NASDAQ:PLTK Playtika Q2 2024 Earnings Report $4.93 -0.06 (-1.20%) Closing price 04/17/2025 04:00 PM EasternExtended Trading$4.92 0.00 (-0.10%) As of 04/17/2025 04:07 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Playtika EPS ResultsActual EPS$0.23Consensus EPS $0.17Beat/MissBeat by +$0.06One Year Ago EPS$0.21Playtika Revenue ResultsActual Revenue$627.00 millionExpected Revenue$640.27 millionBeat/MissMissed by -$13.27 millionYoY Revenue Growth-2.50%Playtika Announcement DetailsQuarterQ2 2024Date8/7/2024TimeBefore Market OpensConference Call DateWednesday, August 7, 2024Conference Call Time8:30AM ETUpcoming EarningsPlaytika's Q1 2025 earnings is scheduled for Thursday, May 8, 2025, with a conference call scheduled at 8:30 AM ET. Check back for transcripts, audio, and key financial metrics as they become available.Q1 2025 Earnings ReportConference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Quarterly Report (10-Q)SEC FilingEarnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Playtika Q2 2024 Earnings Call TranscriptProvided by QuartrAugust 7, 2024 ShareLink copied to clipboard.There are 15 speakers on the call. Operator00:00:00Good day, and thank you for standing by. Welcome to the Playtecha Q2 twenty twenty four Earnings Please be advised that today's conference is being recorded. I would now like to turn the call over to your first speaker today, Tay Lee, SVP of Corporate Finance and Investor Relations. Please go ahead. Speaker 100:00:42Welcome everyone and thank you for joining us today for the Q2 2024 earnings call for Playtecha Holding Corp. Joining me on the call today are Robert Antical, Co Founder and CEO of Playtecha and Craig Abrams, Playtecha's President and Chief Financial Officer. I'd like to remind you that today's discussion may contain forward looking statements, including, but not limited to, the company's anticipated future revenue and operating performance. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond their control. These forward looking statements apply as of today, and you should not rely on them as representing our view in the future. Speaker 100:01:20We undertake no obligation to update these statements after this call. We've posted an accompanying slide deck to our Investor Relations website, which contains information on forward looking statements and non GAAP measures, and we'll also post our prepared remarks immediately following the call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. With that, I'll now turn the call over to Robert. Speaker 200:01:44Good morning and thank you everyone for joining our call today. As we review our Q2 results, it is important to note that this quarter aligns with our historical seasonality and the road map we have set forth. While our overall revenue for the quarter reflects some roadmap challenges, we are focusing on the resilience and the potential of our top games. And our strategic initiatives aimed at boosting our portfolio. Our strategic focus on our direct to consumer business and our disciplining approach to headcount and other operating expense categories has led to improvement in our margins on a quarter over quarter basis. Speaker 200:02:34Starting with our largest franchise title. Bingo Beach performance solidly with consistent performance year over year and a slight quarter over quarter decline. We observed strength in direct to consumer revenue and we believe there is still upside remaining. We continue to enhance the game with the new features and content to keep our players engaged and excited. Stopping the decline in Protomania has been a major focus of the company. Speaker 200:03:13Our team is dedicated to bring features and partnership that will enrich the player experience and drive future growth. June Journey experienced some future delays in the first half, but we remain optimistic about the second half of the year as these new roadmap features are planned to launch this summer. I'm excited to announce that we plan to launch our latest new game, Clares Chronicles in Q2 of 2025, which is another story driven titles from our Wooga studio. Our team at Wooga is committed to delivering high quality engaging content that resonates with our players, and we are confident at the studio's ability to rebound and perform strongly. Additionally, I would like to highlight the performance of our recent acquisitions, Enron and Coint and Governor of Poker III. Speaker 200:04:19We are pleased with the progress of both studios. Governor of Poker III has shown consistent growth increasing quarter over quarter since the acquisition. We continue to invest for growth in ANYWHERE and coin and we are optimistic about the potential. We are actively looking for opportunities to broaden our game offering and to improve our market position. Our focus is to find acquisition that complement our existing games and drive long term value. Speaker 200:04:57We are taking strategic steps to ensure sustained growth and profitability. We remain committed to delivering value to our players and shareholders and our focus on execution remains strong. We are confident in our path forward and we believe that our strategic initiatives will position us for success in the coming quarters. Thank you for your continued support. I will hand over to Craig for a more detailed review for our performance this past quarter. Speaker 300:05:38Thank you, Robert, and good morning, everyone. Before we dive into the financial results, I would like to provide further insights into some of our recent initiatives in Slottomania, our oldest and one of our largest games. 3rd party research consistently positions Slottomania as the number one grossing social casino themed game in the industry. However, we have faced challenges in recent years as we have lost market share in a highly competitive category. To counter this decline, we have increased our performance marketing spend and restructured our executive leadership team to provide more direct CEO oversight. Speaker 300:06:13As part of our ongoing initiatives, I am pleased to announce a new licensing deal with IGT. This agreement will allow us to integrate compelling real world content into our slot themed games, enhancing our content portfolio across Slotomania, House of Fun and Caesars Casino. These strategic moves reflect our commitment to stabilizing and growing Slotomania as well as supporting our other slot themed franchises. Next, I would like to address the performance of our acquired titles from last year. Governor Poker 3 continues to perform in line with our expectations and we are pleased with the performance from the game. Speaker 300:06:49We experienced some game economy challenges in animals and coins in the Q2, which has since been corrected. We are pleased to see positive month over month trends within the quarter and this positive momentum has continued into Q3. To best position the studio for long term growth, we amended the terms of the earn out spend incremental marketing dollars this year on the game, while lowering the maximum cap of the earn out. Turning to our financial results. For the quarter, we generated $627,000,000 of revenue, down 3.7% sequentially and 2.5% year over year. Speaker 300:07:25The sequential decline in sales and marketing spend as well as the growth of our direct to consumer business had a positive impact on credit adjusted EBITDA margins this past quarter as we generated credit adjusted EBITDA of $191,000,000 up 2.9% sequentially and down 11.2% year over year. Net income was $86,600,000 up 63.4% sequentially and 14.4% year over year. We are pleased with the continued strength in our direct to consumer platforms as we generated $173,700,000 up 1.3% sequentially and 5.1% year over year. DTC growth this past quarter