NASDAQ:DOYU DouYu International Q4 2024 Earnings Report $6.69 +0.19 (+2.92%) Closing price 04/23/2025 04:00 PM EasternExtended Trading$6.68 -0.01 (-0.07%) As of 04/23/2025 06:37 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast DouYu International EPS ResultsActual EPS-$0.31Consensus EPS -$2.18Beat/MissBeat by +$1.87One Year Ago EPSN/ADouYu International Revenue ResultsActual Revenue$155.65 millionExpected Revenue$1.05 billionBeat/MissMissed by -$896.53 millionYoY Revenue GrowthN/ADouYu International Announcement DetailsQuarterQ4 2024Date3/14/2025TimeBefore Market OpensConference Call DateFriday, March 14, 2025Conference Call Time7:00AM ETUpcoming EarningsDouYu International's Q1 2025 earnings is scheduled for Wednesday, June 4, 2025, with a conference call scheduled at 7:00 AM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Earnings HistoryCompany ProfilePowered by DouYu International Q4 2024 Earnings Call TranscriptProvided by QuartrMarch 14, 2025 ShareLink copied to clipboard.There are 6 speakers on the call. Operator00:00:00Good morning and good evening, ladies and gentlemen. Thank you and welcome to Douyu International Holdings Limited's Fourth Quarter and Full Year twenty twenty four Earnings Conference Call. At this time, all participants are in a listen only mode. We will be hosting a question and answer session after management's prepared remarks. Please note, today's event is being recorded. Operator00:00:22I will now turn the call over to the first speaker today, Ms. Lingling Kong, IR Director, Dou Yu. Please go ahead, ma'am. Speaker 100:00:32Thank you. Hello, everyone. Welcome to our fourth quarter and full year twenty twenty four earnings call. Joining us today are Mr. Mr. Speaker 100:00:46Ming Su, Chief Strategy Officer and Mr. Haocao, Vice President of Finance. You can refer to our fourth quarter twenty twenty four financial results on our IR website at ir.deu.com. You can also check a replay of this call when it becomes available in a few hours on our IR website. Before we start, please note that this call may contain forward looking statements made pursuant to the Safe Harbor provision for the Private Securities Litigation Reform Act of 1995. Speaker 100:01:21These forward looking statements are based on management's current expectations and observations that involve known and unknown risks, uncertainties and other factors not under the company's control, which may cause actual results, performance or achievements of the company to be materially different from the results, performance or expectations implied by these forward looking statements. All forward looking statements are expressly qualified in their entirety by the cautionary statement, risk factors and details of the company's filings with the SEC. The company undertakes no duty to revise or update any forward looking statements for selected events or circumstances after the date of this conference call. With that, I will turn the call over to our Co Chief Executive Officer, Ms. Sunminzhen for business update. Speaker 100:02:19Ms. Zheng, please go ahead. Speaker 200:02:24In 2024, amidst the dual challenge of a soft microeconomic landscape and intensified market competition, we remained focused on strengthening our game centric content ecosystem. We adopted more flexible operational strategies, swiftly adjusting how we allocate our resources and diversifying our revenue streams, while vigorously controlling costs and expenses, achieving incremental progress. First, we were pleased with the early success of our revenue diversification efforts. The promotion ramp up of our voice based social networking business and game membership services drove revenues from our innovative business, advertising and others to reach 28% of our total revenues for the year, marking at 63.6% increase in revenue contribution year over year. This growth partially offset the decline of our live streaming revenues. Speaker 200:03:30Second, we continued to drive cost optimization. We proactively cut back on inefficient business and fine tuned the compensation structure for streamers, reducing our content cost by 19% year over year. Additionally, by streamlining our business flow and aligning our staff structure, we achieved a 17% year over year decrease on in sales and marketing, research and development and general and administrative expenses. Third, we considerably bolstered shareholder returns. Drawing on the company's historical cash surplus and future plans, we declared two special cash dividends totaling US600 million dollars on one in July 2024 and a second in January 2025. Speaker 200:04:29This distribution highlights our commitment to rewarding shareholders and also reflects our confidence in the company's stable growth potential over the long term. In addition, we continued to enhance our platform's ecosystem governance, strengthening compliance standards and fostering a healthy content and consumption ecosystem to support long term sustainable development. Before diving into our 2025 growth plans, I'd like to share a brief snapshot of our performance in the fourth quarter. In the fourth quarter of twenty twenty four, our mobile MAUs were RMB44.5 million, increasing 5.9% quarter over quarter and decreasing 13.9% year over year. The year over year decline remains largely a result of the evolving gaming video content industry dynamics. Speaker 200:05:32However, the quarter over quarter increase exceeded our expectations and shows the benefits of our content driven growth strategy. Our platform's content innovation and operational activities have consistently joined in and retained high quality users with this quarter's sequential MAU growth, lead by three key drivers: first, stronger cross content partnerships second, broadcast of mainstream international official tournaments and related operational activities and third, more frequent game promotions that improve market awareness. Overall, despite short term pressure on the platform's user base, we have been focusing resources on strengthening our core user base. At the same time, promoting our new business ventures, particularly GameProps South, has helped us acquire new users. During the quarter, we broadcasted over 50 large scale official tournaments. Speaker 200:06:42During the off season, we broadcasted nearly 40 self produced e sports tournaments, extending our cross platform content core creation partnerships, we rolled out collaborative events across diverse game segments. For example, the owner of King's Thunder Glory Cup S2, which we core produced with multiple content partners, featuring multiple top professional players from different platforms, further strengthened its IP recognition. In addition, we gradually rolled out diverse self produced tournaments for the Laurent featuring professional teams and streamer communities, effectively maintaining high activity levels. Moreover, we tailored tournament productions to align with streamer resources, new game launches and their unique gameplay characteristics. A notable example is the Douyu Golden Rush Cup for Delta Action. Speaker 200:07:45By implementing cross platform content sharing, we effectively enhanced the tournament's visibility. Beyond gaming content, we launched an array of entertaining annual events around the year end holiday enriching the platform's content ecosystem and successfully maintaining user engagement. Moving on to monetization. Our total number of paying users in the fourth quarter was 3,300,000 with a quarterly ARPPU of RMB246. The year over year decline in paying user was partly caused by macroeconomic headwinds leading to a continued contraction in the spending willingness of transient users on our platform. Speaker 200:08:38More importantly, we proactively adapted our user acquisition strategy, scaling back high cost initiatives such as cash subsidiaries. While these activities typically attract users in the short term, they fail to drive sustained user spending and drive up our operational costs. The total number of paying users remained stable quarter over quarter, highlighting the incremental progress of our adjusted user operations strategies and successfully stabilizing the spending patterns of our core users. We also launched products under a tiered pricing model for our core users to help promote our membership system with premium benefits and gaming product, increasing their payment frequency. For the border user base, we promoted pricing friendly revenue generating product. Speaker 200:09:42Combined with the diverse game content and our platform's incentives and benefits, these strategies boosted user engagement and we maintained our overall paying user base. Despite a year over year decline, our quarterly AR PPU slightly increased quarter over quarter, validating the effectiveness of our refined strategies. Furthermore, our innovative business continued to grow in the fourth quarter, gaining initial monument of end scalability. As we advanced our GameProp commercialization initiatives, we consistently refined our strategy, capitalizing on key gaming milestones and exploring additional marketing scenarios. For