NASDAQ:GDEV Nexters Q2 2024 Earnings Report Earnings HistoryForecast Nexters EPS ResultsActual EPS$0.81Consensus EPS $0.05Beat/MissBeat by +$0.76One Year Ago EPSN/ANexters Revenue ResultsActual Revenue$105.82 millionExpected Revenue$106.30 millionBeat/MissMissed by -$480.00 thousandYoY Revenue GrowthN/ANexters Announcement DetailsQuarterQ2 2024Date9/4/2024TimeBefore Market OpensConference Call DateWednesday, September 4, 2024Conference Call Time9:00AM ETConference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Nexters Q2 2024 Earnings Call TranscriptProvided by QuartrSeptember 4, 2024 ShareLink copied to clipboard.There are 7 speakers on the call. Operator00:00:00Good day, and thank you for standing by. Welcome to the G. Dev's Q2 20 24 Earnings Report Conference Call. At this time, all participants are in a listen only mode. After the speakers' presentation, there will be a question and answer session. Operator00:00:32Please be advised that today's conference is being recorded. I would now like to hand the conference over to your speaker today, Roman Safioulin, Chief Corporate Development Officer. Please go ahead. Speaker 100:00:45Thank you. Hello, everyone, from the sunny island of Cyprus, and thank you for joining us today on the Q2 2024 earnings result presentation for Gidev Inc. On today's call, our presenters will be Andrey Fadeyev, Founder and CEO Aleksandr Karavaev, Chief Financial Officer and me, Roman Safulin, Chief Corporate Development Officer. Before we get started, I would like to remind you that today's discussion may contain forward looking statements, which may not develop as we currently expect. We have posted a supplementary presentation at gdeb. Speaker 100:01:16Inc, which contains information and precautionary warnings on forward looking statements as well as our non IFRS financial measures, and we will also post our prepared remarks. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. Speaker 200:01:32With that, I'll pass it over to Andre. So, Andre is Speaker 300:01:36Padeev, CEO, Founder of this machine, it's me. And we are back on air. After a nice long break, we're finally back in action. And you know what that means. We've recovered enough to show our faces again and fill you in on what's been going on with us. Speaker 300:01:54If you have noticed that we've become more visible and are steadily growing our footprint, well, you are not wrong. We are making waves everywhere and we'll do it. Why? Because we are excited and eager to show the world that we are made of. And trust us, we are not stopping anytime soon. Speaker 300:02:16As I've said in my past before, you can find it in LinkedIn, for example, we are here to do things differently. Our mission, to pleasantly surprise, 1st and foremost, our users and secondly, you, our dear current and future shareholders. I hope you will be our future shareholders. Now I'm not here to talk about Q2 or H1. That's what my much more professional colleagues are for. Speaker 300:02:46I'm here to talk about the future with no promise, of course. And yes, we do have a future, and it's looking brighter by the day. Each of our game studios now has a clear plan on how they will create the number one game for their audience, every single one of them. Our dreams of diversifying beyond a single asset are finally starting to take shape. Fortunately, we see strong growth potential for our flagship franchise Hero Wars. Speaker 300:03:21And after our coaches' sometimes awkward first steps with the Pixelgun 3 d on Steam, we realized that buying that fantastic product was worth every penny. If you are curious, you can check out the success of our other studios on platforms like Data AI. We are also seeing interest from top founders in the gaming industry who have expressed that they want to join us. It's incredibly gratifying to watch our long time and long term dreams slowly become reality. Sure, it takes time and it's not happening overnight. Speaker 300:04:02But if there is one thing you can count on from us, it's that we never give up and we are in it for the long haul. So next will be Speaker 200:04:15Alexander Karavaev. Thank you, Andre. Now a few words about our financial results. Overall, our Q2 results are on track. We have expected the numbers that we have achieved given seasonal factors and the current product mix. Speaker 200:04:31In the Q2 of 2024, we generated revenues of $106,000,000 compared to $115,000,000 in the same period of 2023, mostly due to a decrease in the recognition of deferred revenue associated with bookings received in previous periods. Bookings though, which we consider a very important metric for our business, remains relatively stable in the Q2 of 2024. They only decreased by 3% year over year, primarily due to a decline in advertising revenue. It's important to note that the amount of in app purchases, which is our core revenue stream, was relatively stable year over year. Platform commissions decreased by 16% in the Q2 of 2024 versus prior year. Speaker 200:05:16This was driven by a decrease in revenues generated from in game purchases, amplified by the higher share of revenues derived from our web platform, which are subject to lower platform commissions. Game operations cost decreased by $2,000,000 in the Q2 of 2024. It was primarily driven by an optimization of employee headcount as a part of our ongoing program to optimize the costs. Selling and marketing expenses in the Q2 of 2024 decreased by $3,000,000 and amounted to $47,000,000 This decrease is driven by successful execution on our strategy of enhancing the efficiency of user acquisition in the Q2 of 2024. As a result, we managed to attract payers more efficiently in this quarter than in the respective period of 2023. Speaker 200:06:07In simple terms, it means that our core efficiency parameter, which is the lifetime value of a payer divided by the cost of a payer, increased in this quarter as compared with the Q2 of prior year. Moreover, we continue to execute on our strategy to enhance efficiency of our business. In the next couple of quarters, we plan to concentrate primarily on the product across all our titles and platforms. The primary goal is obviously to enhance the gaming experience and to increase the lifetime value of our players as a consequence. In this respect, we are here as we did in the past, through a disciplined approach towards the investments in user acquisition. Speaker 200:06:45We generally only aim to invest in the user cohorts that produce sufficient returns. And this is the primary reason