was led by Bingo Blitz and we expect to see ramp up from June's journey in Salt Lake Grand Harvest in the second half of the year. Turning now to our business results in the quarter. Speaker 300:08:19Revenue across our casual games declined 4.3% sequentially and 1.7% year over year. Bingo Blitz revenue was $155,700,000 down 1.2% sequentially and 0.4% year over year. Our direct to consumer revenue from Bingo Blitz once again grew double digits year over year. As the number one bingo game in the world, we strongly believe in the growth potential for this industry leading franchise. June's Journey revenue was $74,600,000 down 2.6 sequentially and up 1.9% year over year. Speaker 300:08:54June's Journey revenue performance in the last few quarters has been negatively impacted by some challenges the studio faced with feature development timelines, which pushed out feature launches and directly impacted revenue performance. The studio is on track for its second half roadmap We remain optimistic about the outlook for the rest of the year for this title. Our social casino themed games declined 2.9% sequentially and 3.4% year over year. Slotymania revenue was $133,800,000 down 1.2% sequentially and 7.5% year over year. We are focused on reengaging dormant players through targeted initiatives and are also pursuing strategic opportunities such as our new licensing agreement. Speaker 300:09:38Turning now to specific line items in our P and L for the Q2. Cost of revenue decreased 5.7% year over year driven by a change in revenue mix between direct to consumer platforms revenue and 3rd party platforms revenue as well as decline in overall revenue. R and D increased slightly by 0.3% year over year. Sales and marketing increased by 20% year over year. The increase in sales and marketing expenses was primarily due to the increase in performance marketing spend this year. Speaker 300:10:11Majority of the growth in sales and marketing spend year over year was related to our newly acquired studios and incremental spend in our largest titles such as Bingo Blitz and Slottomania. On a sequential basis, sales and marketing expenses declined by 11%. G and A expenses declined by 35.1 percent year over year. The decline in G and A expenses were due to lower accrued expenses related to our long term cash compensation program and a favorable adjustment of payable contingent considerations. As of June 30, we had approximately $1,100,000,000 in cash, cash equivalents and short term investments. Speaker 300:10:50Looking at our operating metrics, average DPU declined 3.6% sequentially and 2.9% year over year to $298,000 Average DAU decreased 8% sequentially and 5.8% year over year to 8,100,000 dollars ARPDAU increased 4.9% sequentially and 2.4% year over year to $0.85 Finally, we expect revenue to be within the bottom end of the range for revenue guidance and middle of the range for credit adjusted EBITDA guidance. We are revising our capital expenditure range to $95,000,000 to $100,000,000 for the year. With that, we'd be happy to take your questions. Operator00:11:35Thank you. At this time, we will conduct the question and answer session. Our first question comes from Colin Sebastian of Baird. Your line is now open. Speaker 400:12:05Thanks and good morning, good afternoon everybody. Maybe just to follow-up on some of the sequential declines in social casino and in games like bingo. I guess, as you evaluate that performance and then obviously take a look at the marketing plan, How much of that performance overall is seasonality? How much would you say is related to macro factors or separately game specific issues and sort of the marketing plan, if you can kind of separate it out that way? And then my follow-up question would be just in terms of new game launches, is there any sort of strategic shift at the company between allocation of capital to M and A versus funding new games? Speaker 400:12:47Or is that still relatively consistent with the prior strategy? Thank you. Speaker 500:12:55Thanks, Collin. Listen, as we look at the Q2, there is some seasonality if you look at prior years from Q1 to Q2. Our focus has been on our top 5 franchises that are number 1 in their respective categories. Within the quarter, you look at a title like Bingo Blitz, our largest title, that was flattish year over year, down just 0.4%. But direct to consumer there grew double digits year over year. Speaker 500:13:21We're seeing positive trends into Q3 and so a lot of confidence in our biggest franchise. Slottomania, we've talked about focus on stabilization there, focusing on new marketing opportunities as well as our new licensing agreement. We really believe bringing real world slot content into that title. We'll continue to bolster that as well as well as other strategic initiatives we have at that studio. As we look at June's journey, Q2 was affected by some feature launches that were delayed from the first half of the year to second half of the year. Speaker 500:13:53And they're also looking at ramping up their D2C business. So I think overall, we continue to focus on growing the biggest franchises. And I think as we look at the new games initiatives, I'll let Robert handle that one. Speaker 200:14:11Good morning and thank you for the question. We took a few quarters ago decision to focus more on M and A And this is still our strategic decision. We believe in M and A. We think they are wise much better for the future growth. However, we always said that the WUGA Studio is a different studio in our portfolio. Speaker 200:14:41It's coming with a lot of innovation, a lot of creative. And we have a good opportunity to launch an amazing game and we have really good hopes for the game. So it's not changing our strategic decision, but when we see good opportunities, we are going very strong on it. So we are really optimistic about the future. Thank you. Operator00:15:05Thank you. Speaker 600:15:08Our Operator00:15:12next question comes to us from Drew Crum of Stifel. Your line is now open. Speaker 700:15:17Okay, thanks. Hey, guys. Good afternoon, good morning. On the casino games, can you give us a sense as to what the timing is of integrating content or features from the IGG licensing deal? And then I guess on a related note, a competitor earlier this week suggested that the free to play sweepstakes category is having a negative effect on the social casino category. Speaker 700:15:42Could you comment on this and whether you believe it's impacted your casino titles? Thanks. Speaker 500:15:49Sure. Thanks for the question, Drew. So in terms of new content, we're focused getting new content live by the end of this year and into next year. And we're excited about that because it goes across Slotomania House of Finance Users Casino, so across our slot theme portfolio. Listen, in terms of referencing the Sweepstakes market, that market is growing into a multibillion dollar market. Speaker 500:16:14As we think about that product, it's probably closer to what a gambling product looks like than necessarily a social gaming product. So I don't necessarily see that as a substitute, but it's hard to say any market that's grown into a multibillion dollar market that's adjacent to us hasn't had some impact on the market. Speaker 700:16:34Got it. Okay. And then Craig, you mentioned the majority of the uptick in performance marketing spend was related to the recently acquired studios. And I think last quarter, you suggested that you expected the year on year increase to moderate as the year progressed. We obviously saw that in 2Q. Speaker 700:16:52Is that still your expectation as you move into the second half through the balance of this year? Thanks. Speaker 500:16:58Yes, that is the expectation. Speaker 700:17:03Got it. Thanks