NASDAQ:MSGM Motorsport Games Q4 2024 Earnings Report $2.75 +1.63 (+145.54%) Closing price 04/17/2025 04:00 PM EasternExtended Trading$2.52 -0.24 (-8.55%) As of 04/17/2025 06:24 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Motorsport Games EPS ResultsActual EPS-$0.89Consensus EPS -$0.48Beat/MissMissed by -$0.41One Year Ago EPS$0.97Motorsport Games Revenue ResultsActual Revenue$1.97 millionExpected Revenue$3.30 millionBeat/MissMissed by -$1.33 millionYoY Revenue GrowthN/AMotorsport Games Announcement DetailsQuarterQ4 2024Date3/20/2025TimeAfter Market ClosesConference Call DateThursday, March 20, 2025Conference Call Time5:00PM ETUpcoming EarningsMotorsport Games' Q1 2025 earnings is scheduled for Monday, May 5, 2025, with a conference call scheduled on Tuesday, May 6, 2025 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Annual Report (10-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Motorsport Games Q4 2024 Earnings Call TranscriptProvided by QuartrMarch 20, 2025 ShareLink copied to clipboard.There are 4 speakers on the call. Operator00:00:00Thank you for standing by and welcome to Motorsport Games Inc. Fourth Quarter and Full Year twenty twenty four Earnings Call. A section of our call has been prerecorded. As such, cash used in operations for the year ended 12/31/2024, and our average monthly net cash burn from operations have been adjusted. This information will be updated at the end of the call during the Q and A session. Operator00:00:25As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter Turner from Motorsport Games. Please go ahead. Speaker 100:00:36Thank you, and welcome to Motorsport Games' fourth quarter and full year twenty twenty four earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full year twenty twenty four earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward looking statements within the meanings of U. Speaker 100:01:12S. Federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward looking statements. Except as required by law, the company undertakes no obligation to update any forward looking statements made on this call or to update or alter its forward looking statements whether as a result of new information, future events or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent annual report on Form 10 K for the year ended 12/31/2024, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward looking statements made today. Speaker 100:02:03In today's conference call, we will refer to certain non GAAP financial measures such as adjusted EBITDA as we discuss the fourth quarter and full year '20 '20 '4 financial results. You will find a reconciliation of these non GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued earlier today, which is also available on the Investor Relations section of Medsible Games' website at www.medsiblegames.com. And now, I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Medsible Games. Stephen? Speaker 200:02:41Thank you, everyone, for joining today's conference call. Our last earnings call in November came at a pivotal moment to MediSport Games. While our latest title, Le Mans Ultimate, had launched with strong potential, we faced the necessary headcount reductions the prior month and publicly stated our intent to explore strategic alternatives. We never thought our turnaround would happen overnight. I think we've been incredibly diligent and unwavering in doing what needed to be done to right size the company. Speaker 200:03:11Costs, be they associated with headcount or prior licensing deals, we've analyzed with a call ahead and changed the organization and output of the business. We had to balance aggressive cost reductions with an unwavering commitment to improving product quality. Despite the challenges, La Marla Ultimate was resonating positively with both consumers and industry influencers. However, as an early access title, it remained a work in progress, requiring us to build and sustain goodwill in the face of a difficult corporate backdrop. On December 10, we launched a planned yet significant update to Le Mans Ultimate, which sparked a surge of positivity around the game. Speaker 200:03:56Player numbers climbed to levels not seen since our initial launch in February 2024 and in the lead up to the twenty four Hours of Le Mans, motorsports most iconic endurance event and the inspiration behind our game. For months, the game had been increasingly well received in many circles, but this update helped us break through to an even wider audience. Many players who were previously skeptical of our brand and our ability to deliver a game worthy of its prestigious name gave us a chance and came away impressed. Remarkably, this momentum was achieved without investment in paid marketing, demonstrating the power of organic word-of-mouth from influencers, media and passionate players. Some may view this as an overnight unscripted success, but in reality, it was eighteen months in the making, driven by hard work, resilience, strategic execution and understanding. Speaker 200:04:48We were acutely aware of the issues that had led to the company's support previously and we set out to do things the way we believe they needed to be handled. We set out to reconnect with players and prove ourselves with a passion project. At the core of our progress is our talented team at Studio three ninety seven, who not only excel in technical expertise, but also understand our fundamental mission to entertain and engage. And the numbers prove it. LMU, Le Mans Ultimate for short is captivating