why we are not scaling the marketing investments now. We're just saving the cash for future investments after we enhance our products the way we want it. It's also important to stress that one of the reasons why bookings stagnated in 2024 can be traced back to the fact that we have not invested heavily in user acquisitions in 2022 and 2022. You might all be aware that the market was tough over the past couple of years, and we didn't want to waste our users to acquire user cohorts that are not good enough from the internal rate of return point of view or not predictable enough. Speaker 200:07:30Starting from the second half of twenty twenty three, we noticed that the cycle started to change. First of all, we saw that the user behavior started to normalize. The same is true in respect of the costs of our user acquisition. The prices are getting less volatile and more predictable. These factors, altogether with our ongoing initiatives help us to substantially increase the efficiency of the business in 2024. Speaker 200:07:56We also think that this trend is sustainable and it gives us the confidence regarding our future growth. As a result of our steps, we booked a profit for this period net of tax of $15,000,000 Adjusted EBITDA amounted to $16,000,000 a slight increase of $600,000 compared with the same period in 2023. Cash flows generated from operating activities remained relatively stable at $11,000,000 in this quarter. And the last but not the least, our total cash position as of the end of Q2, which includes all our investments into highly liquid and low risk government bonds is $140,000,000 which is indeed a great resource to sustain our developments in the future. With that, I pass it over to our Chief Corporate Development Officer, Roman Tafjulin, who continues with the discussion of our operating metrics and the product update. Speaker 200:08:49Roman? Speaker 100:08:51Thank you, Alexander. I'll now go over the group operational performance and offer some insights into our main franchises. Starting with the operating metrics, average booking per paying users increased by 2% year over year, while monthly active users as well as monthly paying users across all games were relatively flat, declining by slight 3% year over year, which indicates a better dynamics compared to the decline in marketing spend in the quarter. However, our operating metrics demonstrate the higher quality and stickiness of the cohorts we acquired recently and also reflect the improved stability to retain and monetize existing players' cohorts. But the blended numbers never provide the right picture for each product in particular, and we, as you know, are very focused on each and every product we develop. Speaker 100:09:37So I believe it makes sense to dive into some details game by game. Hero Wars Dominion Era, our PC RPG title, showed solid performance in the Q2 2024. In terms of bookings, both year over year and quarter over quarter figures remained flattish. It is important to understand that this game is tailored for a more hardcore and narrow player base who spend more time and money inside the game, but acquiring them is more challenging compared to the mobile version of the game. So the average booking per paying users grew by 6% year quarter over quarter and 3% year over year. Speaker 100:10:15And the focus for Hero Wars: Dominion Era is in gameplay depth development and lifetime value growth of existing player base as opposed to growth via scale and user acquisition investments. In our mobile RPG title, Hero Wars Alliance, the team is focused on achieving product improvements, driving the lifetime value of users, which are planned to be used for more significant and effective user acquisition investments during the peak seasons of the Q4 and the Q1 2025. Due to this approach, marketing expenses in the Q2 2024 declined 15% year over year, while the user economics of the acquired users was much stronger compared to last year, as Alexandre has mentioned before. These factors led to 4% year over year decrease in bookings for Hero Wars Alliance, although the figure remained flat quarter over quarter, which is in line with our decision to focus on stronger growth in the hot season. Importantly, Hero Wars has recently celebrated a major milestone with its first ever in game collaboration featuring the legendary gaming icon Lara Croft. Speaker 100:11:21This partnership with Crystal Dynamics, a part of Embracer Group, show the scale and power of Hero Wars franchise. It has garnered positive feedback from our player community and was supported by extensive brand marketing campaigns. These efforts propelled the Hero Wars brand to an all time high in Google Trends search interest and the number of new players during the months of collaboration, so a 25% year over year and 17% month over month increase. Now let's move to the Pixelgon 3 d franchise. I would like to once again highlight the good start of Pixelgon 3 d PC addition on the Steam platform. Speaker 100:11:59This launch once again demonstrated the strong brand of Pixelgon as the results were reached with our significant marketing investments, relying solely on the titles community and power of name recognition. As a result, in the Q2, the Pixel Gun 3 d franchise saw a 10% year over year increase in monthly active users and 45% year over year increase in monthly paying users. While we currently see a decline after an initial spike, which is typical for PC launches, the team is working diligently to offer the best product for the audience and develop the success of the game. Moving on to the Island Hoppers, our mobile farming title. This year, the team has significantly improved retention and monetization of paying users, thanks to LiveOps improvements, and currently, we are happy with the quality of the product, but still building a marketing infrastructure, which can allow us to scale the user acquisition investments later this year. Speaker 100:13:00To stay effective, we have significantly decreased the UA investments in the Q2 of this year for this product. Regarding the geographic breakdown of bookings in the Q2, the U. S. Market with 34% remains the largest contributor, while the most significant year over year increase of 5 percentage points have been seen in the share of European region, which reached 29% of total bookings. This was achieved by a more tailored marketing approach in Germany, our top one country in the region, and as well as brand marketing activities, including experimental TV commercials in Poland, which