example, we integrated offline content with online sales to further encourage users' willingness to spend. Speaker 200:10:43Meanwhile, our voice based social networking business expanded rapidly, driven by our well structured product design, effective recruitment mechanism and high precision user targeting. Overall, in 2024, more intense industry competition and weaker consumer spending leads to a contraction in our total net revenues for the year. These factors placed greater pressure on allocating our fixed cost, resulting in decreased gross margin and increased net loss. In light of this, the company's core strategy for 2025 will center on cost reduction, efficiency improvement and narrowing losses, emphasizing three key areas to improve our structure. First, we will reinforce our revenue resilience by unlocking monetization opportunities within our niche game ecosystem, advancing the commercialization of new business ventures. Speaker 200:11:54We will ramp up product innovation and marketing around game props, enhance AI capabilities and user conversion efficiency for our voice based social networking business and continue to increase the revenue contribution from our innovative business. This will reduce our dependency on revenues from our live streaming business and improve our ability to weather microeconomic fluctuations. Our second priority is optimizing our cost structure to mitigate the adverse impact of scale inefficiencies. Over the past year, we performed an indexed ROI analysis of our content and tested multiple approaches to enhance returns. So far, the results have been modest. Speaker 200:12:52Moving into 2025, our focus will be on adjusting fixed cost components, especially content costs in order to improve gross margin. In terms of streamers resource management, since the third quarter of twenty twenty four, we have gradually compensation framework, introducing performance based compensation assessment matrix. This has allowed us to achieve a year over year reduction in streamer compensation costs. Nevertheless, given our current revenue size, streamer compensation costs still account for a large portion of our total revenues. In 2025, we will continue to optimize our streamer resources through ongoing adjustment, leveraging flexible contracting models. Speaker 200:13:52We will actively explore cross platform content co creation, unleashing streamers' traffic and commercial potential while significantly reducing streamer compensation costs. In terms of acquiring official tournaments copyright, with more platforms broadcasting official tournaments in 2024, the typical traffic driven to our platform from official tournaments content gradually declined. Our historical data suggests that large scale e sports events have not significantly boosted our revenue and in some cases might have had an active effect. Although we experiment with direct monetization activities in 2024, such as promoting game props in official tournaments, live streaming channels, these initiatives did not notably improve the ROI for copyrighted content. In 2025, we were focused on acquiring official tournaments copyrights with higher ROI potential and work with copyright holders to secure more advantageous pricing, optimizing our copyright cost. Speaker 200:15:19Additionally, we are ramping up our AI initiatives to drive efficiency. Our intelligent content review system continues to evolve with integrative advancement in large models, improving the accuracy of identifying risk content and shortening processing At the same time, our R and D center is applying AI powered programming productivity tools, which enable content based reference driving code generation, boosting overall R and D efficiency. In February, we completed the technical research and development of open source models based on DeepSeq. We expect our development efficiency to increase as AI programming tools become more deeply integrated. Operationally, we will continue to focus on our core business, extending our AI capabilities across a broader range of business scenarios, optimizing costs by reducing efficiencies and further streamlining the workforce. Speaker 200:16:33These initiatives are designed to boost productivity, reduce operating expenses and free up more resources to grow and innovate within our core business. Naturally, these adjustments might help achieve cost optimization goals, but they might also lead to a noticeable decline in our user base and revenue for a period of time. Additionally, unfavorable macroeconomic dynamic may extend the timeline for narrowing our loss. We have developed an array of contingency plans to mitigate these challenges. These include consolidating platform resources for more content collaboration to ease traffic pressure and trimming key costs to ensure margin improvement among others. Speaker 200:17:30We believe that these initiatives will narrow our net loss in 2025, securing financial stabilities through cyclical macro fluctuation while balancing business growth. With that, I will now turn the call over to our Vice President of Finance, Mr. Hao Cao to go through the details of our financial performance in the quarter. Speaker 300:17:59Thank you, Ms. Ren. Hello, everyone. In 2024, we continued to navigate challenges posed by macroeconomic headwinds and an evolving industry landscape. In response, our financial focus has been on revenue diversification, cost control and expense optimization. Speaker 300:18:21We made significant strides in diversifying our revenue structure with revenues from our innovative business, advertising and others increasing by 63.6% year over year to RMB1.2 billion for the full year of 2024. However, both our gross margin and net margin were negatively impacted by a decrease in overall revenue coupled with roughly fixed cost components. Looking ahead to 2025, our top financial priority is margin improvement to restore our financial resilience. Let's take a closer look at our financial performance for the fourth quarter. Our total net revenues decreased by 12.3% year over year in the fourth quarter to RMB1.14 billion from RMB1.3 billion in the same period of 2023. Speaker 300:19:23The decline was primarily driven by a decrease in live streaming revenues, which dropped by 28.4% to RMB0.73 billion compared with RMB1.02 billion in the same period of 2023. The ongoing macroeconomic softness and evolving user spending patterns were the key factors impacting live streaming revenues. To address these challenges, we have continued our revenue strategy of focusing our core paying users, reducing new paying user acquisition promotions and prioritizing the promotion of more affordable product offerings to encourage consistent spending. As a result, we saw a year over year decline in both total number of paying users and our quarterly app, which decreased by 11.5% to RMB246 from RMB278 in the same period last year. On a positive note, our revenue diversification efforts are showing momentum. Speaker 300:20:40Innovative business, advertising and other revenues increased significantly in the fourth quarter by 47.2% to RMB405.1 million, up from RMB175.2 million in the same period of 2023. The year over year increase was primarily driven by higher revenues from our voice based social networking service and game membership service. With eight consecutive quarters of growth in our innovative business, the contribution to total revenue from innovative business, advertising and other reached 35.7% in the fourth quarter, marking a significant milestone in our revenue diversification strategy. Cost of revenues in the fourth quarter of twenty twenty four decreased by 8.8% to RMB1.07 billion compared with RMB1.17 billion in the same period of 2023. For comparison purposes, we reclassified certain costs related to our innovative business from other costs for revenue sharing fees for the fourth quarter of twenty twenty three. Speaker 300:22:03After this reclassification, revenue sharing fees and content costs in the fourth quarter of twenty twenty four decreased by 9.3% to RMB896.2 million compared with RMB98.6 million in the same period of 2023. The decrease was primarily driven by a reduction in content costs as well as a decrease in revenue sharing fees due to lower live streaming revenues. However, this decrease was partially offset by increased revenue sharing fees related to revenue growth in our innovative business. Bandwidth costs in the fourth quarter of twenty twenty four decreased by 30% to RMB70.3 million from RMB100.5 million in the same period of 2023, primarily due to a year over year decrease in peak bandwidth usage. Gross profit in the fourth quarter of twenty twenty four was RMB 69,800,000.0 compared with RMB126.2 million in the same period of 2023. Speaker 300:23:25The decline in gross profit was primarily driven by a faster decrease in live streaming revenues relative to the cost of revenues, resulting in reduced gross margin efficiency. Gross margin in the fourth quarter of twenty twenty four was 6.1% compared with 9.7% in the same period of 2023. However, we observed a slight quarter over quarter