $35 from $39 at DA DavidsonApril 23 at 10:19 PM | markets.businessinsider.comPeoples Bancorp (PEBO) Receives a Hold from StephensApril 23 at 10:19 PM | markets.businessinsider.comTrump to redistribute trillions of dollars This playbook is something my connections and I have been discussing in private ever since we met with Trump at Mar-a-Lago last year. And while Trump has never formally acknowledged this plan, if you connect the dots on the chaos he’s been sowing, it’s obvious. April 24, 2025 | Porter & Company (Ad)Peoples Bancorp Inc. (NASDAQ:PEBO) Q1 2025 Earnings Call TranscriptApril 23 at 12:17 PM | msn.comPeoples Bancorp reports Q1 EPS 68c vs. 84c last yearApril 23 at 2:12 AM | markets.businessinsider.comPeoples Bancorp (NasdaqGS:PEBO) Reports Lower Earnings, Declares Increased DividendApril 23 at 2:12 AM | finance.yahoo.comSee More Peoples Bancorp Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Peoples Bancorp? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Peoples Bancorp and other key companies, straight to your email. Email Address About Peoples BancorpPeoples Bancorp (NASDAQ:PEBO) operates as the holding company for Peoples Bank that provides commercial and consumer banking products and services. The company accepts various deposit products, including demand deposit accounts, savings accounts, money market accounts, certificates of deposit, and governmental deposits; and provides commercial and industrial, commercial real estate, construction, finance, residential real estate, and consumer indirect and direct loans, as well as home equity lines of credit and overdrafts. It also offers debit and automated teller machine (ATM) cards; safe deposit rental facilities; money orders and cashier's checks; and telephone, mobile, and online banking services. In addition, the company provides various life, health, and property and casualty insurance products; third-party insurance administration; interactive teller machines; insurance premium financing; check deposit and alert notification; commercial and technology equipment leasing; fiduciary and trust; underwriting, origination, and servicing of equipment leases, and equipment financing agreements; and asset management and administration services, as well as employee benefit, retirement, and health care plan administration services. Further, it offers brokerage services through an unaffiliated registered broker-dealers; insurance premium finance lending and leasing; and credit cards to individuals and businesses, as well as provides merchant credit card transaction processing, and person-to-person payment processing services. Peoples Bancorp Inc. was founded in 1902 and is headquartered in Marietta, Ohio.View Peoples Bancorp ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Amazon's Earnings Could Fuel a Rapid Breakout Tesla Earnings Miss, But Musk Refocuses and Bulls ReactQualcomm’s Range Narrows Ahead of Earnings as Bulls Step InCan IBM’s Q1 Earnings Spark a Breakout for the Stock?Genuine Parts: Solid Earnings But Economic Uncertainties RemainBreaking Down Taiwan Semiconductor's Earnings and Future UpsideArcher Aviation Unveils NYC Network Ahead of Key Earnings Report Upcoming Earnings AbbVie (4/25/2025)AON (4/25/2025)Colgate-Palmolive (4/25/2025)HCA Healthcare (4/25/2025)NatWest Group (4/25/2025)Cadence Design Systems (4/28/2025)Welltower (4/28/2025)Waste Management (4/28/2025)AstraZeneca (4/29/2025)Booking (4/29/2025) Get 30 Days of MarketBeat All Access for Free Sign up for MarketBeat All Access to gain access to MarketBeat's full suite of research tools. 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There are 9 speakers on the call. Operator00:00:00Good day, and welcome to the NetEase 2024 Second Quarter Earnings Conference Call. Today's conference is being recorded. At this time, I would like to turn the conference over to Brandy Piacente. Please go ahead. Speaker 100:00:15Thank you, operator. Please note that today's discussion will contain forward looking statements relating to the future performance of the company and are intended to qualify for the Safe Harbor from liability as established by the U. S. Private Securities Litigation Reform Act. Such statements are not guarantees of future performance and are subject to certain risks and uncertainties, assumptions and other factors. Speaker 100:00:38Some of these risks are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and this discussion. A general discussion of the risk factors that could affect Aemetis' business and financial results is included in certain filings of the company with the Securities and Exchange Commission, including its annual report on Form 20 F and in announcements and filings on the website of the Hong Kong Stock Exchange. The company does not undertake any obligation to update this forward looking information except as required by law. During today's call, management will also discuss certain non GAAP financial measures for comparison purposes only. For a definition of non GAAP financial measures and a reconciliation of GAAP to non GAAP financial results, please see the 2024 Second Quarter Earnings News Release issued earlier today. Speaker 100:01:28As a reminder, this conference is being