helped to grow Hero worth bookings in this country by more than 50% year over year. Speaker 100:13:43Additionally, in the Q2, the share of PC revenue increased by 4 percentage points compared to the same period in 2023, mostly due to the release of PC Rigam 3 d on the SIM platform as well as good performance of Hero Wars: Dominion era. Moving forward this year, our primary focus is on enhancing our key franchises. Our teams are dedicated to improving the user experience, increased retention, engagement and monetization metrics with the goal of growing the projected lifetime value. And importantly, we plan to reinvest the gains from these LTV improvements into more aggressive user acquisition efforts in the hot season, which is expected to generate new high quality performance and support continued growth in the future. With that, we conclude our Q2 2024 earnings results presentation for Gidev Inc. Speaker 100:14:34We will now address any questions you may have during the conference call. Operator00:15:16We will now take the first question from the line of Martin Yang from Oppenheimer. Please go ahead. Speaker 400:15:30Hi, thanks for taking my question. First question is on marketing spend, how you think about the relationship between scale of your users and forward looking budget for marketing. Do you expect your marketing spend to stay at similar level to 2Q while able to maintain your current paying user and active user base into the next few quarters? Speaker 200:16:04Hi, Martin. Thanks a lot. So we actually expect that in Q3, as we said, it's primarily going to be the focus on the product development, and we don't really want to kind of overspend the marketing these periods up until we make the product the way we want it. So we would expect that in Q3, it would probably be more or less comparable with what we achieved in Q2. And then if we're in a good shape, it's certainly going to increase in Q4 and maybe in Q1 of the next year. Speaker 200:16:35And then again, it's going to be subject to seasonality throughout 2025. Speaker 400:16:42Thank you. And then the next question is regarding your launch on Steam. How do you think about the potential of expanding the distribution for Hero Wars on PC? Does Hero Wars, does it make sense for you to distribute Hero Wars also through Steam and maybe other PC marketplaces? Speaker 200:17:11Look, it's well, it's a very promising platform. It's something that specifically for Pixelgun, we kind of really never done. Yes, it's the first kind of launch of such type on Steam. And actually, now we certainly extend the development model. So with that, the platform, We understood that the reaction of the players was very good, both in terms of the monetization, but also in terms of the interest that we attracted. Speaker 200:17:41And what we're now going to be doing is actually to prepare the product in a way we want it so that we can really scale it massively on PC platform. So it's likely going to happen in 2025, at least that's our plan. But for now, we really would like to prepare better for the product as such. Speaker 500:17:59Got it. My last question Speaker 400:18:01is on advertising. You commented on declining CPM rates in 2024. And is there anything you see in the market that may change your view of CPM rates in upcoming quarters? Speaker 100:18:20Martin, can you please repeat your questions more clear? Thank you. Speaker 400:18:25Sure. So CPM rates were depressed, as you mentioned in the press release. Is there anything on the market that may change your mind regarding CPM rates in the next couple of quarters on the forward looking basis? Speaker 200:18:42Okay. Yes. Look, it's well, we closely monitor the market. So, so far, the dynamics have been kind of very nice. It's actually it works both ways. Speaker 200:18:53So first of all, we sell the advertising ourselves, but it's also we're kind of using the advertising to attract the users. That's kind of stabilized, stabilized on a proper level. And as I said, it started the normalization of the market in the second half of twenty twenty three. And for now, we see that this trend is kind of stable. So we will not really expect any substantial deviations. Speaker 200:19:20It can have certain changes towards the end of the year. That's fairly usual in the market because it's going to be really massive advertising complaints by many retailers around the year end. But other than that, we really see that the market is going back to normal. Speaker 400:19:41Got it. Thank you very much. That's it for me. Operator00:19:45Thank you. We will now take the next question from the line of Vinay Bhardwaj from Cantor Fitzgerald. Please go ahead. Speaker 600:19:57Hi, guys. Vinay from Cantor here. So bookings remained stable versus Q1, which is a pretty solid result, but down year over year. Specifically, you call out the strength in app purchases offsetting the weakness in ad bookings. Is that a general market trend you're seeing? Speaker 600:20:13And you expect that to continue? And how does this play into your expectations for bookings growth in H2 and also gross profit margins given the margin difference between ad bookings and in app purchases? Speaker 200:20:25Yes. I would expect that the trend would continue more or less. So we wouldn't really expect any substantial increase in the advertising monetization, but also would expect that the in app purchases would be strong. Though we market is still kind of it's now much more predictable, but it still can be volatile. So that's why we're not really providing the guidance for now. Speaker 200:20:51But our expectations are very solid in respect of the growth in the second half of this year, but also in 2025 especially. Speaker 600:21:00Okay. Thank you for that. Then secondly, can you provide an update on the underlying FTP market, specifically on user spend as bookings and user acquisition effectiveness and how you're sort of navigating these trends? Speaker 200:21:17Look, it's really been a massive amount of work, first of all, that we did internally. Just to start with, as I said, the market as such really helped us. And it's not necessarily the fact that the CPIs went down. So they are just higher than pre COVID level. But the problem there is that all the gaming market faced over the past couple of years is that they were very volatile. Speaker 200:21:47So the predictions were very hard to make, so whenever we were in a position to invest in the and that started to be much more predictable. And it basically worked well along