increase in gross margin, primarily due to decreased content costs. The sequential improvement in gross margin not only highlights our ongoing efforts to optimize content costs, but also reinforces our strategy for 2025 of continuously fine tuning our cost structure to enhance gross margin. Sales and marketing expenses declined by 5.5% in the fourth quarter of twenty twenty four to RMB79.3 million from RMB84 million in the same period of 2023. Speaker 300:24:35The decrease was mainly attributable to a decrease in staff related expenses. Research and development expenses were reduced by 42.2 to RMB34.2 million from RMB59.1 million in the same period of 2023, again mainly due to a decrease in staff related expenses. General and administrative expenses decreased by 10.4% in the fourth quarter of twenty twenty four to RMB71.7 million from RMB80 million in the same period of 2023. The decrease was mainly attributable to reductions in staff related expenses and provision for receivables and was partially offset by expense related to our ongoing employee streamlining initiatives. Our loss from operations was RMB183.5 million in the fourth quarter of twenty twenty four compared with RMB120.4 million in the same period of 2023. Speaker 300:25:57Our adjusted loss from operations, which excludes impairment loss of goodwill and intangible assets, was 108,100,000.0 in the fourth quarter of twenty twenty four compared with RMB 86,400,000.0 in the same period of 2023. Our net loss for the fourth quarter of twenty twenty four was RMB163.7 million compared with RMB62.2 million in the same period of 2023. Our adjusted net loss, which excludes sharp loss in active method investments, impairment loss of investments, gains from fair value changes in long term investments and impairment loss of goodwill and intangible assets was RMB144.3 million in the fourth quarter of twenty twenty four compared with RMB5 million in the same period of 2023. For the fourth quarter of twenty twenty four, basic and diluted net loss per ADS were both RMB5.43, while adjusted basic and diluted net loss per ADS were both RMB4.78. As of 12/31/2024, we had cash and cash equivalents, restricted cash, restricted cash in other non current assets and short term and long term bank deposits of RMB4.47 billion or $612,100,000 compared with RMB6.86 billion as of 12/31/2023. Speaker 300:27:59The year over year decrease in cash balance was primarily due to the special cash dividend distribution of $300,000,000 and the $20,000,000 share repurchase program, both of which reflect our commitment to returning value to shareholders while maintaining a healthy cash position. Looking ahead, we are focused on improving margins and achieving financial resilience. We will continue to refine our operational efficiency and pursue profitable growth, particularly by lowering our content costs and growing our innovative business. We are confident in our ability to navigate market conditions through the solid execution of our strategies and remain dedicated to creating long term value for our shareholders. This concludes our prepared remarks for today. Speaker 300:29:00Operator, we are now ready to take questions. Operator00:29:04Thank Today's first question comes from Nelson Jiang with Citibank. Please go ahead. Speaker 400:29:58So let me translate myself in English. So thanks management for taking my question. I have two questions. The first question is regarding the new business growth driver entering into 2025. Wondering if management can introduce on your audio business? Speaker 400:30:16And what is your expectation regarding the audio business and game pop business as well? And then my second question is, I wanted to I wanted to mention, wondering if you can share what's your plan on the future use of cash? Thank you. Speaker 200:30:34Thank you, Nelson. So I'm going to answer your first question. In 2024, revenue from Innovative business, advertising and other increased by 36.6% year over year and accounted for 28% of our total revenue, which is a significant improvement from last year's 13%. Our voice based social networking business and game membership program are the two key drivers of our revenue diversification strategy. In 2025, we plan to allocate more resources to our innovative business, further propelling revenue growth. Speaker 200:31:16Let me brief outline our voice based social networking business. Our chatroom live streaming and other voice based interaction formats bring users an immersive social audio experience. Streamers can interact with users in real time within their chat rooms, while users can engage by sending voice messages and join voice chat with streamers and other participants. Additionally, users can express their appreciation and support for streamers by purchasing and sending virtual gifts, fostering stronger connections and stickiness between users and streamers, and generating revenue for the platform. In terms of commercialization, our voice based social networking business mainly generates revenue from virtual gift sales with a small portion coming from subscription based membership services and virtual customization options. Speaker 200:32:17In 2025, our voice based social networking business will focus on three key areas. First, we will adopt more refined traffic distribution strategies to improve the efficiency of traffic utilization, specifically targeting higher user conversion rates. Second, we will integrate AI capability into the voice based social networking scenarios to enhance social matching efficiency and overall user experience. Third, we will continue innovating product features and revenue generating activities to expand user consumption scenarios and increase overall revenue. For our relatively established game prop sales, we will continue to advance the following three business models. Speaker 200:33:14First, we will partner with game developers on joint large scale promotional campaigns to increase business visibility and draw in traffic from external channels. Second, we will extend the multiplatform marketing approach lead by game developers to more streamers, encouraging them to engage in more commercialization ventures. Third, we will strengthen our game membership program by combining platform benefits and incentives with game props to drive product innovation. At the same time, we will expand the membership program to more gaming segments for continued revenue growth. Overall, in 2025, we expect revenue from innovative business, advertising and others to remain a healthy growth trajectory and contribute approximately 35% of our total revenue. Speaker 300:34:14Let me answer the second question regarding cash usage. Following the dividend distribution in February 2025, we had cash and cash equivalents, restricted cash and short term and long term deposits of RMB2.24 billion as of the February 2025. In line with our overall business plans for 2025, we aim to substantially reduce our net losses. Given this, we believe the company maintains sufficient cash reserves to manage business fluctuations and support the orderly development of our business initiatives. Thank you. Operator00:35:04Our next question comes from Ritchie San at HSBC. Please go ahead. Speaker 400:35:39Thank you management for taking my questions. We have tweaked our strategy for a while and there have also been two large dividend payouts. So how should we interpret the long term development strategy for the group going forward? Thank you. Speaker 500:35:56Thank you for your question. I think we outlined much of the background and the direction of our operational and uncertainties adjustments in our prepared remarks. To build on this a bit and given the evolving competitive environment and our current revenue scale, it's paramount for us to reevaluate the ROI of our business. As a platform deeply engaged in the game centric diverse content industry. So this strategy is not about the contraction, it's about reallocating our resources from efficient initiatives to high value business segments. Speaker 500:36:46The strategic steps that we are taking will continue to strengthen the platform's core content advantages in niche segments and alleviate the pressure on our margins. Meanwhile, we continue to identify and go after opportunities that will grow our business and revenues. We are also prioritizing shareholder interests with our buyback program and the special cash dividend allocation totaling US620 million dollars Since 2024, we repurchased US20 million dollars in share buybacks and we have issued two special cash dividends of US300 million dollars each. The decision to distribute this special cash dividends was primarily based on the company's cash surplus and the future cash utilization plans. We believe that cash dividends are the optimal way to improve the utilization of our surplus cash. Speaker 500:38:08Overall, I would summarize our strategy as exchanging short term operational adjustments for stable healthy growth. First, particularly in 2025, we aim to improve margins by reducing contented costs, streamlining our workforce and improving operational