guys. Operator00:17:06Thank you. One moment for our next question. Our next question comes from Aaron Lee of Macquarie. Your line is now open. Speaker 800:17:17Hey, good morning. Thanks for taking my question. Can you touch on your M and A pipeline and how that's evolved? Where seller expectations are now versus maybe a year or 2 ago? And what opportunities you're seeing out there in the market? Speaker 800:17:29Thank you. Speaker 500:17:33Sure. I don't think anything has changed from what we talked about last quarter in terms of our M and A strategy. We continue to see ourselves as a consolidator in the industry, very well positioned with our liquidity on our balance sheet. I still think that as we sort of look at ourselves and our execution on the M and A front, the years 'twenty three through 'twenty five are really going to be the years that drive growth 2026 and beyond. And for us, continuing to execute and add new titles and high growth titles into our portfolio is going to be a key part of the portfolio mix going forward. Speaker 800:18:09Okay, understood. As a quick follow-up, international penetration used to be talked about more as a potential growth pillar for you guys. Since you guys have a broader portfolio now and maybe AI can help with some of the localization, is this something that could still be an opportunity or just how does this rank among your priorities? Speaker 200:18:30Hi, thanks for the question. So yes, of course, opportunity we're doing a research on markets. We have few markets that were already very strong and working very hard, especially in Europe. I don't know if it's related to AI or not, but for us, as we always said, this was one of our main priorities for growing the business. Operator00:19:00Thank you. One moment for our next question. Next question comes from Lane Caruso of Goldman Sachs. Your line is now open. Speaker 600:19:12Hi, guys. This is Lane on for Eric. Thanks for taking the question. So with the revenues being down in the first half, can you just talk about the health of the broader market as well as what you're seeing from competitors? And then I was hoping you could speak to what you're seeing in the overall customer acquisition landscape in terms of ROI and payback periods? Speaker 600:19:33Thanks. Speaker 200:19:35So thanks for the question. First, we can say the market is challenging. We are not hiding this. We're working really, really hard and I think we're doing well compared to the market. On the other hand, we see opportunities of games that are growing. Speaker 200:19:53We see opportunities of future games that are performing very well. And then I can tell you honestly from my side, I'm very optimistic about the market, optimistic about the market even comparing to other platform like PC and console. And this is something that going to control the world and everyone has mobile devices. So it's very optimistic. On the other hand, I think M and A for us was always something that we grew our business. Speaker 200:20:27In the last few years, we did very few deals. Our major deals was last year ago and we already see the fruits. So this is going to be the future growth to our company comparing the current gains and the operation that we're doing there. Thank you. Speaker 900:20:46Just to follow-up on the second question about the marketing, it's near culture, Playtecha CMO. So just as a reminder, as you know, we have a big portfolio with different games from different genre, different maturity. And the way we look at our business is we look at things for the long term, we look at LTV not for the short term to optimize things. So when we look at ROI, when we look at the long term, we definitely see some opportunities. We are shifting all the time budget between different games and different sources. Speaker 900:21:16But as Craig mentioned at the beginning, most of the majority of the marketing activity goes to the new acquisition and the leading games and there we still see room for improvement and for growth. Thank you. Speaker 600:21:28Okay. Thank you. Operator00:21:31Thank you. One moment for our next question. Our next question comes from Omar DeSouki of Bank of America. Your line is now open. Speaker 1000:21:43Hi, thanks a lot. Okay, you guys have given some good color on the performance marketing so far, but I wanted to double click on that a little bit. And please help us think about where you are in terms of your performance marketing journey. I just heard your CMO say that you see some opportunities. But are we are you do you think that you're going to continue to ramp up the amount of spend in performance marketing compared to where you've been in the first half as the rest of the year goes on and into 2025. Speaker 1000:22:22Is performance marketing, do you think, going to become a permanently larger percent of your marketing budget? And so those two questions. And then finally, the ad tech environment is very dynamic, improvements happen Speaker 300:22:38all the Speaker 1000:22:38time. Is there something that's happening in the environment in the ad tech ecosystem that is compelling this? Thank you. Speaker 900:22:49So it's Nir again. Thanks for the question. It's important to understand that this is a super dynamic landscape. So of course, we are looking at everything around AdTech and different solution goes with different AI solution and other things that we see from measurement point of view. But the industry is super dynamic. Speaker 900:23:09So at the end of the day, what we're always looking for, we're always looking for opportunities. Sometimes you have new channels that is growing and that's when I say the opportunity, sometimes we see new channel and we see opportunity and we go deep on that section. But we have a very diverse portfolio, not obviously this is not the case with all of our games and we are always trying to optimize and shift budget to areas that we see growth. Just as an example, Craig also mentioned about Bingo Blitz and things like that, we keep increasing the marketing there and we are trying to optimize things and to improve results. So yes, we still see opportunity, but obviously this is a very dynamic landscape. Speaker 900:23:46So we cannot identify exactly how the next year will look like right now. Speaker 1000:23:52Thanks. Appreciate the answer. Operator00:23:56Thank you. One moment for our next question. Our next question comes from Eric Handler of ROTH Capital. Your line is now open. Speaker 1100:24:08Good morning and thanks for the question. Craig, I wonder if you could just quantify how much of the G and A decline was one time and what does that line item look like going forward? Speaker 500:24:27Yes. So I don't I think as we look at G and A, it's something we've been managing as we look at our cost structure over the last kind of 24 months. As we look at it going forward, obviously, it's something where we're looking to keep that as stable as we can in light of the overall market environment. So I think any adjustments to that you may see are probably one time in nature and we can dig into it further if needed. Speaker 1100:24:54Okay. Thanks. And then with regards to Solid Share Grand Harvest, I mean that had a great couple of year run, peaked out around $85,000,000 $86,000,000 It's now I'm assuming it came in below June's Journey. So if you could talk about maybe what's been happening with the decline in that game and what you're doing to sort of get that back on track? Speaker 500:25:21Sure. So I think as with all games, there's volatility quarter to quarter. You need to look at long term trending. It's one of our most successful acquisitions. If you look at the growth over the last 3 or 4 years since we acquired it. Speaker 500:25:37So I think as we