with our initiatives around the LTV. So as soon as they fix the product in a way so that the LTV is an appropriate level, then obviously the IRRs, so in term rate of return that we target specifically for the cohort, it's in a very good level. So again, in our business, it's all about the predictability. And that's really stabilized over the first two quarters of 2024. Speaker 200:22:29And again, as I said, that's likely the trend that we believe is going to continue throughout 2024 and next year as well. Speaker 600:22:38Okay. That's very clear. Thank you. Just a final question from me. Despite bookings in active users being stable to down slightly versus Q1, profit is up materially as user acquisition is lower. Speaker 600:22:52Is this a sign of more efficient user acquisition spend and conversion and improving retention in the titles? Speaker 200:23:00It's actually both. It's the payment conversion and retention in the titles, but also it's a way of really trying to address the entire lifetime curve in a way. So it's in different titles, it's like different types of product or pipelines. So we generally would like to see the retention within the first 7 days then within the first 30 days and it goes like that. And then obviously, as soon as we fix that, then we go to a deeper monetization through like days after registration 360 and so on. Speaker 200:23:38Yes, it's primarily around the product. We really see that the behavior of the users started to be predictable throughout the entire cohort. Speaker 600:23:51Okay. Thank you very much. That's very clear. Operator00:23:55Thank you. We will now take the next question from the line of Papi Bakayoko from GISTIAN CHRISTALIN. Please go ahead. Speaker 500:24:10I would like to know if there's any strategy actually to broaden the shareholder base and cover the liquidity of the stock. Like if there's any initiative that you started? Speaker 200:24:24Can you please repeat your question? Is that about the liquidity of the stock? Speaker 500:24:28Exactly. If you have like any initiative actually to improve the liquidity of the stock and to broaden the shareholder base because currently the stock is not like they normally take off trading the stock, they normally take off of the stock. So if you're doing anything else, we could improve that sort of Look, Speaker 200:24:51we have if I understand you correctly, so just to address the liquidity of the stock, we really I mean, it's we inherited that kind of as a result of the IPO through the merger with the SPAC that we did in the past. And we are the management, but also the Board, we're on top of it. So we developed a program how we would like to tackle that. First of all, we really would like to watch much more visible to the investors, but also much more in that pipeline. But we also understand that this is a program that will likely take several months at least or maybe just more than a year. Speaker 200:25:30So we are passionate about that. We really want to have it in place. And there are like a few steps in this plan that we are not really able to announce for now. We're working on that on them internally. We have to go through all the approval processes. Speaker 200:25:45But that's what can what I can assure you is that the top priority for the management and our Speaker 500:25:51Board. So we could see like at which time frame can we see this actually enacted because you said there are some regulatory hurdle to go through. So like in what type of we could see something happen or some enhancement? Speaker 200:26:09Excuse me, the line is not as good. Can you please repeat it again? Speaker 500:26:13I say, if I heard you properly, you said there's some regular order to go through. So I wonder in which time frame could we see you enacted those initiatives like could we see like some management that or anything toward this? Because since the second one, there is not much actually, which has been announced. So I did like we don't see anything actually turning green. The awareness about the stock, yes. Speaker 200:26:49Look, it's as I said, that program timing wise, it's we believe can take several months. So we're not really looking at something that the short term really would like to build I mean, the shareholder value and the part of this liquidity over the kind of mid to long term. So it's probably going to be this year, next year, Speaker 500:27:12yes. Because I don't see you on the road shows, on the conferences. Because shareholders, there are many shareholders and different type of shareholders, but you're not exposed there for them to know about your stocks. This is like the main issue that I see relative to that. Also, there might be the fact that you will be tainted as maybe a Russian corporation, but this you need to remove that perception from the market. Speaker 500:27:39But I don't see you doing much actually to our business. So it will be a good thing for you to work on that and I'll say make it faster and waited a longer time. Speaker 200:27:57Yes, yes. Look, again, if I understood correctly, you're exactly right. So we have not been really active in this space because we really wanted to like fix all the things in the product and really to see where the market is going. But from now on, you're exactly right. So we plan to like use all the instruments that they have available. Speaker 200:28:21So we're going to participate in the conference like the normal public company should do. But also, we actually have already done like a NDR earlier in this year, and this is something that we plan to do in the future. Maybe one more is going to happen this year, and we certainly will have at least one more next year or maybe more than that. So it's quite a robust plan in respect of this. Speaker 500:28:49Okay. Looking forward to get more information about it. Thank you. Speaker 200:28:54Thank you. Operator00:28:57Thank you. Speaker 200:29:30Yes. As of now, there are no webcast questions. Speaker 100:29:33So I think with that, we can conclude. Thank you, everybody, for joining the call. Operator00:29:39This concludes today's conference call. Thank you for participating. You may now disconnect.