recorded. In addition, an investor presentation and a webcast replay of this conference call will be available on the NetEase corporate website at ir.netease.com. Joining us today on the call from NetEase's senior management are Mr. William Ding, Chief Executive Officer and Mr. Bill Peng, the Vice President of Corporate Development. Speaker 100:01:49I will now turn the call over to Bill, who will read the prepared remarks on William's behalf. Speaker 200:01:57Thank you, Brandy, and thank you, everyone, for participating in today's call. Before we begin, I would like to remind everyone that all percentages we talk about here are based on RMB. Established games, exceptional content, innovation and robust community ecosystems are central to our ongoing growth as we expand our reach domestically and abroad. In the Q2, we pushed each of these drivers, growing our total revenue to RMB 25,500,000,000. With our drive for innovation and leading R and D capabilities, we launched Morphe title in the 2nd quarter, enhancing our appeal to broader audience across diverse game genres. Speaker 200:02:42At the same time, we are extending our brand and international reach, unlocking more avenues for growth. Now looking at some of our games performance in more detail. Once Human, a multiplayer open world survival game set in the post apocalyptic world attained over 230,000 peak concurrent users on Steam shortly after its launch and ranked among the top 5 most played games in the world on Steam in July. The innovative creator design blends supernatural transformations with everyday items, such as the highly popular Boss Monster, providing players with an incredibly fresh and bizarre refined experiences. As a high quality survival game, it combines multiple layers of objectives to pursue, including exciting open world exploration, monster fights and house crafting. Speaker 200:03:39Shortly after an update in August, 1 Human ranked number 1 on Steam's top seller charge in 12 countries and regions, amassing over 10,000,000 worldwide downloads. We also launched our highly anticipated Battle Royale title, Naraka Bladepoint Mobile in late July, featuring a fast paced and dynamically focused combat experience. Powered by NetEase Fuxi leading technologies, Naraka Blade Point Mobile introduced a co pilot AI system, which enable players to team up with AI allies on instant vocal interactions and immersive battle experiences. Videos featuring copilot teammates has been really popular and have spread widely across social media. Upon its release, the game immediately climbed to the number 3 position on the iOS blockchain chart and maintained our number one position on the OS free download chart for over a week. Speaker 200:04:40The new mobile version boosted overall franchise excitement, pushing PC and console DAUs to new highs and setting a record of 380,000 concurrent users on Steam during the game's 3rd anniversary. While we bring players new key titles with exciting experiences in the diversity genres, content enhancement and the innovative gameplay continue to infuse vitality into our flagship portfolio. Our fantasy Westward Journey and Westward Journey Online franchises are testament to the longevity and popularity of our legacy titles. In the Q2, we launched a brand new expansion pack for Fantasy Westward Journey Mobile, adding new content and fresh gameplay that once again drove a record high quarterly revenue. Once we're dirty online mobile also attracted both long time fans and new players by reintroducing classic gameplays that was widely placed on the PC version in early days. Speaker 200:05:46We also brought innovation to Infinite Borders, Shai Tzu Jin Bin, our flagship 3 Kingdom theme SLG title. In April, we launched a new update that infused the concept of 4 seasons to influence players' activity with unique enhancements or challenges. For example, spring is ideal for planting, summer focuses on training troops, autumn leverages harvest for strategic deployments and winter expects for recovery or surprise attacks. By introducing seasonality into strategic planning, players can experience realistic Asian battles and develop more comprehensive tactics. Along with rich reward offered during the summer campaign in May, Efidiporters DAU hit a 3 year high in the Q2. Speaker 200:06:37Identity V, Diwuzhenge, continue to propel collaborations with Ronnen renowned IP around the world, winning immense popularity. In July, it hits the number 4 position on China's Ios top grossing chart. And in August, it was number 2 on the IOS top grossing chart in Japan and number 3 in China. The momentum resulted record high DAUs in August and record revenue in the 2nd quarter, surpassing last quarter's high. Turning to Aggie Party, FanDai Taipei. Speaker 200:07:12The Heat game continues to deliver heartwarming experiences to our large player community. In June, we hosted a ball scene 2nd anniversary event, presenting players with various stages to perform dances, fly or play rhythm games in the festive atmosphere. Beyond gaming, Aggie Party is pioneering the development of the UGC ecosystem. Our self developed editor continuously introduced new features like new skills and creature scans. We're