look at as games get more mature and as we continue to invest and work on the roadmap, you expect to see some volatility quarter to quarter. We're looking forward to investing into DDC there and other new product features going forward. And that continues to be one of our top titles that we're going to invest in. Speaker 900:25:57Thank you. Operator00:25:59Thank you. One moment for our next question. Next question comes from Clark Lampton of BTIG. Your line is now open. Speaker 1200:26:12Hey, good morning, everybody. Thanks for taking the question. Craig, I just wanted to know as we think about sort of progress with DTC launches, I understand that you're still in the process of establishing both June's and Solitary in that environment, but you are also approaching, we're getting close to that sort of 30% target you've established previously for mix. Is it realistic to assume that now either sort of the base or maybe bull case for DTC mix should be higher? And if so, is there a new target that you're comfortable sharing with us? Speaker 500:26:44Thanks for the question, Clark. It continues to be an area of focus for us on execution. We're not changing our target at this time. But obviously, D2C is a differentiator for us. It really helps differentiate as well our M and A strategy in terms of a tool that we can use for acquired titles as well as pitching studios as to how we can help them further enhance their business. Speaker 500:27:06And so I think as we have updates on our roadmap there and execute, we'll update the market accordingly. Speaker 1200:27:15If I may also, you mentioned I think as one Speaker 400:27:18of the Speaker 1200:27:18bullets in the presentation deck in IGT Partnership. I don't think that's come up on the call thus far. So I was hoping maybe you could provide a little bit more detail around sort of the content when that might be released and playable? And is this something also that you're targeting for sort of strictly the mobile environment or Speaker 500:27:43that we recently signed with IGT to help bring the real world that we recently signed with IGT to help bring their real world content into our top slot themed games, both Slottomania, Caesars Casino and House of Fun, all are going to have access to their content. We're looking to go live with that towards the end of this year and into next year. So excited about the opportunity to further bolster those games with that content. And once it's in those games, it would be in those games cross platform, across all platforms, those games exist on today. Speaker 1200:28:14Thank you. Operator00:28:17Thank you. One moment for our next question. Our next question comes from Matthew Cost of MS. Speaker 1300:28:29Your line is now open. Hi, good morning, everyone. Thanks for taking the questions. Maybe just starting with Slodomania. As you mentioned in the prepared remarks, it's been a challenging couple of years for the franchise. Speaker 1300:28:39I guess when you think about your expectations for Slodomania in the second half of this year, are the marketing changes that you're making and the IGT deal, are those enough you think to get the game to a point where you can stabilize it? I guess what are your expectations from here to Speaker 300:28:56the end of the year given those new initiatives? And then I have one follow-up. Thank you. Speaker 500:29:03Yes. Absolutely, our focus has been on stabilizing that product and investing in it. I think as we look at other strategic partnerships and other opportunities to bring great content and increase the competitiveness of that game in the category as well as bolster with further marketing, hopefully sets that up for success. It still is the number one game in the category, and we're obviously spending time and effort to improve the product and bring a better entertainment experience for our consumer. Speaker 1300:29:36Great. Thank you. And then on the new title from OODA that's coming out, I think it was 2Q next year. I guess any way to think about your expectations or is it going to be comparable to June's journey or anything else in Speaker 300:29:49the portfolio in the bull case if it's a success? Like how should we size the potential for that title? Speaker 500:29:57Sure. So it's in they are best known for story driven games. That's where the Wooga Studios excelled and here's another opportunity to bring another story driven game to the marketplace. And so, more details to come in the future. Obviously, this is just wanted to preview it with the market and as that game gets into soft launch and real launch, we'll update accordingly. Speaker 900:30:22Okay. Thank you. Operator00:30:24Thank you. One moment for our next question. Our next question comes from Christopher Scholes of UBS. Your line is now open. Speaker 1400:30:35Great. Thank you. Earlier this year, you had streamlined the management structure and you pushed marketing strategies back to the studios. Any early learnings you can share from this shift? And then maybe just taking a step back, there's been a debate about how much of the mobile market pullback in recent years has been due to competition, macro or issues related to targeting. Speaker 1400:30:56What do you believe has been the biggest factor? And how does that inform your outlook for the industry in the second half and in 2025? Thank you. Speaker 200:31:06So thanks for the question. We started the change 2, 3 months ago. This is a very big change in our software. We're working differently for 8 years. It's really very early to say, okay, we see an impact, we see something. Speaker 200:31:27The only thing that we can see immediately, it's a different strategic between the games. They're thinking differently. It's a very big advantage for us. Now as a company, we can do many things, different things with many games. So to tell you that I see right now something moving, it's really early, but I'm very optimistic about it. Speaker 200:31:50And I see a change of behavior in the company. What was the second question regarding the market in the last few years? Can you Yes. Speaker 1400:32:00When you look yes, when you look at the market performance in the past few years, how much of this do you think has related to macro competition or targeting issues? And how are you thinking about the shape of the market's recovery here in the second half in twenty twenty five? Speaker 200:32:16First is a tough question to answer about the twenty twenty five. I think in the last few years, we see the market became a mature market. We see the same players. We see we don't see new change in the top grossing on the games in the U. S. Speaker 200:32:36Or other places. We don't see new players coming. It's become a tough market. So now when you look very carefully at the studios, the advantage will be for a company that no understanding operation. This is like the 2nd phase of the industry, of the mobile industry, understanding operations, marketing, understanding how to retain the community. Speaker 200:33:03So for us, again, I can speak about a little bit more about the Playtech and center of the market. This is the target. This is what we are doing very well. This was always our advantage and I'm very big I'm a big believer in 2025. Thank you. Speaker 300:33:22Great. Thank you. Operator00:33:25Thank you. This concludes the question and answer session. Thank you for your participation in today's conference. This does conclude the program. You may now disconnect.