a rapidly growing audience and earning widespread industry respect. Speaker 200:05:24More recently, our February 25 update led to another notable spike in player numbers in sales. Just as encouraging is our improving player retention showing that users are staying engaged for longer periods between releases, strengthening our ecosystem and proving to us that our audience is peeling away from competitor products and increasingly becoming heavily engaged with our offering. We provide the game and the multiplayer funnel with technology we own and control. Our battle has always been on multiple fronts and we continue that fight in the areas that matter so that we can provide a more complete and accessible environment for our players. What we find motivating beyond the black and white numbers is the perception shift among sim racing enthusiasts. Speaker 200:06:12Our game and community platform are being compared favorably to industry giants like iRacing and Assetto Corsa Competizione, a testament to our progress despite being the perennial underdog. This is friendly competition. Ultimately, we believe the racing market to be underserved and collectively, we think top tier racing developers are helping to grow this segment. If we can rub shoulders with longer established and much better finance titans, imagine what we can do if we start investing in the opportunity in front of us. This success translates into the improved health of our company. Speaker 200:06:48Increased revenue from greater sales across product, downloadable content extras, and our recently introduced subscription offerings. The widespread industry acclaim and renewed face of the company has opened additional conversations with potential investors, publishers and partners for future projects such as console ports, which would enable us to bring them on Ultimate to PlayStation and Xbox console owners. This is an opportunity that has long been called for by our growing player base, but something we were only willing to explore once proven on the PC platform. Whilst we cannot comment on specific opportunities in negotiation today, we can say that we're having positive conversations around options that were not available to us three, six or even twelve months ago. In December, we launched our subscription service via RaceControl.gg, a revenue stream previously untapped and a long standing opportunity for our business. Speaker 200:07:44In the first twenty one days of this accounting period, the service generated over $120,000 in gross revenues. As of today, we're within touching distance of 6,000 active subscribers showing strong early adoption and long term monetization potential without any spend towards a paid marketing campaign. Our subscription service enables us to build a more engaging platform for seniority in a way that would not be possible if we solely relied on product revenues from saying a yearly product release. Our product is continually updated and whilst players do not go out of their way to praise the concept of subscriptions, we appreciate it's a crowded scene. We're gaining recognition for continually improving the product and platform. Speaker 200:08:31Is also optional for players. We don't force anything on our consumers. We know the business element is showing the green shoots of recovery. It's taken time, but we're now seeing the benefits and our recent momentum is carried along with positive player sentiment. DLC or downloadable content, extras like cars and tracks has further helped drive Le Mans Ultimate uptake. Speaker 200:08:54Our 2024 Pack three introduced the first LMGT3 car models, staples of modern GTR racing, featuring iconic brands such as Ferrari, Corvette and BMW. Additionally, we offered all players the McLaren 720S as free DLC and introduced the legendary Interlagos Circuit in Brazil, making this our most successful DLC pack to date whilst boosting season pass sales, a method for players to sign up to a paid tier delivering all the content as and when it's released. This year, we'll be adding more of the very popular GT3 class cars as well as an additional circuit completing our twenty twenty four content roadmap. Beyond content, we have informed players of some of the headline feature updates we have in the works, namely livery creation and driver swaps. The former will enable customization of car appearance and the latter will enable more than one player to share the same car, taking turns and swapping control during pit stops. Speaker 200:09:55This will form the backbone for large scale endurance esports events set to return to Le Mans shortly. These features are already generating significant anticipation among players and we are working hard to deliver the next round of updates. I earlier made reference to the corporate backdrop, so readily picked up on by today's well rated connected players who are winning there too. We recently announced a settlement with Luminus, the company from whom we bought the original Studio three zero seven and technology, which served as the springboard for where we are today. This resolution improved our financial position by $180,000 and upon completion will clear any remaining barriers to full ownership of Studio three ninety seven and their original technology contribution to Le Mans Ultimate. Speaker 200:10:42This settlement should see us bring down the curtain on a long running issue, which has been resolved amicably. And we thank the individuals involved for their support in making this happen. We also received a positive ruling