also expanding the scope and impact of the UGC system by partnering with leading Chinese universities to offer coding courses and college competitions based on our UGC editor. Speaker 200:07:58Justice Mobile also achieved exciting success with rich updates that we launched for its 1st anniversary in late June, featuring brand new content, fresh categories, skins and game plays across PvE, PvP and PvX areas. Cating to the demands of different type of players, Justice Mobile attracted enthusiastic new players and brought existing players back, driving it to the number 3 position on the Ios top grossing chart in June. With our innovative seasonal update mechanism, Justice Mobile advanced the MMO genre, attracting a large user base and showcasing its robust potential to become an evergreen game. With a concentration on innovation, we are growing our presence across different genres and platforms worldwide with a strong game pipeline. In June, we completed a new round testing for Where Wings Meet, an open world action adventure RPG title and received great feedback from a large group of players. Speaker 200:09:07During the testing period, number of reservations increased significantly. We currently plan to launch the game on PC and mobile this year, and our first phase of cross platform testing will start on August 28. Marvel Rivals, Man Wei Zhengfeng, the 6 versus 6 superhero team based PVP shooter, announced its console plan during Sony's state of play in May and showcased a new cinematic trailer and Marvel Games panel at San Diego Comic Con in late July. The panel revealed exclusive behind the scene creation stories along with beloved character Jeff and Thor joining the closed beta test. Widely praised during the testing on both PC and consoles, Marvel rivals proceeded to have a stunning showcase at Gamescom in Cologne this week, where it is accessible at both Microsoft Xbox and NetEase Games Stores and announced its release date for December 6. Speaker 200:10:09In June, we announced Frag Pop, a fast paced 5 versus 5 hero shooter game, Xbox Game Showcase 2024, Featuring innovative card mechanics and unique cardiobopunk style, the game has already gained meaningful attention overseas. This first close beta test in North America on Steam ended in early July, cumulatively attracting over 2,000 influencers to stream and try out the game. With extensive acclaim, it became the 3rd most trending game on Steam. Frag Punks is scheduled to be released in 2025. To further enhance our strong portfolio, build our robust foundational R and D expertise, we also look forward to delivering more diverse content and games to players worldwide through global partnerships. Speaker 200:11:03Since World of Warcraft returned in June, player response has been overwhelming. People were massively excited to return to Azeroth, praising the enduring charm of the game's classic scenes and quests and reestablishing their ties within the local community. We look forward to August 27th launch of World of Warcraft: The World Within, with the simultaneous release of this upcoming version in China and all other regions worldwide. On top of this, Hearthstone announced its return on September 25. And to celebrate, all cards from 2023 will be available for free and more engaging China only events can be expected. Speaker 200:11:49Recently, Dong City Dynasty, Xianmexing Jiaqiu Paidui, officially partnered with NBA and secured an official NBA license in China. Legendary players like Dirk Lewinsky and Brad Miller joined the game in July, sparkling great excitement. And our 1st anniversary in August, beloved star players, Tracey McGrady joined the game, further elevating players' enthusiasm. The game plans to introduce 30 NBA teams with unique basketball culture items, such as jerseys and courts, bringing historic basketball moments to life. Basketball transcends borders and cultures, uniting fans worldwide. Speaker 200:12:35We look forward to delivering more collaborative content in the future, and we'll continue to promote and celebrate basketball culture. Marvel Snap, developed by 2nd leader and featuring a revolutionary game experience within the Marvel Universe, is slated for launching in Chinese market on August 29. Combining innovative deck building strategies and card battle tactics into each exciting game, the well established title is highly accessible to beginners, yet quite challenging to masters. Following its close banner test in China in June, synergy with movie Deadpool and Wolverine in late July created another hype wave among local fans. With each of our games, we aim to bring innovative, lasting experience to players that fuel our growth and invite players worldwide. Speaker 200:13:32By extending our reach across genres and platforms, more players are being introduced to the NetEase experience, both domestically and internationally. Going forward, we will continue to leverage our rich R and D capabilities, key games in different genres, worldwide partnerships and 2 decades of operating experience to advance our game portfolio and drive the next wave of gaming trends. Turning to Youdao. In the Q2, Youdao continued to prioritize digital content services, online marketing services