profitability. Then, we plan to enhance our revenue mix by growing innovative business, building a healthy business ecosystem and driving for operational profitability. In the long term, we remain committed to fostering a vibrant game centric content ecosystem focusing on different set operations for core users and continuously optimizing our diverse content. Thank you. Operator00:39:09Thank you. And our next question today comes from Rafael Chen at BOCI Research. Please go ahead. Speaker 400:39:29Thank you management for taking my question. I'm just wondering the user and the financial impact of children procurement and the streamer strategic adjustments on our platform? Thank you. Speaker 200:39:43Thank you, Rafael. Regarding your question on cost restructuring, let me address copyrighted content and stream content separately. First, let's look at copyright content. We have been applying a flexible approach to acquiring copyrights since 2022 that aligns with our company's development goals, historical ROI from copyright content and copyright fees. In 2025, our primary goal is cost reduction and loss narrowing based on mobile focused copyright tournaments that didn't meet our ROI standards. Speaker 200:40:35As a result, we decided to forego acquiring some copyright tournaments in 2025, where we couldn't justify making continued investment based on the elevated copyright fees and diminishing returns in incremental traffic growth. Much of our platform's traffic from these games have historically come from tournament users, mostly users on PCs, TVs and other large screens, which are less conducive to promoting and marketing our mobile business. Additionally, the potential for commercializing tournament traffic on a large scale was still limited. Since monetization mainly depends on redirecting a tournament traffic to other content on our platform. The process was long and inefficient, leading to lower monetization efficiency. Speaker 200:41:37With this in mind, we prioritized more cost effective tournaments such as Peacekeeper Elite, which boosted strong commercialization, Monument and the wildly popular King Prawn League, which leads our broader audience base. Our official content driven activities around these two events have shown promising results. For example, we successfully promoted GameProps within the official Peacekeeper Elite live streaming channel, including marketing campaigns lead by game developers and Douyu's game specific membership program. By linking these gaming accounts and completing specific in game and interactive tasks in the live streaming channels, users earn reward for redeeming game props. This approach not only boosted traffic to tournament content, but also increased in game engagement, creating valuable commercialization scenarios for both our platform and game developers. Speaker 200:42:50Honor of Kings was similar as a mobile game with border upheld across demographics and extensive official tournaments content. It offers us upheld opportunities for derivative content creation and operations to convert tournament viewers into game content users more effectively. Furthermore, we have been in discussions with game developers to secure more favorable copyright pricing. At the same time, we are exploring ways to optimize ROI on copyrights through flexible partnerships. Based on these strategies, we expect that our twenty twenty five full year copyright cost to decrease significantly year over year. Speaker 200:43:43We also recognize that the absence of copyright events in certain gaming segments could temporarily affect our platform's overall traffic. We will closely monitor the dynamic in gaming segments missing copyright tournaments with the goal of offsetting any traffic decline with a diverse range of self produced content and platform wide operational activities to help minimize the impact of overall engagement on our platform. Then let's turn to streamer content. The adjustment of streamer resources is a key initiative for optimizing the company's business efficiency in 2025, aimed at optimizing the cost structure, reducing fixed cost pressure and laying the groundwork for the company's long term healthy growth. In line with our goal of significantly narrowing operational losses, we will be fine tuning streamer resources and reducing streamer compensation costs to alleviate pressure on gross margin. Speaker 200:44:58These adjustments include adopting a more flexible streamer contracting model to fulfill leveraging streamer resources, actively advancing content creation and expanding content partners and models as we build on last year's cross platform content creation partnerships. While these refinements will impose short term pressure on the business, we expect a clear decline in platform traffic as the adjustments are phased in. Accordingly, revenue from the live streaming virtual gifting might also face some pressure. Nevertheless, we firmly believe that these adjustments is a crucial step in the company's proactive effort to break free from inefficient operations, a necessary measure to facilitate our long term growth. We will redirect resources towards cost effective streamer assets, self produced content and commercialization initiatives. Speaker 200:46:12These initiatives will improve content ROI and enhance gross margin in the long run. The development focus will be directed towards our innovative business, driving growth in revenues from new business ventures. We will focus on diversified monetization streams, such as game prop sales, voice based social networking services and other opportunities. With the refined revenue structure, improved gross margin and optimized operating expenses, we will achieve our goals of significant narrowing operational losses. At last, let's turn to the potential impacts on our financials. Speaker 200:47:01Some adjustments such as those two copyrighted content will deliver immediate cost savings, while others like streamer adjustments is a relatively ongoing process. As these adjustments continue, we expect a noticeable year over year decrease in content costs, leading to a significant improvement in gross margin for 2025. Speaker 100:47:30Thank you. Next question please. Operator00:47:34And our next question today comes from Thomas Chong at Jefferies. Please go ahead. Speaker 300:47:55Thanks management for taking my question. My first question is about the G and A expenses. Can management comments about the sequential increase? And my second question is about the 2025 operating profit. Can management share about how we should think about the outlook? Speaker 300:48:16Thank you. Okay. Thank you for the question. We have been consistently working to optimize our operating expenses as we manage to reduce staff costs by streamlining our workforce. We also took a measured investment approach to marketing our innovative business. Speaker 300:48:36Overall, in the fourth quarter, our sales and marketing expenses, G and A expenses, as well as R and D expenses, all declined year over year. The quarter over quarter increase in G and A expenses was mainly due to the costs related to workforce optimization aligned with our business adjustments. Looking ahead to 2025, while our business adjustments may exert some pressure on revenue growth, we remain committed to optimizing our cost structure and control expenses to improve gross margin, enhance business efficiency and reduce operating expenses. We expect some improvement in our operating losses for 2025 as compared to last year. Thank you. Operator00:49:30Thank you. This concludes the question. That's all the time we have for questions today. I will now turn the call back over to management for closing remarks. Speaker 100:49:40Thank you. On behalf of the management, thank you for joining our call today. We look forward to speaking with everyone next quarter. Operator00:49:51Thank you. This concludes today's conference call. You may now disconnect your lines and have a wonderful day.