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallPlaytika Q2 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K)Quarterly report(10-Q) Playtika Earnings HeadlinesExpion360 (NASDAQ:XPON) Shares Down 1% - Here's What HappenedApril 11, 2025 | americanbankingnews.comExpion360 Q4 net loss ($251,647) vs. ($2M) last yearApril 1, 2025 | markets.businessinsider.comElon Reveals Why There Soon Won’t Be Any Money For Social SecurityElon Musk's Near-Death Experience Sparks Dire Warning for Americans After cheating death twice—once in a terrifying supercar crash with billionaire Peter Thiel, then from a deadly strain of malaria—Elon Musk emerged with a stark warning for Americans about looming financial dangers. 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Email Address About PlaytikaPlaytika (NASDAQ:PLTK), together with its subsidiaries, develops mobile games in the United States, Europe, Middle East, Africa, Asia pacific, and internationally. The company owns a portfolio of casual and social casino-themed games. It distributes its games to the end customer through various web and mobile platforms and direct-to-consumer platforms. Playtika Holding Corp. was founded in 2010 and is headquartered in Herzliya Pituach, Israel. Playtika Holding Corp. is a subsidiary of Playtika Holding UK II Limited.View Playtika ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Archer Aviation Unveils NYC Network Ahead of Key Earnings Report3 Reasons to Like the Look of Amazon Ahead of EarningsTesla Stock Eyes Breakout With Earnings on DeckJohnson & Johnson Earnings Were More Good Than Bad—Time to Buy? 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There are 15 speakers on the call. Operator00:00:00Good day, and thank you for standing by. Welcome to the Playtecha Q2 twenty twenty four Earnings Please be advised that today's conference is being recorded. I would now like to turn the call over to your first speaker today, Tay Lee, SVP of Corporate Finance and Investor Relations. Please go ahead. Speaker 100:00:42Welcome everyone and thank you for joining us today for the Q2 2024 earnings call for Playtecha Holding Corp. Joining me on the call today are Robert Antical, Co Founder and CEO of Playtecha and Craig Abrams, Playtecha's President and Chief Financial Officer. I'd like to remind you that today's discussion may contain forward looking statements, including, but not limited to, the company's anticipated future revenue and operating performance. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond their control. These forward looking statements apply as of today, and you should not rely on them as representing our view in the future. Speaker 100:01:20We undertake no obligation to update these statements after this call. We've posted an accompanying slide deck to our Investor Relations website, which contains information on forward looking statements and non GAAP measures, and we'll also post our prepared remarks immediately following the call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. With that, I'll now turn the call over to Robert. Speaker 200:01:44Good morning and thank you everyone for joining our call today. As we review our Q2 results, it is important to note that this quarter aligns with our historical seasonality and the road map we have set forth. While our overall revenue for the quarter reflects some roadmap challenges, we are focusing on the resilience and the potential of our top games. And our strategic initiatives aimed at boosting our portfolio. Our strategic focus on our direct to consumer business and our disciplining approach to headcount and other operating expense categories has led to improvement in our margins on a quarter over quarter basis. Speaker 200:02:34Starting with our largest franchise title. Bingo Beach performance solidly with consistent performance year over year and a slight quarter over quarter decline. We observed strength in direct to consumer revenue and we believe there is still upside remaining. We continue to enhance the game with the new features and content to keep our players engaged and excited. Stopping the decline in Protomania has been a major focus of the company. Speaker 200:03:13Our team is dedicated to bring features and partnership that will enrich the player experience and drive future growth. June Journey experienced some future delays in the first half, but we remain optimistic about the second half of the year as these new roadmap features are planned to launch this summer. I'm excited to announce that we plan to launch our latest new game, Clares Chronicles in Q2 of 2025, which is another story driven titles from our Wooga studio. Our team at Wooga is committed to delivering high quality engaging content that resonates with our players, and we are confident at the studio's ability to rebound and perform strongly. Additionally, I would like to highlight the performance of our recent acquisitions, Enron and Coint and Governor of Poker III. Speaker 200:04:19We are pleased with the progress of both studios. Governor of Poker III has shown consistent growth increasing quarter over quarter since the acquisition. We continue to invest for growth in ANYWHERE and coin and we are optimistic about the potential. We are actively looking for opportunities to broaden our game offering and to improve our market position. Our focus is to find acquisition that complement our existing games and drive long term value. Speaker 200:04:57We are taking strategic steps to ensure sustained growth and profitability. We remain committed to delivering value to our players and shareholders and our focus on execution remains strong. We are confident in our path forward and we believe that our strategic initiatives will position us for success in the coming quarters. Thank you for your continued support. I will hand over to Craig for a more detailed review for our performance this past quarter. Speaker 300:05:38Thank you, Robert, and good morning, everyone. Before we dive into the financial results, I would like to provide further insights into some of our recent initiatives in Slottomania, our oldest and one of our largest games. 3rd party research consistently positions Slottomania as the number one grossing social casino themed game in the industry. However, we have faced challenges in recent years as we have lost market share in a highly competitive category. To counter this decline, we have increased our performance marketing spend and restructured our executive leadership team to provide more direct CEO oversight. Speaker 300:06:13As part of our ongoing initiatives, I am pleased to announce a new licensing deal with IGT. This agreement will allow us to integrate compelling real world content into our slot themed games, enhancing our content portfolio across Slotomania, House of Fun and Caesars Casino. These strategic moves reflect our commitment to stabilizing and growing Slotomania as well as supporting our other slot themed franchises. Next, I would like to address the performance of our acquired titles from last year. Governor Poker 3 continues to perform in line with our expectations and we are pleased with the performance from the game. Speaker 300:06:49We experienced some game economy challenges in animals and coins in the Q2, which has since been corrected. We are pleased to see positive month over month trends within the quarter and this positive momentum has continued into Q3. To best position the studio for long term growth, we amended the terms of the earn out spend incremental marketing dollars this year on the game, while lowering the maximum cap of the earn out. Turning to our financial results. For the quarter, we generated $627,000,000 of revenue, down 3.7% sequentially and 2.5% year over year. Speaker 300:07:25The sequential decline in sales and marketing spend as well as the growth of our direct to consumer business had a positive impact on credit adjusted EBITDA margins this past quarter as we generated credit adjusted EBITDA of $191,000,000 up 2.9% sequentially and down 11.2% year