and AI driven subscription services. As a result, it achieved historic high operational cash flow and significantly narrowed its operation loss. Speaker 200:14:21Our digital content services achieved healthy revenue growth, fueled by our AI powered products. The recent update to our intelligent learning platform, Yuoda Ling Shi, provides students with university admission consultation services, including recommendations on which college to apply to, application strategies and personalized study plan tailored to each student's unique capabilities and personality. Cope with our highly regarded personalized learning program, This services renew rates continue to reach new highs in the Q2. The robust growth of our AI driven subscription services reflect our steady fast commitment to investing in technology. The recent update of High Echo, our digital human language coaching app, featuring a children's character that engages with students on a range of topics and kids' mini games has generated great enthusiasm among young learners. Speaker 200:15:23As we continue to iterate our products and expand offerings, our AI driven subscription services have experienced 6 consecutive quarters of rapid sales expansion, with approximately 200% year over year growth in the Q2. Fueled by multiple drivers, online marketing services' strong growth momentum continued in the 2nd quarter. While our real time API services expanded our user base across more industries, our KLR led advertising services continue to grow both in China and abroad. Notably, our overseas advertising services sales have accelerated with our enhanced international KOL database amid growing export demand. For smart devices, our dictionary pen maintained its leading market position and ranked number 1 in the sales category on major e commerce platform in China for 5 years in a row. Speaker 200:16:24Recently, we launched Youdao Dictionary PAM X7, which featured Mr. P and capability along with translation services powered by our large language model. This new product won broad recognition soon after release. Turning to NetEase Cloud Music. Cloud Music continue to propel quality development across its music centric ecosystem, further cultivating its unique community and enhancing its music centric monetization. Speaker 200:17:01To further nurture our content ecosystem, we continually expand our music offerings to meet diverse audience demand. During the Q2, we advanced our cooperation with various music labels and steadily extended partnerships with popular musicians, singers and groups. In particular, we amplified our offering in signature music genres by adding content from well known rappers, rock bands and J Pop artists. We also remain deeply committed to supporting independent artists and continue to enhance our comprehensive support for these artists throughout their journey in the music industry. To further integrate our unique community with high quality music experiences, we recently upgraded our app, introducing more personalized recommendation functionality, overall framework enhancements and an improved content distribution strategy, while also optimizing features like daily recommendations and private DJ. Speaker 200:18:02Alongside improving the music listening experience, we strive to foster connections and resonance with our music inspired community. To enhance the value of our iconic comments section, we implemented several upgrades to make this section more intriguing for users to explore across more scenarios. For example, we display selective hot comments on the minor players while users listen to music and invite users to explore comments on wide areas of music on our innovatively designed Moments Square section, all of which led to elevated user engagement. Turning to Yanxuan. During the Q2, Yanxuan continued to launch new products and lead sales across various online categories. Speaker 200:18:54During the 6 18 festival, our fast food secured top three positions in several vertical category sales chart on major e commerce platforms. House cleaning products were also top ranked on several platforms, following the launch of new series featuring an Asian Chinese tale. These product successes highlights our strong R and D capabilities and commitment to innovation. And that is innovation and forward momentum are at the heart of everything we do across our games, music, education and lifestyle brand businesses. We are committed to creating rich ecosystem that bring users exceptional experiences and stakeholder increasing value as we continue to grow and expand our reach worldwide. Speaker 200:19:48That concludes William's comments. I will now provide a brief review of our 2024 Q2 financial results. Given the limited time of today's call, I'll be presenting some abbreviated financial highlights. We encourage you to read through our press release issued earlier today for further details. As a reminder, all amounts are in RMB unless otherwise stated. Speaker 200:20:16Total net revenue for the Q2 were RMB25.5 billion or US3.5 billion dollars representing a 6% increase year over year. Total net revenue from our games and related VAS were RMB20.1 billion, up 7% year over year. The additional