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallNexters Q2 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K) Nexters Earnings HeadlinesCyprus-based GDEV unveils new AI-powered platform ShortlyApril 16 at 2:10 PM | msn.comNoble Financial Sticks to Their Buy Rating for Nexters (GDEV)April 9, 2025 | markets.businessinsider.comNew “Trump” currency proposed in DCAccording to one of the most connected men in Washington… A surprising new bill was just introduced in Washington. Its purpose: to put Donald Trump’s face on the $100 note. All to celebrate a new “golden age” for America. April 19, 2025 | Paradigm Press (Ad)Analysts Offer Insights on Communication Services Companies: Nexters (GDEV) and Charter Communications (CHTR)April 2, 2025 | markets.businessinsider.comGDEV announces results for the fourth quarter and full year 2024March 31, 2025 | markets.businessinsider.comNexters stock hits 52-week low at $13.73 amid 38% yearly dropMarch 26, 2025 | investing.comSee More Nexters Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Nexters? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Nexters and other key companies, straight to your email. Email Address About NextersNexters (NASDAQ:GDEV) operates as a game development company worldwide. It develops mobile, web, and social games. 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There are 7 speakers on the call. Operator00:00:00Good day, and thank you for standing by. Welcome to the G. Dev's Q2 20 24 Earnings Report Conference Call. At this time, all participants are in a listen only mode. After the speakers' presentation, there will be a question and answer session. Operator00:00:32Please be advised that today's conference is being recorded. I would now like to hand the conference over to your speaker today, Roman Safioulin, Chief Corporate Development Officer. Please go ahead. Speaker 100:00:45Thank you. Hello, everyone, from the sunny island of Cyprus, and thank you for joining us today on the Q2 2024 earnings result presentation for Gidev Inc. On today's call, our presenters will be Andrey Fadeyev, Founder and CEO Aleksandr Karavaev, Chief Financial Officer and me, Roman Safulin, Chief Corporate Development Officer. Before we get started, I would like to remind you that today's discussion may contain forward looking statements, which may not develop as we currently expect. We have posted a supplementary presentation at gdeb. Speaker 100:01:16Inc, which contains information and precautionary warnings on forward looking statements as well as our non IFRS financial measures, and we will also post our prepared remarks. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. Speaker 200:01:32With that, I'll pass it over to Andre. So, Andre is Speaker 300:01:36Padeev, CEO, Founder of this machine, it's me. And we are back on air. After a nice long break, we're finally back in action. And you know what that means. We've recovered enough to show our faces again and fill you in on what's been going on with us. Speaker 300:01:54If you have noticed that we've become more visible and are steadily growing our footprint, well, you are not wrong. We are making waves everywhere and we'll do it. Why? Because we are excited and eager to show the world that we are made of. And trust us, we are not stopping anytime soon. Speaker 300:02:16As I've said in my past before, you can find it in LinkedIn, for example, we are here to do things differently. Our mission, to pleasantly surprise, 1st and foremost, our users and secondly, you, our dear current and future shareholders. I hope you will be our future shareholders. Now I'm not here to talk about Q2 or H1. That's what my much more professional colleagues are for. Speaker 300:02:46I'm here to talk about the future with no promise, of course. And yes, we do have a future, and it's looking brighter by the day. Each of our game studios now has a clear plan on how they will create the number one game for their audience, every single one of them. Our dreams of diversifying beyond a single asset are finally starting to take shape. Fortunately, we see strong growth potential for our flagship franchise Hero Wars. Speaker 300:03:21And after our coaches' sometimes awkward first steps with the Pixelgun 3 d on Steam, we realized that buying that fantastic product was worth every penny. If you are curious, you can check out the success of our other studios on platforms like Data AI. We are also seeing interest from top founders in the gaming industry who have expressed that they want to join us. It's incredibly gratifying to watch our long time and long term dreams slowly become reality. Sure, it takes time and it's not happening overnight. Speaker 300:04:02But if there is one thing you can count on from us, it's that we never give up and we are in it for the long haul. So next will be Speaker 200:04:15Alexander Karavaev. Thank you, Andre. Now a few words about our financial results. Overall, our Q2 results are on track. We have expected the numbers that we have achieved given seasonal factors and the current product mix. Speaker 200:04:31In the Q2 of 2024, we generated revenues of $106,000,000 compared to $115,000,000 in the same period of 2023, mostly due to a decrease in the recognition of deferred revenue associated with bookings received in previous periods. Bookings though, which we consider a very important metric for our business, remains relatively stable in the Q2 of 2024. They only decreased by 3% year over year, primarily due to a decline in advertising revenue. It's important to note that the amount of in app purchases, which is our core revenue stream, was relatively stable year over year. Platform commissions decreased by 16% in the Q2 of 2024 versus prior year. Speaker 200:05:16This was driven by a decrease in revenues generated from in game purchases, amplified by the higher share of revenues derived from our web platform, which are subject to lower platform commissions. Game operations cost decreased by $2,000,000 in the Q2 of 2024. It was primarily driven by an optimization of employee headcount as a part of our ongoing program to optimize the costs. Selling and marketing expenses in the Q2 of 2024 decreased by $3,000,000 and amounted to $47,000,000 This decrease is driven by successful execution on our strategy of enhancing the efficiency of user acquisition in the Q2 of 2024. As a result, we managed to attract payers more efficiently in this quarter than in the respective period of 2023. Speaker 200:06:07In simple terms, it means that our core efficiency parameter, which is the lifetime value of a payer divided by the cost of a payer, increased in this quarter as compared with the Q2 of prior year. Moreover, we continue to execute on our strategy to enhance efficiency of our business. In the next couple of quarters, we plan to concentrate primarily on the product across all our titles and platforms. The primary goal is obviously