over year. Net income was $86,600,000 up 63.4% sequentially and 14.4% year over year. We are pleased with the continued strength in our direct to consumer platforms as we generated $173,700,000 up 1.3% sequentially and 5.1% year over year. DTC growth this past quarter was led by Bingo Blitz and we expect to see ramp up from June's journey in Salt Lake Grand Harvest in the second half of the year. Turning now to our business results in the quarter. Speaker 300:08:19Revenue across our casual games declined 4.3% sequentially and 1.7% year over year. Bingo Blitz revenue was $155,700,000 down 1.2% sequentially and 0.4% year over year. Our direct to consumer revenue from Bingo Blitz once again grew double digits year over year. As the number one bingo game in the world, we strongly believe in the growth potential for this industry leading franchise. June's Journey revenue was $74,600,000 down 2.6 sequentially and up 1.9% year over year. Speaker 300:08:54June's Journey revenue performance in the last few quarters has been negatively impacted by some challenges the studio faced with feature development timelines, which pushed out feature launches and directly impacted revenue performance. The studio is on track for its second half roadmap We remain optimistic about the outlook for the rest of the year for this title. Our social casino themed games declined 2.9% sequentially and 3.4% year over year. Slotymania revenue was $133,800,000 down 1.2% sequentially and 7.5% year over year. We are focused on reengaging dormant players through targeted initiatives and are also pursuing strategic opportunities such as our new licensing agreement. Speaker 300:09:38Turning now to specific line items in our P and L for the Q2. Cost of revenue decreased 5.7% year over year driven by a change in revenue mix between direct to consumer platforms revenue and 3rd party platforms revenue as well as decline in overall revenue. R and D increased slightly by 0.3% year over year. Sales and marketing increased by 20% year over year. The increase in sales and marketing expenses was primarily due to the increase in performance marketing spend this year. Speaker 300:10:11Majority of the growth in sales and marketing spend year over year was related to our newly acquired studios and incremental spend in our largest titles such as Bingo Blitz and Slottomania. On a sequential basis, sales and marketing expenses declined by 11%. G and A expenses declined by 35.1 percent year over year. The decline in G and A expenses were due to lower accrued expenses related to our long term cash compensation program and a favorable adjustment of payable contingent considerations. As of June 30, we had approximately $1,100,000,000 in cash, cash equivalents and short term investments. Speaker 300:10:50Looking at our operating metrics, average DPU declined 3.6% sequentially and 2.9% year over year to $298,000 Average DAU decreased 8% sequentially and 5.8% year over year to 8,100,000 dollars ARPDAU increased 4.9% sequentially and 2.4% year over year to $0.85 Finally, we expect revenue to be within the bottom end of the range for revenue guidance and middle of the range for credit adjusted EBITDA guidance. We are revising our capital expenditure range to $95,000,000 to $100,000,000 for the year. With that, we'd be happy to take your questions. Operator00:11:35Thank you. At this time, we will conduct the question and answer session. Our first question comes from Colin Sebastian of Baird. Your line is now open. Speaker 400:12:05Thanks and good morning, good afternoon everybody. Maybe just to follow-up on some of the sequential declines in social casino and in games like bingo. I guess, as you evaluate that performance and then obviously take a look at the marketing plan, How much of that performance overall is seasonality? How much would you say is related to macro factors or separately game specific issues and sort of the marketing plan, if you can kind of separate it out that way? And then my follow-up question would be just in terms of new game launches, is there any sort of strategic shift at the company between allocation of capital to M and A versus funding new games? Speaker 400:12:47Or is that still relatively consistent with the prior strategy? Thank you. Speaker 500:12:55Thanks, Collin. Listen, as we look at the Q2, there is some seasonality if you look at prior years from Q1 to Q2. Our focus has been on our top 5 franchises that are number 1 in their respective categories. Within the quarter, you look at a title like Bingo Blitz, our largest title, that was flattish year over year, down just 0.4%. But direct to consumer there grew double digits year over year. Speaker 500:13:21We're seeing positive trends into Q3 and so a lot of confidence in our biggest franchise. Slottomania, we've talked about focus on stabilization there, focusing on new marketing opportunities as well as our new licensing agreement. We really believe bringing real world slot content into that title. We'll continue to bolster that as well as well as other strategic initiatives we have at that studio. As we look at June's journey, Q2 was affected by some feature launches that were delayed from the first half of the year to second half of the year. Speaker 500:13:53And they're also looking at ramping up their D2C business. So I think overall, we continue to focus on growing the biggest franchises. And I think as we look at the new games initiatives, I'll let Robert handle that one. Speaker 200:14:11Good morning and thank you for the question. We took a few quarters ago decision to focus more on M and A And this is still our strategic decision. We believe in M and A. We think they are wise much better for the future growth. However, we always said that the WUGA Studio is a different studio in our portfolio. Speaker 200:14:41It's coming with a lot of innovation, a lot of creative. And we have a good opportunity to launch an amazing game and we have really good hopes for the game. So it's not changing our strategic decision, but when we see good opportunities, we are going very strong on it. So we are really optimistic about the future. Thank you. Operator00:15:05Thank you. Speaker 600:15:08Our Operator00:15:12next question comes to us from Drew Crum of Stifel. Your line is now open. Speaker 700:15:17Okay, thanks. Hey, guys. Good afternoon, good morning. On the casino games, can you give us a sense as to what the timing is of integrating content or features from the IGG licensing deal? And then I guess on a related note, a competitor earlier this week suggested that the free to play sweepstakes category is having a negative effect on the social casino category. Speaker 700:15:42Could you comment on this and whether you believe it's impacted your casino titles? Thanks. Speaker 500:15:49Sure. Thanks for the question, Drew. So in terms of new content, we're focused getting new content live by the end of this year and into next year. And we're excited about that because it goes across Slotomania House of Finance Users Casino, so across our slot theme portfolio. Listen, in terms of referencing the Sweepstakes market, that market is growing into a multibillion dollar market. Speaker 500:16:14As we think about that product, it's probably closer to what a gambling product looks like than necessarily a social gaming product. So I don't necessarily see that as a substitute, but it's hard to say any market that's grown into a multibillion dollar market that's adjacent to us hasn't had some impact on the market. Speaker 700:16:34Got it. Okay. And then Craig, you mentioned the majority of the uptick in performance marketing spend was related to the recently acquired studios. And I think last quarter, you suggested that you expected the year on year increase