growth was primarily due to increased revenue contribution from mobile games such as Identity V and Justice Mobile. Net revenues from our mobile games accounted for approximately 76.4% of our total net revenue from online game operations. Youdao's net revenue was RMB1.3 billion, a year over year increase of 10%, primarily due to the increased revenue contribution from Youdao's online marketing services. Speaker 200:21:08NetEase Cloud Music net revenue were RMB 2,000,000,000, a 5% increase compared to the same period last year, primarily due to the increased net revenue from membership subscriptions. Net revenue for Innovative Business and Others was RMB 2,100,000,000, a slight increase compared with the same quarter of 2023, mainly due to increased revenue contribution from Yanshuang and some of our innovative businesses. Our total gross profit margin was 62.9% in the Q2 compared with 59.9% for the same period in 2023. Looking at our Q2 margins in more detail. Gross profit margin was 70% for our games and related VAS, compared with 67.4% in the same period last year. Speaker 200:22:03The increase was primarily due to changes in product mix. Our gross profit margin for Yudao was 48.2%, compared with 47% of same period last year. The increase was mainly due to improvement of gross profit margin from the online marketing services. Gross profit margin for cloud music reached 32.1% versus 27% in the same period last year. The margin improvement primarily resulted from increased net revenue from membership subscriptions and continued cost optimization measures. Speaker 200:22:44For Innovative Business and Others, gross profit margin was 34% compared with 29.5% in the Q2 of 2023. The increase was primarily due to the changes in product mix within the segments. The total operating expense for the Q2 were RMB9 1,000,000,000 or 35.5 percent of our net revenue. Taking a closer look at our cost composition. Our selling and marketing expenses as a percentage of total net revenue were 13.7%, which is relatively flat with the same period last year. Speaker 200:23:24Our R and D expenses as a percentage of total net revenue were 17.5% in the 2nd quarter compared with 16.3% for the same period last year. We remain committed to investing in content creation and product development that keep our product and content at the forefront of the industry. We believe that our investment in R and D will remain a key catalyst for future growth over a longer term. The effective tax rate was 16% for the Q2. As a reminder, the effective tax rate is presented on accrual basis depending on AptiBalls policies and our operations. Speaker 200:24:07Our non GAAP net income attributable to shareholders for the Q2 totaled RMB7.8 billion or US1.1 billion dollars Non GAAP basic earnings per ADS for the 2nd quarter were US1.67 dollars or US0.33 dollars US1.67 dollars or US0.33 dollars per share. Additionally, our net cash totaled RMB116.1 billion as of June 30, 2024, compared with RMB 110,900,000,000 at the end of 2023. In accordance with our dividend policy, we are pleased to report that our Board of Directors has approved dividends of US0.87 dollars per share or US0.43 dollars5 per ADS for the 2nd quarter. Lastly, our current US5 $1,000,000,000 share repurchase program, which started in mid January last year. Under this program, we have repurchased approximately 12,000,000 ADSs as of June 30, 2024, for a total cost of approximately US1.1 billion dollars Thank you for your attention. Speaker 200:25:26We'd like now to open the call to your questions. Thank Operator00:26:02Your first question comes from Alicia Yap with Citigroup. Please go ahead. Speaker 300:26:10Hello. Thank you. My question is related to Niraca Plate Point Mobile. Billing management should be satisfied with the performance so far since the launch. So can management share and elaborate the user breakdown and the profile, for example, the percentage of the user that have not played the PC version of the Naraka and also percentage of the user are brand new gamers to NetEase game, meaning that it has never played other NetEase game in the past. Speaker 300:27:27And then follow-up on that is that any comment on the timing of the overseas launch for Noraka in the different market? Thank you. Speaker 200:28:30Okay. So as a brand new action type of round off mobile game, We are very happy with the current retention rate. To answer your question, to give you more colors, now not only we can see a very stable core user base has been already formed, which is very important and very successful. And there are other very satisfying indicators as well. For example, the female players percentage on mobile is much higher than on PC. Speaker 200:29:04And among all players playing the mobile version, 70% of them have never played the PC version before. And close to half of them are actually new to NetEase. They're new NetEase games players. So all these are very satisfying. And for now, our focus is to keep optimizing the game, making sure the game is as perfect as possible and focusing on domestic market first. Speaker 200:29:39And when opportunity surfaces, we'll consider launching the game in other markets. Operator, next question