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallDouYu International Q4 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsPress Release(8-K) DouYu International Earnings HeadlinesDouYu International Holdings Limited: A Deep Value Trap Bound For LossesMarch 31, 2025 | seekingalpha.comCitigroup Upgrades DouYu International Holdings Limited - Depositary Receipt () (DOYU)March 19, 2025 | msn.comGold Hits New Highs as Global Markets SpiralWhen Trump took office in 2017, gold was just $1,100 an ounce. By the time he left, it had soared to $1,839. Now… as new tariffs take effect, gold is breaking records again. You've hopefully already seen this in action… but gold is surpassing $3,000 per ounce for the first time EVER.April 24, 2025 | Premier Gold Co (Ad)DouYu upgraded to Hold from Reduce at HSBCMarch 15, 2025 | markets.businessinsider.comDouYu International Holdings Ltd (DOYU) Q4 2024 Earnings Call Highlights: Navigating Revenue ...March 15, 2025 | finance.yahoo.comDouYu International Holdings Limited (NASDAQ:DOYU) Q4 2024 Earnings Call TranscriptMarch 15, 2025 | insidermonkey.comSee More DouYu International Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like DouYu International? Sign up for Earnings360's daily newsletter to receive timely earnings updates on DouYu International and other key companies, straight to your email. Email Address About DouYu InternationalDouYu International (NASDAQ:DOYU), together with its subsidiaries, operates a platform on PC and mobile apps that provides interactive games and entertainment live streaming services in the People's Republic of China. Its platform connects game developers and publishers, professional eSports teams or players and eSports tournament organizers, advertisers, and viewers. The company also sponsors professional players and teams, as well as organizes eSports tournaments. In addition, it streams other content to include a spectrum of live streaming entertainment options, such as talent shows, music, outdoor, and travel. Further, the company records and offers video clips to allow users to watch replays of selective live streaming content; and graphics that include game guides, tutorials, news, and other types of content. DouYu International Holdings Limited was founded in 2014 and is headquartered in Wuhan, the People's Republic of China.View DouYu International ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Amazon's Earnings Could Fuel a Rapid Breakout Tesla Earnings Miss, But Musk Refocuses and Bulls ReactQualcomm’s Range Narrows Ahead of Earnings as Bulls Step InCan IBM’s Q1 Earnings Spark a Breakout for the Stock?Genuine Parts: Solid Earnings But Economic Uncertainties RemainBreaking Down Taiwan Semiconductor's Earnings and Future UpsideArcher Aviation Unveils NYC Network Ahead of Key Earnings Report Upcoming Earnings AbbVie (4/25/2025)AON (4/25/2025)Colgate-Palmolive (4/25/2025)HCA Healthcare (4/25/2025)NatWest Group (4/25/2025)Cadence Design Systems (4/28/2025)Welltower (4/28/2025)Waste Management (4/28/2025)AstraZeneca (4/29/2025)Booking (4/29/2025) Get 30 Days of MarketBeat All Access for Free Sign up for MarketBeat All Access to gain access to MarketBeat's full suite of research tools. 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There are 6 speakers on the call. Operator00:00:00Good morning and good evening, ladies and gentlemen. Thank you and welcome to Douyu International Holdings Limited's Fourth Quarter and Full Year twenty twenty four Earnings Conference Call. At this time, all participants are in a listen only mode. We will be hosting a question and answer session after management's prepared remarks. Please note, today's event is being recorded. Operator00:00:22I will now turn the call over to the first speaker today, Ms. Lingling Kong, IR Director, Dou Yu. Please go ahead, ma'am. Speaker 100:00:32Thank you. Hello, everyone. Welcome to our fourth quarter and full year twenty twenty four earnings call. Joining us today are Mr. Mr. Speaker 100:00:46Ming Su, Chief Strategy Officer and Mr. Haocao, Vice President of Finance. You can refer to our fourth quarter twenty twenty four financial results on our IR website at ir.deu.com. You can also check a replay of this call when it becomes available in a few hours on our IR website. Before we start, please note that this call may contain forward looking statements made pursuant to the Safe Harbor provision for the Private Securities Litigation Reform Act of 1995. Speaker 100:01:21These forward looking statements are based on management's current expectations and observations that involve known and unknown risks, uncertainties and other factors not under the company's control, which may cause actual results, performance or achievements of the company to be materially different from the results, performance or expectations implied by these forward looking statements. All forward looking statements are expressly qualified in their entirety by the cautionary statement, risk factors and details of the company's filings with the SEC. The company undertakes no duty to revise or update any forward looking statements for selected events or circumstances after the date of this conference call. With that, I will turn the call over to our Co Chief Executive Officer, Ms. Sunminzhen for business update. Speaker 100:02:19Ms. Zheng, please go ahead. Speaker 200:02:24In 2024, amidst the dual challenge of a soft microeconomic landscape and intensified market competition, we remained focused on strengthening our game centric content ecosystem. We adopted more flexible operational strategies, swiftly adjusting how we allocate our resources and diversifying our revenue streams, while vigorously controlling costs and expenses, achieving incremental progress. First, we were pleased with the early success of our revenue diversification efforts. The promotion ramp up of our voice based social networking business and game membership services drove revenues from our innovative business, advertising and others to reach 28% of our total revenues for the year, marking at 63.6% increase in revenue contribution year over year. This growth partially offset the decline of our live streaming revenues. Speaker 200:03:30Second, we continued to drive cost optimization. We proactively cut back on inefficient business and fine tuned the compensation structure for streamers, reducing our content cost by 19% year over year. Additionally, by streamlining our business flow and aligning our staff structure, we achieved a 17% year over year decrease on in sales and marketing, research and development and general and administrative expenses. Third, we considerably bolstered shareholder returns. Drawing on the company's historical cash surplus and future plans, we declared two special cash dividends totaling US600 million dollars on one in July 2024 and a second in January 2025. Speaker 200:04:29This distribution highlights our commitment to rewarding shareholders and also reflects our confidence in the company's stable growth potential over the long term. In addition, we continued to enhance our platform's ecosystem governance, strengthening compliance standards and fostering a healthy content and consumption ecosystem to support long term sustainable development. Before diving into our 2025 growth plans, I'd like to share a brief snapshot of our performance in the fourth quarter. In the fourth quarter of twenty twenty four, our mobile MAUs were RMB44.5 million, increasing 5.9% quarter over quarter and decreasing 13.9% year over year. The year over year decline remains largely a result of the evolving gaming video content industry dynamics. Speaker 200:05:32However, the quarter over quarter increase exceeded our expectations and shows the benefits of our content driven growth strategy. Our platform's content innovation and operational activities have consistently joined in and retained high quality users with this quarter's sequential MAU growth, lead by three key drivers: first, stronger cross content partnerships second, broadcast of mainstream international official tournaments and related operational activities and third, more frequent game promotions that improve market awareness. Overall, despite short term pressure on the platform's user base, we have been focusing resources on strengthening our core user base. At the same time, promoting our new business ventures, particularly GameProps South, has helped us acquire new users. During the quarter, we broadcasted over 50 large scale official tournaments. Speaker 200:06:42During the off season, we broadcasted nearly 40 self produced e sports tournaments, extending our cross platform content core creation partnerships, we rolled out collaborative events across diverse game segments. For example, the owner of King's Thunder Glory Cup S2, which we core produced with multiple content partners, featuring multiple top professional players from different platforms, further strengthened its IP recognition. In addition, we gradually rolled out diverse self produced tournaments for the Laurent featuring professional teams and streamer communities, effectively maintaining high activity levels. Moreover, we tailored tournament productions to align with streamer resources, new game launches and their unique gameplay characteristics. A notable example is the Douyu Golden Rush Cup for Delta Action. Speaker 200:07:45By implementing cross platform content sharing, we effectively enhanced the tournament's visibility. Beyond gaming content, we launched an array of entertaining annual events around the year end holiday enriching the platform's content ecosystem and successfully maintaining user engagement. Moving on to monetization. Our total number of paying users in the fourth quarter was 3,300,000 with a quarterly ARPPU of RMB246. The year over year decline in paying user was partly caused by macroeconomic headwinds leading to a continued contraction in the spending willingness of transient users on our platform. Speaker 200:08:38More importantly, we proactively adapted our user acquisition strategy, scaling back high cost initiatives such as cash subsidiaries. While these activities typically attract users in the short term, they fail to drive sustained user spending and drive up our operational costs. The total