to moderate as the year progressed. We obviously saw that in 2Q. Speaker 700:16:52Is that still your expectation as you move into the second half through the balance of this year? Thanks. Speaker 500:16:58Yes, that is the expectation. Speaker 700:17:03Got it. Thanks guys. Operator00:17:06Thank you. One moment for our next question. Our next question comes from Aaron Lee of Macquarie. Your line is now open. Speaker 800:17:17Hey, good morning. Thanks for taking my question. Can you touch on your M and A pipeline and how that's evolved? Where seller expectations are now versus maybe a year or 2 ago? And what opportunities you're seeing out there in the market? Speaker 800:17:29Thank you. Speaker 500:17:33Sure. I don't think anything has changed from what we talked about last quarter in terms of our M and A strategy. We continue to see ourselves as a consolidator in the industry, very well positioned with our liquidity on our balance sheet. I still think that as we sort of look at ourselves and our execution on the M and A front, the years 'twenty three through 'twenty five are really going to be the years that drive growth 2026 and beyond. And for us, continuing to execute and add new titles and high growth titles into our portfolio is going to be a key part of the portfolio mix going forward. Speaker 800:18:09Okay, understood. As a quick follow-up, international penetration used to be talked about more as a potential growth pillar for you guys. Since you guys have a broader portfolio now and maybe AI can help with some of the localization, is this something that could still be an opportunity or just how does this rank among your priorities? Speaker 200:18:30Hi, thanks for the question. So yes, of course, opportunity we're doing a research on markets. We have few markets that were already very strong and working very hard, especially in Europe. I don't know if it's related to AI or not, but for us, as we always said, this was one of our main priorities for growing the business. Operator00:19:00Thank you. One moment for our next question. Next question comes from Lane Caruso of Goldman Sachs. Your line is now open. Speaker 600:19:12Hi, guys. This is Lane on for Eric. Thanks for taking the question. So with the revenues being down in the first half, can you just talk about the health of the broader market as well as what you're seeing from competitors? And then I was hoping you could speak to what you're seeing in the overall customer acquisition landscape in terms of ROI and payback periods? Speaker 600:19:33Thanks. Speaker 200:19:35So thanks for the question. First, we can say the market is challenging. We are not hiding this. We're working really, really hard and I think we're doing well compared to the market. On the other hand, we see opportunities of games that are growing. Speaker 200:19:53We see opportunities of future games that are performing very well. And then I can tell you honestly from my side, I'm very optimistic about the market, optimistic about the market even comparing to other platform like PC and console. And this is something that going to control the world and everyone has mobile devices. So it's very optimistic. On the other hand, I think M and A for us was always something that we grew our business. Speaker 200:20:27In the last few years, we did very few deals. Our major deals was last year ago and we already see the fruits. So this is going to be the future growth to our company comparing the current gains and the operation that we're doing there. Thank you. Speaker 900:20:46Just to follow-up on the second question about the marketing, it's near culture, Playtecha CMO. So just as a reminder, as you know, we have a big portfolio with different games from different genre, different maturity. And the way we look at our business is we look at things for the long term, we look at LTV not for the short term to optimize things. So when we look at ROI, when we look at the long term, we definitely see some opportunities. We are shifting all the time budget between different games and different sources. Speaker 900:21:16But as Craig mentioned at the beginning, most of the majority of the marketing activity goes to the new acquisition and the leading games and there we still see room for improvement and for growth. Thank you. Speaker 600:21:28Okay. Thank you. Operator00:21:31Thank you. One moment for our next question. Our next question comes from Omar DeSouki of Bank of America. Your line is now open. Speaker 1000:21:43Hi, thanks a lot. Okay, you guys have given some good color on the performance marketing so far, but I wanted to double click on that a little bit. And please help us think about where you are in terms of your performance marketing journey. I just heard your CMO say that you see some opportunities. But are we are you do you think that you're going to continue to ramp up the amount of spend in performance marketing compared to where you've been in the first half as the rest of the year goes on and into 2025. Speaker 1000:22:22Is performance marketing, do you think, going to become a permanently larger percent of your marketing budget? And so those two questions. And then finally, the ad tech environment is very dynamic, improvements happen Speaker 300:22:38all the Speaker 1000:22:38time. Is there something that's happening in the environment in the ad tech ecosystem that is compelling this? Thank you. Speaker 900:22:49So it's Nir again. Thanks for the question. It's important to understand that this is a super dynamic landscape. So of course, we are looking at everything around AdTech and different solution goes with different AI solution and other things that we see from measurement point of view. But the industry is super dynamic. Speaker 900:23:09So at the end of the day, what we're always looking for, we're always looking for opportunities. Sometimes you have new channels that is growing and that's when I say the opportunity, sometimes we see new channel and we see opportunity and we go deep on that section. But we have a very diverse portfolio, not obviously this is not the case with all of our games and we are always trying to optimize and shift budget to areas that we see growth. Just as an example, Craig also mentioned about Bingo Blitz and things like that, we keep increasing the marketing there and we are trying to optimize things and to improve results. So yes, we still see opportunity, but obviously this is a very dynamic landscape. Speaker 900:23:46So we cannot identify exactly how the next year will look like right now. Speaker 1000:23:52Thanks. Appreciate the answer. Operator00:23:56Thank you. One moment for our next question. Our next question comes from Eric Handler of ROTH Capital. Your line is now open. Speaker 1100:24:08Good morning and thanks for the question. Craig, I wonder if you could just quantify how much of the G and A decline was one time and what does that line item look like going forward? Speaker 500:24:27Yes. So I don't I think as we look at G and A, it's something we've been managing as we look at our cost structure over the last kind of 24 months. As we look at it going forward, obviously, it's something where we're looking to keep that as stable as we can in light of the overall market environment. So I think any adjustments to that you may see are probably one time in nature and we can dig into it further if needed. Speaker 1100:24:54Okay. Thanks. And then with regards to Solid Share Grand Harvest, I mean that had a great couple of year run, peaked out around $85,000,000 $86,000,000 It's now I'm assuming it came in below June's Journey. So if you could talk about maybe what's been happening with the decline in that game and what you're doing to sort of get that back on track? Speaker 