to enhance the gaming experience and to increase the lifetime value of our players as a consequence. In this respect, we are here as we did in the past, through a disciplined approach towards the investments in user acquisition. Speaker 200:06:45We generally only aim to invest in the user cohorts that produce sufficient returns. And this is the primary reason why we are not scaling the marketing investments now. We're just saving the cash for future investments after we enhance our products the way we want it. It's also important to stress that one of the reasons why bookings stagnated in 2024 can be traced back to the fact that we have not invested heavily in user acquisitions in 2022 and 2022. You might all be aware that the market was tough over the past couple of years, and we didn't want to waste our users to acquire user cohorts that are not good enough from the internal rate of return point of view or not predictable enough. Speaker 200:07:30Starting from the second half of twenty twenty three, we noticed that the cycle started to change. First of all, we saw that the user behavior started to normalize. The same is true in respect of the costs of our user acquisition. The prices are getting less volatile and more predictable. These factors, altogether with our ongoing initiatives help us to substantially increase the efficiency of the business in 2024. Speaker 200:07:56We also think that this trend is sustainable and it gives us the confidence regarding our future growth. As a result of our steps, we booked a profit for this period net of tax of $15,000,000 Adjusted EBITDA amounted to $16,000,000 a slight increase of $600,000 compared with the same period in 2023. Cash flows generated from operating activities remained relatively stable at $11,000,000 in this quarter. And the last but not the least, our total cash position as of the end of Q2, which includes all our investments into highly liquid and low risk government bonds is $140,000,000 which is indeed a great resource to sustain our developments in the future. With that, I pass it over to our Chief Corporate Development Officer, Roman Tafjulin, who continues with the discussion of our operating metrics and the product update. Speaker 200:08:49Roman? Speaker 100:08:51Thank you, Alexander. I'll now go over the group operational performance and offer some insights into our main franchises. Starting with the operating metrics, average booking per paying users increased by 2% year over year, while monthly active users as well as monthly paying users across all games were relatively flat, declining by slight 3% year over year, which indicates a better dynamics compared to the decline in marketing spend in the quarter. However, our operating metrics demonstrate the higher quality and stickiness of the cohorts we acquired recently and also reflect the improved stability to retain and monetize existing players' cohorts. But the blended numbers never provide the right picture for each product in particular, and we, as you know, are very focused on each and every product we develop. Speaker 100:09:37So I believe it makes sense to dive into some details game by game. Hero Wars Dominion Era, our PC RPG title, showed solid performance in the Q2 2024. In terms of bookings, both year over year and quarter over quarter figures remained flattish. It is important to understand that this game is tailored for a more hardcore and narrow player base who spend more time and money inside the game, but acquiring them is more challenging compared to the mobile version of the game. So the average booking per paying users grew by 6% year quarter over quarter and 3% year over year. Speaker 100:10:15And the focus for Hero Wars: Dominion Era is in gameplay depth development and lifetime value growth of existing player base as opposed to growth via scale and user acquisition investments. In our mobile RPG title, Hero Wars Alliance, the team is focused on achieving product improvements, driving the lifetime value of users, which are planned to be used for more significant and effective user acquisition investments during the peak seasons of the Q4 and the Q1 2025. Due to this approach, marketing expenses in the Q2 2024 declined 15% year over year, while the user economics of the acquired users was much stronger compared to last year, as Alexandre has mentioned before. These factors led to 4% year over year decrease in bookings for Hero Wars Alliance, although the figure remained flat quarter over quarter, which is in line with our decision to focus on stronger growth in the hot season. Importantly, Hero Wars has recently celebrated a major milestone with its first ever in game collaboration featuring the legendary gaming icon Lara Croft. Speaker 100:11:21This partnership with Crystal Dynamics, a part of Embracer Group, show the scale and power of Hero Wars franchise. It has garnered positive feedback from our player community and was supported by extensive brand marketing campaigns. These efforts propelled the Hero Wars brand to an all time high in Google Trends search interest and the number of new players during the months of collaboration, so a 25% year over year and 17% month over month increase. Now let's move to the Pixelgon 3 d franchise. I would like to once again highlight the good start of Pixelgon 3 d PC addition on the Steam platform. Speaker 100:11:59This launch once again demonstrated the strong brand of Pixelgon as the results were reached with our significant marketing investments, relying solely on the titles community and power of name recognition. As a result, in the Q2, the Pixel Gun 3 d franchise saw a 10% year over year increase in monthly active users and 45% year over year increase in monthly paying users. While we currently see a decline after an initial spike, which is typical for PC launches, the team is working diligently to offer the best product for the audience and develop the success of the game. Moving on to the Island Hoppers, our mobile farming title. This year, the team has significantly improved retention and monetization of paying users, thanks to LiveOps improvements, and currently, we are happy with the quality of the product, but still building a marketing infrastructure, which can allow us to scale the user acquisition investments later this year. Speaker 100:13:00To stay effective, we have significantly decreased the UA investments in the Q2 of this year for this product. Regarding the geographic breakdown of bookings in the Q2, the U. S. Market with 34% remains the largest contributor, while