please. Operator00:29:55Thank you. Your next question comes from Jialong Shi with Nomura. Please go ahead. Speaker 400:31:09So I will translate my question. I have a few questions about the legacy PC version of FWJ. So for all these adjustments, NetEase has down to PC FWJ since this year, what is the purpose that you want to achieve through these adjustments? When do you expect to achieve this targeted purpose? Did these adjustments have anything to do with the instruction from the game regulators? Speaker 400:31:38Also, I would like to understand the financial impact from these adjustments on TCF WJ. We know that the price of the virtual currencies for PCF WJ FwJ declined in first half this year. Just wonder whether this decline in prices of virtual currency has any correlation with the game's gross billings. When do you expect the gross billings for PC FwJ to fully recover? Speaker 200:33:23I will do the translation. First of all, thank you for your interest and understanding more details of Finesseo's journey. But I would also like to emphasize that NetEase is now a much more grow up mature company. We have multiple games. We have very healthy Naka Playpoint. Speaker 200:33:45We have identified if we have all sorts of and I get all sorts of large games. And Tennis Multiverse Journey as one of our flagship titles has been in operation for more than 20 years. And from time in these past 20 years, from time to time, we'll do some upgrade in the game place and refresh the game system, tune in the game system. That's happening from time to time. It's kind of normal to us because certain gameplay is fun for a period of time and maybe it's no longer that fun after many years. Speaker 200:34:23So we'll keep we never change Brandon Fence and What's For Journey, but the gameplay inside the game has been refreshed many, many times in the past 20 years. So the goal of the adjustment is to keep publishing the game, making sure the quality, the experience of the gameplay, everything is better and better and the gamers enjoy more funds from playing the game. That's the purpose. So as of any adjustments to any community based product, not only games, any community based product, there will be some short term turbulence and maybe some short term pain as well. That's a common thing. Speaker 200:35:08In our experiences, that's quite common and a short term temporary thing and it will be behind us. And again, thank you for your interest in Pana Flow Journey and we also encourage again, we also encourage you to broadly look at our broad portfolios as well. Thank you. Operator, next question please. Operator00:35:33Thank you. Your next question comes from Richie Sun with HSBC. Please go ahead. Speaker 500:36:34Thank you, management, for taking my questions. First of all, regarding Identity V, we have seen the grossing rank are surprising the expectation of the market. What have we done to successfully drive the revenue growth of this game? And how does management assess the potential for the asymmetrical battle genre and whether there are competition? 2nd of all, regarding Justice Mobile, the game has launched a new season. Speaker 500:37:02We see the grossing rank in July, searching the top 10, but it has declined since in August. What are the key reasons behind? Is it because the mixed response was a new season or more competition impacts from Naraka Playpoint or natural decay from MMO? And how does management plan to improve the longevity of the game? Thank you. Speaker 200:39:01Okay. I will translate this to the answer of these two questions. First, regarding your question to Identify. Identify is a game that's been their operation for more than 6 years. And during these 6 years, we have been keep exploring and polishing the game, making sure the game is the quality and experience playing the game is better and better every day. Speaker 200:39:26That's a continuous effort the team has put into developing and operating the game for the past 6 years. That's a non stop effort. And of course, we are happy to see that in Q2, we saw some great result and we want to say that, that result is the reflection of the continuous effort and also a reflection of NetEase's capability of running the game in the long term better, keeping the longevity of the game and in the meantime, making the game better day by day. And actually not only identified, we're keeping doing this for all our games and we hope someday you can see similar great success of our other games as well. And to your second question regarding Justice Mobile, the first of all, the new season of Justice Mobile features immense amount of new content, reengage a large group of players back to the game, which is very helpful. Speaker 200:40:39Currently, the game has stepped into a stable operation phase. Compared to other real time MMO titles, the game has demonstrated very strong stability on overall players' activeness. From this our priority now is to maintain the players' activeness as well as the diversity of the ecosystem. We remain committed to provide a fair gaming experiences, enable a casual environment without too much burden on players and continuously value their opinions aiming to build an evergreen MMO on the mobile