in our Innovate Corporation litigation and secured a summary judgment in our favor on all accounts. This could alleviate some of our existing legal fee liabilities, improving our stockholders' equity situation. Now I would like to invite Sandy Beckley, our Chief Financial Officer, to talk about the financial results for the fourth quarter and full year 2024. Speaker 300:11:16Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I wouldn't be offering any forward looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the fourth quarter and full year 2024. Revenues for the quarter were $2,000,000 up $300,000 or 13% when compared to the same period in the prior year. Higher digital game sales from the release of Lumon Ultimate in February 2024 were primary drivers for the increase. Speaker 300:11:56Net loss for the fourth quarter of twenty twenty four was $2,900,000 compared to net income of $2,700,000 for the same period in the prior year, a decrease of $5,600,000 The increase in net loss is driven by an increase in other expenses of $2,200,000 which is primarily comprised of foreign currency gains incurred in measuring transactions denominated in a currency other than U. S. Dollars. Furthermore, in Q4 twenty twenty three, other operating income included a $3,000,000 gain related to the sale of a NASDAQ license to Iraksen in October 2023. Consequently, net loss attributable to Class A common stock was 0.89 for the fourth quarter of twenty twenty four compared to net income of 0.97 for the same period in the prior year. Speaker 300:12:53We are reporting an adjusted EBITDA loss of $2,500,000 for the fourth quarter of twenty twenty four compared to an adjusted EBITDA of $400,000 for the same period in the prior year. The reasons for the decline in adjusted EBITDA are the same as those discussed in respect of the change in net income or loss for the period and comparative quarter as well as the decrease in stock based compensation compared to the prior year period. For full year 2024, revenues were $8,700,000 up $1,800,000 when compared to the prior year period, primarily due to $3,000,000 in digital game and downloadable content sales relating to the sales of Lumaan Ultimate released on PC in February 2024, offset by $500,000 and $400,000 in lower revenues for NASCAR and R Factor II titles respectively. Net loss was $3,000,000 for 2024 compared to $14,300,000 for 2023. Adjusted EBITDA loss was $3,900,000 for 2024, an improvement from the $9,300,000 adjusted EBITDA loss for 2023. Speaker 300:14:10The decrease in adjusted EBITDA loss of $5,400,000 was primarily due to the same factors driving the previously discussed change in net loss for the fourth quarter of twenty twenty four when compared to the same period in the prior year as well as a decrease in stock based compensation compared to the prior year. Net loss attributable to Class A common stock was 0.94 in 2024 compared to a net loss of 5.56 in the prior year. As related to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the year ended 12/31/2024, was approximately $3,200,000 representing an average monthly net cash burn from operations of $300,000 down $800,000 when compared to the average monthly cash burn of $1,100,000 for the year ended 12/31/2023. As of 12/31/2024, the company had cash and cash equivalents of $900,000 which had increased to $1,200,000 as of 02/28/2025. Speaker 300:15:23Based on our cash position and the average monthly cash burn, we do not believe there is sufficient cash on hand to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address the slippery shortfall, we are actively exploring several options, including but not limited to additional funding in the form of potential equity and or debt financing arrangements or similar transactions strategic alternatives for our business, including but not limited to the sale or licensing of our assets in addition to the sales of our NASDAQ license and traction and further cost reductions and restructuring initiatives. Thank you all for your time. And now I will turn the call back to Stephen for closing remarks. Speaker 200:16:18Thank you, Stanley, and thank you to everyone joining us on this call today. In November, I stated that with the right financing, we had the opportunity to grow this business. That belief remains stronger than ever. In the sim racing industry, respect is earned, not bought, and we are earning it. Motorsport Games with Studio three ninety seven firmly at the heart of who we are today is no longer going in circles. Speaker 200:16:42With our recent successes, a drastically improved financial position and strong momentum, we are a revitalized boutique entertainment studio poised for the next stage of development and growth. We're certainly not short of suitors and we're excited for the road ahead. Speaker 300:17:01Net cash used in operations for the year ended 12/31/2024, was approximately $2,800,000 representing an average monthly net cash burn from operations of $200,000 down $900,000 when compared to the average monthly cash burn of $1,100,000 for the year ended 12/31/2023. Operator00:17:52It appears that we have no questions at this time. That will conclude today's Motorsport Games Inc. Fourth quarter and full year twenty twenty four earnings call. Thank you for your participation. You may disconnect at anyRead morePowered by Conference Call Audio Live Call not available Earnings Conference CallMotorsport Games Q4 202400:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K)Annual report(10-K) Motorsport Games Earnings