the most significant year over year increase of 5 percentage points have been seen in the share of European region, which reached 29% of total bookings. This was achieved by a more tailored marketing approach in Germany, our top one country in the region, and as well as brand marketing activities, including experimental TV commercials in Poland, which helped to grow Hero worth bookings in this country by more than 50% year over year. Speaker 100:13:43Additionally, in the Q2, the share of PC revenue increased by 4 percentage points compared to the same period in 2023, mostly due to the release of PC Rigam 3 d on the SIM platform as well as good performance of Hero Wars: Dominion era. Moving forward this year, our primary focus is on enhancing our key franchises. Our teams are dedicated to improving the user experience, increased retention, engagement and monetization metrics with the goal of growing the projected lifetime value. And importantly, we plan to reinvest the gains from these LTV improvements into more aggressive user acquisition efforts in the hot season, which is expected to generate new high quality performance and support continued growth in the future. With that, we conclude our Q2 2024 earnings results presentation for Gidev Inc. Speaker 100:14:34We will now address any questions you may have during the conference call. Operator00:15:16We will now take the first question from the line of Martin Yang from Oppenheimer. Please go ahead. Speaker 400:15:30Hi, thanks for taking my question. First question is on marketing spend, how you think about the relationship between scale of your users and forward looking budget for marketing. Do you expect your marketing spend to stay at similar level to 2Q while able to maintain your current paying user and active user base into the next few quarters? Speaker 200:16:04Hi, Martin. Thanks a lot. So we actually expect that in Q3, as we said, it's primarily going to be the focus on the product development, and we don't really want to kind of overspend the marketing these periods up until we make the product the way we want it. So we would expect that in Q3, it would probably be more or less comparable with what we achieved in Q2. And then if we're in a good shape, it's certainly going to increase in Q4 and maybe in Q1 of the next year. Speaker 200:16:35And then again, it's going to be subject to seasonality throughout 2025. Speaker 400:16:42Thank you. And then the next question is regarding your launch on Steam. How do you think about the potential of expanding the distribution for Hero Wars on PC? Does Hero Wars, does it make sense for you to distribute Hero Wars also through Steam and maybe other PC marketplaces? Speaker 200:17:11Look, it's well, it's a very promising platform. It's something that specifically for Pixelgun, we kind of really never done. Yes, it's the first kind of launch of such type on Steam. And actually, now we certainly extend the development model. So with that, the platform, We understood that the reaction of the players was very good, both in terms of the monetization, but also in terms of the interest that we attracted. Speaker 200:17:41And what we're now going to be doing is actually to prepare the product in a way we want it so that we can really scale it massively on PC platform. So it's likely going to happen in 2025, at least that's our plan. But for now, we really would like to prepare better for the product as such. Speaker 500:17:59Got it. My last question Speaker 400:18:01is on advertising. You commented on declining CPM rates in 2024. And is there anything you see in the market that may change your view of CPM rates in upcoming quarters? Speaker 100:18:20Martin, can you please repeat your questions more clear? Thank you. Speaker 400:18:25Sure. So CPM rates were depressed, as you mentioned in the press release. Is there anything on the market that may change your mind regarding CPM rates in the next couple of quarters on the forward looking basis? Speaker 200:18:42Okay. Yes. Look, it's well, we closely monitor the market. So, so far, the dynamics have been kind of very nice. It's actually it works both ways. Speaker 200:18:53So first of all, we sell the advertising ourselves, but it's also we're kind of using the advertising to attract the users. That's kind of stabilized, stabilized on a proper level. And as I said, it started the normalization of the market in the second half of twenty twenty three. And for now, we see that this trend is kind of stable. So we will not really expect any substantial deviations. Speaker 200:19:20It can have certain changes towards the end of the year. That's fairly usual in the market because it's going to be really massive advertising complaints by many retailers around the year end. But other than that, we really see that the market is going back to normal. Speaker 400:19:41Got it. Thank you very much. That's it for me. Operator00:19:45Thank you. We will now take the next question from the line of Vinay Bhardwaj from Cantor Fitzgerald. Please go ahead. Speaker 600:19:57Hi, guys. Vinay from Cantor here. So bookings remained stable versus Q1, which is a pretty solid result, but down year over year. Specifically, you call out the strength in app purchases offsetting the weakness in ad bookings. Is that a general market trend you're seeing? Speaker 600:20:13And you expect that to continue? And how does this play into your expectations for bookings growth in H2 and also gross profit margins given the margin difference between ad bookings and in app purchases? Speaker 200:20:25Yes. I would expect that the trend would continue more or less. So we wouldn't really expect any substantial increase in the advertising monetization, but also would expect that the in app purchases would be strong. Though we market is still kind of it's now much more predictable, but it still can be volatile. So that's why we're not really providing the guidance for now. Speaker 200:20:51But our expectations are very solid in respect of the growth in the second half of this year, but also in 2025 especially. Speaker 600:21:00Okay. Thank you for that. Then secondly, can you provide an update on the underlying FTP market, specifically on user spend as bookings and user acquisition effectiveness and how you're sort of navigating these trends? Speaker 200:21:17Look, it's really been a massive amount of work, first of all, that we did internally. Just to start with, as I said, the market as such really helped us. And it's not necessarily the fact that the CPIs went down. So