number of paying users remained stable quarter over quarter, highlighting the incremental progress of our adjusted user operations strategies and successfully stabilizing the spending patterns of our core users. We also launched products under a tiered pricing model for our core users to help promote our membership system with premium benefits and gaming product, increasing their payment frequency. For the border user base, we promoted pricing friendly revenue generating product. Speaker 200:09:42Combined with the diverse game content and our platform's incentives and benefits, these strategies boosted user engagement and we maintained our overall paying user base. Despite a year over year decline, our quarterly AR PPU slightly increased quarter over quarter, validating the effectiveness of our refined strategies. Furthermore, our innovative business continued to grow in the fourth quarter, gaining initial monument of end scalability. As we advanced our GameProp commercialization initiatives, we consistently refined our strategy, capitalizing on key gaming milestones and exploring additional marketing scenarios. For example, we integrated offline content with online sales to further encourage users' willingness to spend. Speaker 200:10:43Meanwhile, our voice based social networking business expanded rapidly, driven by our well structured product design, effective recruitment mechanism and high precision user targeting. Overall, in 2024, more intense industry competition and weaker consumer spending leads to a contraction in our total net revenues for the year. These factors placed greater pressure on allocating our fixed cost, resulting in decreased gross margin and increased net loss. In light of this, the company's core strategy for 2025 will center on cost reduction, efficiency improvement and narrowing losses, emphasizing three key areas to improve our structure. First, we will reinforce our revenue resilience by unlocking monetization opportunities within our niche game ecosystem, advancing the commercialization of new business ventures. Speaker 200:11:54We will ramp up product innovation and marketing around game props, enhance AI capabilities and user conversion efficiency for our voice based social networking business and continue to increase the revenue contribution from our innovative business. This will reduce our dependency on revenues from our live streaming business and improve our ability to weather microeconomic fluctuations. Our second priority is optimizing our cost structure to mitigate the adverse impact of scale inefficiencies. Over the past year, we performed an indexed ROI analysis of our content and tested multiple approaches to enhance returns. So far, the results have been modest. Speaker 200:12:52Moving into 2025, our focus will be on adjusting fixed cost components, especially content costs in order to improve gross margin. In terms of streamers resource management, since the third quarter of twenty twenty four, we have gradually compensation framework, introducing performance based compensation assessment matrix. This has allowed us to achieve a year over year reduction in streamer compensation costs. Nevertheless, given our current revenue size, streamer compensation costs still account for a large portion of our total revenues. In 2025, we will continue to optimize our streamer resources through ongoing adjustment, leveraging flexible contracting models. Speaker 200:13:52We will actively explore cross platform content co creation, unleashing streamers' traffic and commercial potential while significantly reducing streamer compensation costs. In terms of acquiring official tournaments copyright, with more platforms broadcasting official tournaments in 2024, the typical traffic driven to our platform from official tournaments content gradually declined. Our historical data suggests that large scale e sports events have not significantly boosted our revenue and in some cases might have had an active effect. Although we experiment with direct monetization activities in 2024, such as promoting game props in official tournaments, live streaming channels, these initiatives did not notably improve the ROI for copyrighted content. In 2025, we were focused on acquiring official tournaments copyrights with higher ROI potential and work with copyright holders to secure more advantageous pricing, optimizing our copyright cost. Speaker 200:15:19Additionally, we are ramping up our AI initiatives to drive efficiency. Our intelligent content review system continues to evolve with integrative advancement in large models, improving the accuracy of identifying risk content and shortening processing At the same time, our R and D center is applying AI powered programming productivity tools, which enable content based reference driving code generation, boosting overall R and D efficiency. In February, we completed the technical research and development of open source models based on DeepSeq. We expect our development efficiency to increase as AI programming tools become more deeply integrated. Operationally, we will continue to focus on our core business, extending our AI capabilities across a broader range of business scenarios, optimizing costs by reducing efficiencies and further streamlining the workforce. Speaker 200:16:33These initiatives are designed to boost productivity, reduce operating expenses and free up more resources to grow and innovate within our core business. Naturally, these adjustments might help achieve cost optimization goals, but they might also lead to a noticeable decline in our user base and revenue for a period of time. Additionally, unfavorable macroeconomic dynamic may extend the timeline for narrowing our loss. We have developed an array of contingency plans to mitigate these challenges. These include consolidating platform resources for more content collaboration to ease traffic pressure and trimming key costs to ensure margin improvement among others. Speaker 200:17:30We believe that these initiatives will narrow our net loss in 2025, securing financial stabilities through cyclical macro fluctuation while balancing business growth. With that, I will now turn the call over to our Vice President of Finance, Mr. Hao Cao to go through the details of our financial performance in the quarter. Speaker 300:17:59Thank you, Ms. Ren. Hello, everyone. In 2024, we continued to navigate challenges posed by macroeconomic headwinds and an evolving industry landscape. In response, our financial focus has been on revenue diversification, cost control and expense optimization. Speaker 300:18:21We made significant strides in diversifying our revenue structure with revenues from our innovative business, advertising and others increasing by 63.6% year over year to RMB1.2 billion for the full year of 2024. However, both our gross margin and net margin were negatively impacted by a decrease in overall revenue coupled with roughly fixed cost components. Looking ahead to 2025, our top financial priority is margin improvement to restore our financial resilience. Let's take a closer look at our financial performance for the fourth quarter. Our total net revenues decreased by 12.3% year over year in the fourth quarter to RMB1.14 billion from RMB1.3 billion in the same period of 2023. Speaker 300:19:23The decline was primarily driven by a decrease in live streaming revenues, which dropped by 28.4% to RMB0.73 billion compared with RMB1.02 billion in the same period of 2023. The ongoing macroeconomic softness and evolving user spending patterns were the key factors impacting live streaming revenues. To address these challenges, we have continued our revenue strategy of focusing our core paying users, reducing new paying user acquisition promotions and prioritizing the promotion of more affordable product offerings to encourage consistent spending. As a result, we saw a year over year decline in both total number of paying users and our quarterly app, which decreased by 11.5% to RMB246 from RMB278 in the same period last year. On a positive note, our revenue diversification efforts are showing momentum. Speaker 300:20:40Innovative business, advertising and other revenues increased significantly in the fourth quarter by 47.2% to RMB405.1 million, up from RMB175.2 million in the same period of 2023. The year over year increase was primarily driven by higher revenues from our voice based social networking service and game membership service. With eight consecutive quarters of growth in our innovative business, the contribution to total revenue from innovative business, advertising and other reached 35.7% in the fourth quarter, marking a significant milestone in our revenue diversification strategy. Cost of revenues in the fourth quarter of twenty twenty four decreased by 8.8% to RMB1.07 billion compared with RMB1.17 billion in the same period of 2023. For comparison purposes, we reclassified certain costs related to our innovative business from other costs for revenue sharing fees for the fourth quarter of twenty twenty three. Speaker 300:22:03After this reclassification, revenue sharing fees and content costs in