HeadlinesMotorsport Games Regains Nasdaq Compliance with Pimax InvestmentApril 17 at 5:48 PM | tipranks.comMotorsport Games Regains Compliance With Nasdaq Listing RulesApril 17 at 5:00 PM | globenewswire.comBREAKING: Trump Bans NVIDIA Chips to ChinaOn April 16th, 2025, President Trump banned Nvidia from selling its most advanced semiconductors to China. That brings the U.S. and China closer to war than at any time since the Korean War ended in 1953.April 18, 2025 | Behind the Markets (Ad)Motorsport Games announces $2.5M strategic investment led by PimaxApril 16 at 6:10 AM | markets.businessinsider.comMultimedia Update - Motorsport Games Inc. Announces $2.5 Million Strategic Investment led by Virtual Reality Company PimaxApril 15 at 10:24 AM | globenewswire.comMotorsport Games Inc. Announces $2.5 Million Strategic Investment led by Virtual Reality Company PimaxApril 15 at 8:50 AM | globenewswire.comSee More Motorsport Games Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Motorsport Games? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Motorsport Games and other key companies, straight to your email. Email Address About Motorsport GamesMotorsport Games (NASDAQ:MSGM) develops and publishes multi-platform racing video games in the United States. It operates through Gaming and Esports segments. The company offers rFactor 2, a realistic racing simulation game; NASCAR Heat Mobile, a racing experience for mobile devices; NASCAR Heat 3, NASCAR Heat 4, NASCAR Heat 5, NASCAR Heat Ultimate Edition, and NASCAR 21: Ignition, which are racing video games; KartKraft, a kart racing simulator; NASCAR Rivals, a racing video game; and Le Mans Ultimate, a official game of the FIA World Endurance Championship and 24 Hours of Le Mans. It also organizes and facilitates esports tournaments, competitions, and events for its licensed racing games, as well as on behalf of third-party racing game developers and publishers. The company offers its products for game consoles, personal computer, and mobile platforms through various retail and digital channels, including full-game and downloadable content. The company was founded in 2018 and is headquartered in Miami, Florida. Motorsport Games Inc. operates as a subsidiary of Motorsport Network LLC.View Motorsport Games ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Archer Aviation Unveils NYC Network Ahead of Key Earnings Report3 Reasons to Like the Look of Amazon Ahead of EarningsTesla Stock Eyes Breakout With Earnings on DeckJohnson & Johnson Earnings Were More Good Than Bad—Time to Buy? 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There are 4 speakers on the call. Operator00:00:00Thank you for standing by and welcome to Motorsport Games Inc. Fourth Quarter and Full Year twenty twenty four Earnings Call. A section of our call has been prerecorded. As such, cash used in operations for the year ended 12/31/2024, and our average monthly net cash burn from operations have been adjusted. This information will be updated at the end of the call during the Q and A session. Operator00:00:25As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter Turner from Motorsport Games. Please go ahead. Speaker 100:00:36Thank you, and welcome to Motorsport Games' fourth quarter and full year twenty twenty four earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full year twenty twenty four earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward looking statements within the meanings of U. Speaker 100:01:12S. Federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward looking statements. Except as required by law, the company undertakes no obligation to update any forward looking statements made on this call or to update or alter its forward looking statements whether as a result of new information, future events or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent annual report on Form 10 K for the year ended 12/31/2024, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward looking statements made today. Speaker 100:02:03In today's conference call, we will refer to certain non GAAP financial measures such as adjusted EBITDA as we discuss the fourth quarter and full year '20 '20 '4 financial results. You will find a reconciliation of these non GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued earlier today, which is also available on the Investor Relations section of Medsible Games' website at www.medsiblegames.com. And now, I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Medsible Games. Stephen? Speaker 200:02:41Thank you, everyone, for joining today's conference call. Our last earnings call in November came at a pivotal moment to MediSport Games. While our latest title, Le Mans Ultimate, had launched with strong potential, we faced the necessary headcount reductions the prior month and publicly stated our intent to explore strategic alternatives. We never thought our turnaround would happen overnight. I think we've been incredibly diligent and unwavering in doing what needed to be done to right size the company. Speaker 200:03:11Costs, be they associated with headcount or prior licensing deals, we've analyzed with a call ahead and changed the organization and output of the business. We had to balance aggressive cost reductions with an unwavering commitment to improving product quality. Despite the challenges, La Marla Ultimate was resonating positively with both consumers and industry influencers. However, as an early access title, it remained a work in progress, requiring us to build and sustain goodwill