they are just higher than pre COVID level. But the problem there is that all the gaming market faced over the past couple of years is that they were very volatile. Speaker 200:21:47So the predictions were very hard to make, so whenever we were in a position to invest in the and that started to be much more predictable. And it basically worked well along with our initiatives around the LTV. So as soon as they fix the product in a way so that the LTV is an appropriate level, then obviously the IRRs, so in term rate of return that we target specifically for the cohort, it's in a very good level. So again, in our business, it's all about the predictability. And that's really stabilized over the first two quarters of 2024. Speaker 200:22:29And again, as I said, that's likely the trend that we believe is going to continue throughout 2024 and next year as well. Speaker 600:22:38Okay. That's very clear. Thank you. Just a final question from me. Despite bookings in active users being stable to down slightly versus Q1, profit is up materially as user acquisition is lower. Speaker 600:22:52Is this a sign of more efficient user acquisition spend and conversion and improving retention in the titles? Speaker 200:23:00It's actually both. It's the payment conversion and retention in the titles, but also it's a way of really trying to address the entire lifetime curve in a way. So it's in different titles, it's like different types of product or pipelines. So we generally would like to see the retention within the first 7 days then within the first 30 days and it goes like that. And then obviously, as soon as we fix that, then we go to a deeper monetization through like days after registration 360 and so on. Speaker 200:23:38Yes, it's primarily around the product. We really see that the behavior of the users started to be predictable throughout the entire cohort. Speaker 600:23:51Okay. Thank you very much. That's very clear. Operator00:23:55Thank you. We will now take the next question from the line of Papi Bakayoko from GISTIAN CHRISTALIN. Please go ahead. Speaker 500:24:10I would like to know if there's any strategy actually to broaden the shareholder base and cover the liquidity of the stock. Like if there's any initiative that you started? Speaker 200:24:24Can you please repeat your question? Is that about the liquidity of the stock? Speaker 500:24:28Exactly. If you have like any initiative actually to improve the liquidity of the stock and to broaden the shareholder base because currently the stock is not like they normally take off trading the stock, they normally take off of the stock. So if you're doing anything else, we could improve that sort of Look, Speaker 200:24:51we have if I understand you correctly, so just to address the liquidity of the stock, we really I mean, it's we inherited that kind of as a result of the IPO through the merger with the SPAC that we did in the past. And we are the management, but also the Board, we're on top of it. So we developed a program how we would like to tackle that. First of all, we really would like to watch much more visible to the investors, but also much more in that pipeline. But we also understand that this is a program that will likely take several months at least or maybe just more than a year. Speaker 200:25:30So we are passionate about that. We really want to have it in place. And there are like a few steps in this plan that we are not really able to announce for now. We're working on that on them internally. We have to go through all the approval processes. Speaker 200:25:45But that's what can what I can assure you is that the top priority for the management and our Speaker 500:25:51Board. So we could see like at which time frame can we see this actually enacted because you said there are some regulatory hurdle to go through. So like in what type of we could see something happen or some enhancement? Speaker 200:26:09Excuse me, the line is not as good. Can you please repeat it again? Speaker 500:26:13I say, if I heard you properly, you said there's some regular order to go through. So I wonder in which time frame could we see you enacted those initiatives like could we see like some management that or anything toward this? Because since the second one, there is not much actually, which has been announced. So I did like we don't see anything actually turning green. The awareness about the stock, yes. Speaker 200:26:49Look, it's as I said, that program timing wise, it's we believe can take several months. So we're not really looking at something that the short term really would like to build I mean, the shareholder value and the part of this liquidity over the kind of mid to long term. So it's probably going to be this year, next year, Speaker 500:27:12yes. Because I don't see you on the road shows, on the conferences. Because shareholders, there are many shareholders and different type of shareholders, but you're not exposed there for them to know about your stocks. This is like the main issue that I see relative to that. Also, there might be the fact that you will be tainted as maybe a Russian corporation, but this you need to remove that perception from the market. Speaker 500:27:39But I don't see you doing much actually to our business. So it will be a good thing for you to work on that and I'll say make it faster and waited a longer time. Speaker 200:27:57Yes, yes. Look, again, if I understood correctly, you're exactly right. So we have not been really active in this space because we really wanted to like fix all the things in the product and really to see where the market is going. But from now on, you're exactly right. So we plan to like use all the instruments that they have available. Speaker 200:28:21So we're going to participate in the conference like the normal public company should do. But also, we actually have already done like a NDR earlier in this year, and this is something that we plan to do in the future. Maybe one more is going to happen this year, and we certainly will have at least one more next year or maybe more than that. So it's quite a robust plan in respect of this. Speaker 500:28:49Okay. Looking forward to get more information about it. Thank you. Speaker 200:28:54Thank you. Operator00:28:57Thank you. Speaker 200:29:30Yes. As of now, there are no webcast questions. Speaker 100:29:33So I think with that, we can conclude. Thank you, everybody, for joining the call. Operator00:29:39This concludes today's conference call. Thank you for participating. You may now disconnect.Read morePowered by