500:25:21Sure. So I think as with all games, there's volatility quarter to quarter. You need to look at long term trending. It's one of our most successful acquisitions. If you look at the growth over the last 3 or 4 years since we acquired it. Speaker 500:25:37So I think as we look at as games get more mature and as we continue to invest and work on the roadmap, you expect to see some volatility quarter to quarter. We're looking forward to investing into DDC there and other new product features going forward. And that continues to be one of our top titles that we're going to invest in. Speaker 900:25:57Thank you. Operator00:25:59Thank you. One moment for our next question. Next question comes from Clark Lampton of BTIG. Your line is now open. Speaker 1200:26:12Hey, good morning, everybody. Thanks for taking the question. Craig, I just wanted to know as we think about sort of progress with DTC launches, I understand that you're still in the process of establishing both June's and Solitary in that environment, but you are also approaching, we're getting close to that sort of 30% target you've established previously for mix. Is it realistic to assume that now either sort of the base or maybe bull case for DTC mix should be higher? And if so, is there a new target that you're comfortable sharing with us? Speaker 500:26:44Thanks for the question, Clark. It continues to be an area of focus for us on execution. We're not changing our target at this time. But obviously, D2C is a differentiator for us. It really helps differentiate as well our M and A strategy in terms of a tool that we can use for acquired titles as well as pitching studios as to how we can help them further enhance their business. Speaker 500:27:06And so I think as we have updates on our roadmap there and execute, we'll update the market accordingly. Speaker 1200:27:15If I may also, you mentioned I think as one Speaker 400:27:18of the Speaker 1200:27:18bullets in the presentation deck in IGT Partnership. I don't think that's come up on the call thus far. So I was hoping maybe you could provide a little bit more detail around sort of the content when that might be released and playable? And is this something also that you're targeting for sort of strictly the mobile environment or Speaker 500:27:43that we recently signed with IGT to help bring the real world that we recently signed with IGT to help bring their real world content into our top slot themed games, both Slottomania, Caesars Casino and House of Fun, all are going to have access to their content. We're looking to go live with that towards the end of this year and into next year. So excited about the opportunity to further bolster those games with that content. And once it's in those games, it would be in those games cross platform, across all platforms, those games exist on today. Speaker 1200:28:14Thank you. Operator00:28:17Thank you. One moment for our next question. Our next question comes from Matthew Cost of MS. Speaker 1300:28:29Your line is now open. Hi, good morning, everyone. Thanks for taking the questions. Maybe just starting with Slodomania. As you mentioned in the prepared remarks, it's been a challenging couple of years for the franchise. Speaker 1300:28:39I guess when you think about your expectations for Slodomania in the second half of this year, are the marketing changes that you're making and the IGT deal, are those enough you think to get the game to a point where you can stabilize it? I guess what are your expectations from here to Speaker 300:28:56the end of the year given those new initiatives? And then I have one follow-up. Thank you. Speaker 500:29:03Yes. Absolutely, our focus has been on stabilizing that product and investing in it. I think as we look at other strategic partnerships and other opportunities to bring great content and increase the competitiveness of that game in the category as well as bolster with further marketing, hopefully sets that up for success. It still is the number one game in the category, and we're obviously spending time and effort to improve the product and bring a better entertainment experience for our consumer. Speaker 1300:29:36Great. Thank you. And then on the new title from OODA that's coming out, I think it was 2Q next year. I guess any way to think about your expectations or is it going to be comparable to June's journey or anything else in Speaker 300:29:49the portfolio in the bull case if it's a success? Like how should we size the potential for that title? Speaker 500:29:57Sure. So it's in they are best known for story driven games. That's where the Wooga Studios excelled and here's another opportunity to bring another story driven game to the marketplace. And so, more details to come in the future. Obviously, this is just wanted to preview it with the market and as that game gets into soft launch and real launch, we'll update accordingly. Speaker 900:30:22Okay. Thank you. Operator00:30:24Thank you. One moment for our next question. Our next question comes from Christopher Scholes of UBS. Your line is now open. Speaker 1400:30:35Great. Thank you. Earlier this year, you had streamlined the management structure and you pushed marketing strategies back to the studios. Any early learnings you can share from this shift? And then maybe just taking a step back, there's been a debate about how much of the mobile market pullback in recent years has been due to competition, macro or issues related to targeting. Speaker 1400:30:56What do you believe has been the biggest factor? And how does that inform your outlook for the industry in the second half and in 2025? Thank you. Speaker 200:31:06So thanks for the question. We started the change 2, 3 months ago. This is a very big change in our software. We're working differently for 8 years. It's really very early to say, okay, we see an impact, we see something. Speaker 200:31:27The only thing that we can see immediately, it's a different strategic between the games. They're thinking differently. It's a very big advantage for us. Now as a company, we can do many things, different things with many games. So to tell you that I see right now something moving, it's really early, but I'm very optimistic about it. Speaker 200:31:50And I see a change of behavior in the company. What was the second question regarding the market in the last few years? Can you Yes. Speaker 1400:32:00When you look yes, when you look at the market performance in the past few years, how much of this do you think has related to macro competition or targeting issues? And how are you thinking about the shape of the market's recovery here in the second half in twenty twenty five? Speaker 200:32:16First is a tough question to answer about the twenty twenty five. I think in the last few years, we see the market became a mature market. We see the same players. We see we don't see new change in the top grossing on the games in the U. S. Speaker 200:32:36Or other places. We don't see new players coming. It's become a tough market. So now when you look very carefully at the studios, the advantage will be for a company that no understanding operation. This is like the 2nd phase of the industry, of the mobile industry, understanding operations, marketing, understanding how to retain the community. Speaker 200:33:03So for us, again, I can speak about a little bit more about the Playtech and center of the market. This is the target. This is what we are doing very well. This was always our advantage and I'm very big I'm a big believer in 2025. Thank you. Speaker 300:33:22Great. Thank you. Operator00:33:25Thank you. This concludes the question and answer session. Thank you for your participation in today's conference. This does conclude the program. You may now disconnect.Read morePowered by