the fourth quarter of twenty twenty four decreased by 9.3% to RMB896.2 million compared with RMB98.6 million in the same period of 2023. The decrease was primarily driven by a reduction in content costs as well as a decrease in revenue sharing fees due to lower live streaming revenues. However, this decrease was partially offset by increased revenue sharing fees related to revenue growth in our innovative business. Bandwidth costs in the fourth quarter of twenty twenty four decreased by 30% to RMB70.3 million from RMB100.5 million in the same period of 2023, primarily due to a year over year decrease in peak bandwidth usage. Gross profit in the fourth quarter of twenty twenty four was RMB 69,800,000.0 compared with RMB126.2 million in the same period of 2023. Speaker 300:23:25The decline in gross profit was primarily driven by a faster decrease in live streaming revenues relative to the cost of revenues, resulting in reduced gross margin efficiency. Gross margin in the fourth quarter of twenty twenty four was 6.1% compared with 9.7% in the same period of 2023. However, we observed a slight quarter over quarter increase in gross margin, primarily due to decreased content costs. The sequential improvement in gross margin not only highlights our ongoing efforts to optimize content costs, but also reinforces our strategy for 2025 of continuously fine tuning our cost structure to enhance gross margin. Sales and marketing expenses declined by 5.5% in the fourth quarter of twenty twenty four to RMB79.3 million from RMB84 million in the same period of 2023. Speaker 300:24:35The decrease was mainly attributable to a decrease in staff related expenses. Research and development expenses were reduced by 42.2 to RMB34.2 million from RMB59.1 million in the same period of 2023, again mainly due to a decrease in staff related expenses. General and administrative expenses decreased by 10.4% in the fourth quarter of twenty twenty four to RMB71.7 million from RMB80 million in the same period of 2023. The decrease was mainly attributable to reductions in staff related expenses and provision for receivables and was partially offset by expense related to our ongoing employee streamlining initiatives. Our loss from operations was RMB183.5 million in the fourth quarter of twenty twenty four compared with RMB120.4 million in the same period of 2023. Speaker 300:25:57Our adjusted loss from operations, which excludes impairment loss of goodwill and intangible assets, was 108,100,000.0 in the fourth quarter of twenty twenty four compared with RMB 86,400,000.0 in the same period of 2023. Our net loss for the fourth quarter of twenty twenty four was RMB163.7 million compared with RMB62.2 million in the same period of 2023. Our adjusted net loss, which excludes sharp loss in active method investments, impairment loss of investments, gains from fair value changes in long term investments and impairment loss of goodwill and intangible assets was RMB144.3 million in the fourth quarter of twenty twenty four compared with RMB5 million in the same period of 2023. For the fourth quarter of twenty twenty four, basic and diluted net loss per ADS were both RMB5.43, while adjusted basic and diluted net loss per ADS were both RMB4.78. As of 12/31/2024, we had cash and cash equivalents, restricted cash, restricted cash in other non current assets and short term and long term bank deposits of RMB4.47 billion or $612,100,000 compared with RMB6.86 billion as of 12/31/2023. Speaker 300:27:59The year over year decrease in cash balance was primarily due to the special cash dividend distribution of $300,000,000 and the $20,000,000 share repurchase program, both of which reflect our commitment to returning value to shareholders while maintaining a healthy cash position. Looking ahead, we are focused on improving margins and achieving financial resilience. We will continue to refine our operational efficiency and pursue profitable growth, particularly by lowering our content costs and growing our innovative business. We are confident in our ability to navigate market conditions through the solid execution of our strategies and remain dedicated to creating long term value for our shareholders. This concludes our prepared remarks for today. Speaker 300:29:00Operator, we are now ready to take questions. Operator00:29:04Thank Today's first question comes from Nelson Jiang with Citibank. Please go ahead. Speaker 400:29:58So let me translate myself in English. So thanks management for taking my question. I have two questions. The first question is regarding the new business growth driver entering into 2025. Wondering if management can introduce on your audio business? Speaker 400:30:16And what is your expectation regarding the audio business and game pop business as well? And then my second question is, I wanted to I wanted to mention, wondering if you can share what's your plan on the future use of cash? Thank you. Speaker 200:30:34Thank you, Nelson. So I'm going to answer your first question. In 2024, revenue from Innovative business, advertising and other increased by 36.6% year over year and accounted for 28% of our total revenue, which is a significant improvement from last year's 13%. Our voice based social networking business and game membership program are the two key drivers of our revenue diversification strategy. In 2025, we plan to allocate more resources to our innovative business, further propelling revenue growth. Speaker 200:31:16Let me brief outline our voice based social networking business. Our chatroom live streaming and other voice based interaction formats bring users an immersive social audio experience. Streamers can interact with users in real time within their chat rooms, while users can engage by sending voice messages and join voice chat with streamers and other participants. Additionally, users can express their appreciation and support for streamers by purchasing and sending virtual gifts, fostering stronger connections and stickiness between users and streamers, and generating revenue for the platform. In terms of commercialization, our voice based social networking business mainly generates revenue from virtual gift sales with a small portion coming from subscription based membership services and virtual customization options. Speaker 200:32:17In 2025, our voice based social networking business will focus on three key areas. First, we will adopt more refined traffic distribution strategies to improve the efficiency of traffic utilization, specifically targeting higher user conversion rates. Second, we will integrate AI capability into the voice based social networking scenarios to enhance social matching efficiency and overall user experience. Third, we will continue innovating product features and revenue generating activities to expand user consumption scenarios and increase overall revenue. For our relatively established game prop sales, we will continue to advance the following three business models. Speaker 200:33:14First, we will partner with game developers on joint large scale promotional campaigns to increase business visibility and draw in traffic from external channels. Second, we will extend the multiplatform marketing approach lead by game developers to more streamers, encouraging them to engage in more commercialization ventures. Third, we will strengthen our game membership program by combining platform benefits and incentives with game props to drive product innovation. At the same time, we will expand the membership program to more gaming segments for continued revenue growth. Overall, in 2025, we expect revenue from innovative business, advertising and others to remain a healthy growth trajectory and contribute approximately 35% of our total revenue. Speaker 300:34:14Let me answer the second question regarding cash usage. Following the dividend distribution in February 2025, we had cash and cash equivalents, restricted cash and short term and long term deposits of RMB2.24 billion as of the February 2025. In line with our overall business plans for 2025, we aim to substantially reduce our net losses. Given this, we believe the company maintains sufficient cash reserves to manage business fluctuations and support the orderly development of our business initiatives. Thank you. Operator00:35:04Our next question comes from Ritchie San at HSBC. Please go ahead. Speaker 400:35:39Thank you management for taking my questions. We have tweaked our strategy for a while and there have also been two large dividend payouts. So how should we interpret the long term development strategy for the group going forward? Thank you. Speaker 500:35:56Thank you for your question. I think we outlined much of the background and the direction of our operational and uncertainties adjustments in our prepared remarks. To build on this a bit and given the evolving competitive environment and our current revenue scale, it's paramount for us to reevaluate the ROI of our business. As a platform deeply engaged in the game centric diverse content industry. So this strategy is not about the contraction, it's about reallocating our resources from efficient initiatives