platform that people have never seen before. Operator, next question please. Operator00:41:27Thank you. Your next question comes from Yang Bai with CICC. Please go ahead. Speaker 600:42:07I have two questions related to our game business. First, we observed that the company has a diverse portfolio of products achieving high DAU such as Naraka and Agikati. How should we think about our strategy to differentiate and outperform in this highly competitive high DAU game market? My second question is about our overseas game business. How should we track the development trend of our overseas game business in the future? Speaker 600:42:39And could management share more color about the release timeline of new titles in overseas market? Thank you. Speaker 200:44:11Yes. So first, regarding your question on the high DAU product matrix, as a matter of fact, we don't internally, we don't specifically define this game as a high DAU game, that game is not. We actually don't look at game product from this lens, because our fundamental belief is that as far as you can make a high quality, fun enough game, players will come. So high DAU is not a spectrum of per design, it's a result reflection of your high quality fun to play game. As you know that over the years, we have been keep trying, keep exploring on different type of game, different genres. Speaker 200:44:58We started from MMO, but now we extend into sports, we extend into PVP game, we extend into shooting games. We are trying with our expertise to develop to explore on multiple genre, multiple fronts, what kind of fun and high quality game we can provide to the players that will guide us and that's our focus. And regarding the global market, as you can see, we are perfectly happy with the result of Once Human, which is a reflection of our capability to design and develop game, not only Chinese players like, but the game does have a resonance among the global gamers community. That's a very good sign. And echo to the previous point, we are still keep exploring multiple genres and it will take more time for us to explore our style of games suitable for the global market. Speaker 200:46:05It will take some time, but from the early result, we do have confidence to do that. Thank you. Operator, next question please. Operator00:46:19Thank you. Your next question comes from Lei Jiang with Bank of America. Please go ahead. Speaker 200:48:08Okay. I will do this the translation. First of all, the team is very busy adding more content, fun to play content to the game as we speak. As a matter of fact, to your question, whether or not the PC version and mobile version will be launched at the same time. Actually, in our eyes that is not the most important question. Speaker 200:48:33It's either same time or apart from each other in about a month or so. It doesn't really matter. What really matters is to can we provide a game that is fun to play in the long term to our players. We also emphasize that, War and Wings Me is not a single player game. It's an open world game that we plan to run for multiple years. Speaker 200:49:01And the content side is the size of the content is much more than a traditional expectation on the single player game. And one other point I want to point out is that there will be differences between the PC version and the B Mobile version because the platform differences. And to make it fun to play both on PC and mobile, a lot of changes and optimization work need to be done. Please be more patient, give us some time to publish the game. The plan on record now is to release the game within this year. Speaker 200:49:43Thank you. Operator, next question please. Operator00:49:47Thank you. Your next question comes from Lincoln Kong with Goldman Sachs. Please go ahead. Speaker 700:50:28So thank you, management, for taking my question. My question is about Eggiparty. From some third party data, we see some grossing pressure in the past few months for this game. So can management share the reason behind it? And how should we ensure the longer term operation of this game? Speaker 700:50:47And regarding to the broader leisure category, no matter party games, idle games, what's our company's R and D strategy and direction here we can share? Thank you. Speaker 200:51:51Okay. I'll do the translation. So yes, you're right. Aggie Party is one of the biggest game of NetEase in terms of the user base. And from our end, we do see that the ratio between the revenue versus user numbers is relatively low compared to other games. Speaker 200:52:16But we also we want you to be best assured that no need to be to worry about this one. We're actively exploring how to change this because again, we want to emphasize again, the most important fact is, it's a game fun to play. Our users like the game or not. So far from what we see, the users are like the game. They like the game very much. Speaker 200:52:42They are actively participating in game every day. And that give us a ground that we can over time to explore a balance a new way to balance the size of users and the level of revenue. Please to be rest assured, we're exploring that and we will figure that out. Thank you. And operator, next question? Operator00:53:07Thank you. Your