to high value business segments. Speaker 500:36:46The strategic steps that we are taking will continue to strengthen the platform's core content advantages in niche segments and alleviate the pressure on our margins. Meanwhile, we continue to identify and go after opportunities that will grow our business and revenues. We are also prioritizing shareholder interests with our buyback program and the special cash dividend allocation totaling US620 million dollars Since 2024, we repurchased US20 million dollars in share buybacks and we have issued two special cash dividends of US300 million dollars each. The decision to distribute this special cash dividends was primarily based on the company's cash surplus and the future cash utilization plans. We believe that cash dividends are the optimal way to improve the utilization of our surplus cash. Speaker 500:38:08Overall, I would summarize our strategy as exchanging short term operational adjustments for stable healthy growth. First, particularly in 2025, we aim to improve margins by reducing contented costs, streamlining our workforce and improving operational profitability. Then, we plan to enhance our revenue mix by growing innovative business, building a healthy business ecosystem and driving for operational profitability. In the long term, we remain committed to fostering a vibrant game centric content ecosystem focusing on different set operations for core users and continuously optimizing our diverse content. Thank you. Operator00:39:09Thank you. And our next question today comes from Rafael Chen at BOCI Research. Please go ahead. Speaker 400:39:29Thank you management for taking my question. I'm just wondering the user and the financial impact of children procurement and the streamer strategic adjustments on our platform? Thank you. Speaker 200:39:43Thank you, Rafael. Regarding your question on cost restructuring, let me address copyrighted content and stream content separately. First, let's look at copyright content. We have been applying a flexible approach to acquiring copyrights since 2022 that aligns with our company's development goals, historical ROI from copyright content and copyright fees. In 2025, our primary goal is cost reduction and loss narrowing based on mobile focused copyright tournaments that didn't meet our ROI standards. Speaker 200:40:35As a result, we decided to forego acquiring some copyright tournaments in 2025, where we couldn't justify making continued investment based on the elevated copyright fees and diminishing returns in incremental traffic growth. Much of our platform's traffic from these games have historically come from tournament users, mostly users on PCs, TVs and other large screens, which are less conducive to promoting and marketing our mobile business. Additionally, the potential for commercializing tournament traffic on a large scale was still limited. Since monetization mainly depends on redirecting a tournament traffic to other content on our platform. The process was long and inefficient, leading to lower monetization efficiency. Speaker 200:41:37With this in mind, we prioritized more cost effective tournaments such as Peacekeeper Elite, which boosted strong commercialization, Monument and the wildly popular King Prawn League, which leads our broader audience base. Our official content driven activities around these two events have shown promising results. For example, we successfully promoted GameProps within the official Peacekeeper Elite live streaming channel, including marketing campaigns lead by game developers and Douyu's game specific membership program. By linking these gaming accounts and completing specific in game and interactive tasks in the live streaming channels, users earn reward for redeeming game props. This approach not only boosted traffic to tournament content, but also increased in game engagement, creating valuable commercialization scenarios for both our platform and game developers. Speaker 200:42:50Honor of Kings was similar as a mobile game with border upheld across demographics and extensive official tournaments content. It offers us upheld opportunities for derivative content creation and operations to convert tournament viewers into game content users more effectively. Furthermore, we have been in discussions with game developers to secure more favorable copyright pricing. At the same time, we are exploring ways to optimize ROI on copyrights through flexible partnerships. Based on these strategies, we expect that our twenty twenty five full year copyright cost to decrease significantly year over year. Speaker 200:43:43We also recognize that the absence of copyright events in certain gaming segments could temporarily affect our platform's overall traffic. We will closely monitor the dynamic in gaming segments missing copyright tournaments with the goal of offsetting any traffic decline with a diverse range of self produced content and platform wide operational activities to help minimize the impact of overall engagement on our platform. Then let's turn to streamer content. The adjustment of streamer resources is a key initiative for optimizing the company's business efficiency in 2025, aimed at optimizing the cost structure, reducing fixed cost pressure and laying the groundwork for the company's long term healthy growth. In line with our goal of significantly narrowing operational losses, we will be fine tuning streamer resources and reducing streamer compensation costs to alleviate pressure on gross margin. Speaker 200:44:58These adjustments include adopting a more flexible streamer contracting model to fulfill leveraging streamer resources, actively advancing content creation and expanding content partners and models as we build on last year's cross platform content creation partnerships. While these refinements will impose short term pressure on the business, we expect a clear decline in platform traffic as the adjustments are phased in. Accordingly, revenue from the live streaming virtual gifting might also face some pressure. Nevertheless, we firmly believe that these adjustments is a crucial step in the company's proactive effort to break free from inefficient operations, a necessary measure to facilitate our long term growth. We will redirect resources towards cost effective streamer assets, self produced content and commercialization initiatives. Speaker 200:46:12These initiatives will improve content ROI and enhance gross margin in the long run. The development focus will be directed towards our innovative business, driving growth in revenues from new business ventures. We will focus on diversified monetization streams, such as game prop sales, voice based social networking services and other opportunities. With the refined revenue structure, improved gross margin and optimized operating expenses, we will achieve our goals of significant narrowing operational losses. At last, let's turn to the potential impacts on our financials. Speaker 200:47:01Some adjustments such as those two copyrighted content will deliver immediate cost savings, while others like streamer adjustments is a relatively ongoing process. As these adjustments continue, we expect a noticeable year over year decrease in content costs, leading to a significant improvement in gross margin for 2025. Speaker 100:47:30Thank you. Next question please. Operator00:47:34And our next question today comes from Thomas Chong at Jefferies. Please go ahead. Speaker 300:47:55Thanks management for taking my question. My first question is about the G and A expenses. Can management comments about the sequential increase? And my second question is about the 2025 operating profit. Can management share about how we should think about the outlook? Speaker 300:48:16Thank you. Okay. Thank you for the question. We have been consistently working to optimize our operating expenses as we manage to reduce staff costs by streamlining our workforce. We also took a measured investment approach to marketing our innovative business. Speaker 300:48:36Overall, in the fourth quarter, our sales and marketing expenses, G and A expenses, as well as R and D expenses, all declined year over year. The quarter over quarter increase in G and A expenses was mainly due to the costs related to workforce optimization aligned with our business adjustments. Looking ahead to 2025, while our business adjustments may exert some pressure on revenue growth, we remain committed to optimizing our cost structure and control expenses to improve gross margin, enhance business efficiency and reduce operating expenses. We expect some improvement in our operating losses for 2025 as compared to last year. Thank you. Operator00:49:30Thank you. This concludes the question. That's all the time we have for questions today. I will now turn the call back over to management for closing remarks. Speaker 100:49:40Thank you. On behalf of the management, thank you for joining our call today. We look forward to speaking with everyone next quarter. Operator00:49:51Thank you. This concludes today's conference call. You may now disconnect your lines and have a wonderful day.Read morePowered by