next question comes from Felix Lu with UBS. Please go ahead. Speaker 600:53:47Thank you management for taking my question. My question is on your upcoming pipeline. So can management share for the remaining 2024 and looking into 2025, what are the key pipeline that we should watch out for? And more specifically, I noticed that you recently got Van Hal for 2 Marvel series, Marvel Rivals and Marvel Snap. What are your expectation on their domestic launch? Speaker 600:54:15And also, you showcased a new game called Frag Punk in Xbox Showcase. Any comment on that one? Speaker 200:55:51Yes. You're right. Not only we received approval for Marvel Staff, which is card game Marvel Rivals, which is the hero shooter game, but also we are working on other new generation titles like you mentioned, Fight Pong, which is the PC shooter game, which we just started testing in the overseas market as well as the as we mentioned in the script that we're going to have Hearthstone launch in next month as well. One thing we want to point out is all this batch of games, they are not our traditional type of game. They are competitive games. Speaker 200:56:34And every single one of them are actually from high production quality competitive games. We have high hope and confidence about this special game. And as we said, the game start this special game will start to launch from late this month to next year, and we hope they can be successful special games. Thank you. And operator, next question please. Operator00:57:15Thank you. Your next question comes from Thomas Chong with Jefferies. Please go ahead. Speaker 800:57:48Thanks management for taking my question. My first question is about AI. Can management share about how AI enhance our game production and market efficiencies? And my second question is about the trend in operating expenses. How should we think about the trends in R and D expense? Speaker 800:58:06And should we expect it to step up because of AI? For marketing expenses, how should we think about the spending over the next few quarters? Thank you. Speaker 200:59:47Okay. Let me do the translation. First of all, NetEase has actually been actively embracing AI for a long time. And AI technology has been widely applied throughout our game development process and works from all disciplines like design or programming, every discipline. And for example, in some of the boring work, it used to be labor intensive boring works, in some of the areas AI replacement rate has already 90% or so. Speaker 201:00:26And that actually will free up people development people, so they can be focused on to explore more fun gameplay, really creative part of game development instead of the labor intensive part. And regarding the R and D impact on the R and D cost, AI will free some of the human resources from the labor work, but we'll reinvest into this development resources, our exploration of gameplay and creative part. So the R and D spending should stay in the reasonable range for long term. Thank you. And operator, we probably have time for one more question, please. Operator01:01:22Thank you. Your final question comes from Lei Zhang with Bank of America. Please go ahead. Speaker 301:02:09Thanks for the follow-up opportunity. My question is regarding World of Warcraft, any feedback regarding the new user and the old user and how to say the revenue contribution? And can you share with us the timeline for the other game to come back and any future cooperation with Belinda down the road? Thank you. Speaker 201:03:37Thank you. I will do the translation. Thank you for your question. Since the return of World of Warcraft, actually, the players have been very actively returning to the game as all metrics are actually exceeding our expectations. The split actually between the new players and existing players before server shutdown is about 4 to 6, which demonstrate that the game not only attracting old players back, but has the capability of capturing new players as well. Speaker 201:04:13And regarding the impact on the financial side, for sure, it will increase the PC revenue. And talking about other games will unfold the plans and on this unfolding return of other Blizzard games, we're happy to see we have built up close relationship and reach consensus with each Blizzard product team because we strongly believe the return is not only just the rebooting the service, it should be far beyond that. It should be we get fully prepared to ensure even better experiences to other players than before. And upon this returning of Blizzard games, the development teams from Blizzard side and maybe Thunderfire has directly built up very deep cooperation and trust on the point to point teamwork base, which laying the foundation of deep mutual trust and future possibilities for deep corporations in the future. Thank you. Operator01:05:25Thank you. That concludes the question and answer session. I would now like to turn the conference back over to Brandy Piacente for any additional or closing comments. Speaker 101:05:37Thank you once again for joining us today. If you have any further questions, please feel free to contact us directly and we hope you have a great day. Thank you so much.Read morePowered by