in the face of a difficult corporate backdrop. On December 10, we launched a planned yet significant update to Le Mans Ultimate, which sparked a surge of positivity around the game. Speaker 200:03:56Player numbers climbed to levels not seen since our initial launch in February 2024 and in the lead up to the twenty four Hours of Le Mans, motorsports most iconic endurance event and the inspiration behind our game. For months, the game had been increasingly well received in many circles, but this update helped us break through to an even wider audience. Many players who were previously skeptical of our brand and our ability to deliver a game worthy of its prestigious name gave us a chance and came away impressed. Remarkably, this momentum was achieved without investment in paid marketing, demonstrating the power of organic word-of-mouth from influencers, media and passionate players. Some may view this as an overnight unscripted success, but in reality, it was eighteen months in the making, driven by hard work, resilience, strategic execution and understanding. Speaker 200:04:48We were acutely aware of the issues that had led to the company's support previously and we set out to do things the way we believe they needed to be handled. We set out to reconnect with players and prove ourselves with a passion project. At the core of our progress is our talented team at Studio three ninety seven, who not only excel in technical expertise, but also understand our fundamental mission to entertain and engage. And the numbers prove it. LMU, Le Mans Ultimate for short is captivating a rapidly growing audience and earning widespread industry respect. Speaker 200:05:24More recently, our February 25 update led to another notable spike in player numbers in sales. Just as encouraging is our improving player retention showing that users are staying engaged for longer periods between releases, strengthening our ecosystem and proving to us that our audience is peeling away from competitor products and increasingly becoming heavily engaged with our offering. We provide the game and the multiplayer funnel with technology we own and control. Our battle has always been on multiple fronts and we continue that fight in the areas that matter so that we can provide a more complete and accessible environment for our players. What we find motivating beyond the black and white numbers is the perception shift among sim racing enthusiasts. Speaker 200:06:12Our game and community platform are being compared favorably to industry giants like iRacing and Assetto Corsa Competizione, a testament to our progress despite being the perennial underdog. This is friendly competition. Ultimately, we believe the racing market to be underserved and collectively, we think top tier racing developers are helping to grow this segment. If we can rub shoulders with longer established and much better finance titans, imagine what we can do if we start investing in the opportunity in front of us. This success translates into the improved health of our company. Speaker 200:06:48Increased revenue from greater sales across product, downloadable content extras, and our recently introduced subscription offerings. The widespread industry acclaim and renewed face of the company has opened additional conversations with potential investors, publishers and partners for future projects such as console ports, which would enable us to bring them on Ultimate to PlayStation and Xbox console owners. This is an opportunity that has long been called for by our growing player base, but something we were only willing to explore once proven on the PC platform. Whilst we cannot comment on specific opportunities in negotiation today, we can say that we're having positive conversations around options that were not available to us three, six or even twelve months ago. In December, we launched our subscription service via RaceControl.gg, a revenue stream previously untapped and a long standing opportunity for our business. Speaker 200:07:44In the first twenty one days of this accounting period, the service generated over $120,000 in gross revenues. As of today, we're within touching distance of 6,000 active subscribers showing strong early adoption and long term monetization potential without any spend towards a paid marketing campaign. Our subscription service enables us to build a more engaging platform for seniority in a way that would not be possible if we solely relied on product revenues from saying a yearly product release. Our product is continually updated and whilst players do not go out of their way to praise the concept of subscriptions, we appreciate it's a crowded scene. We're gaining recognition for continually improving the product and platform. Speaker 200:08:31Is also optional for players. We don't force anything on our consumers. We know the business element is showing the green shoots of recovery. It's taken time, but we're now seeing the benefits and our recent momentum is carried along with positive player sentiment. DLC or downloadable content, extras like cars and tracks has further helped drive Le Mans Ultimate uptake. Speaker 200:08:54Our 2024 Pack three introduced the first LMGT3 car models, staples of modern GTR racing, featuring iconic brands such as Ferrari, Corvette and BMW. Additionally, we offered all players the McLaren 720S as free DLC and introduced the legendary Interlagos Circuit in Brazil, making this our most successful DLC pack to date whilst boosting season pass sales, a method for players to sign up to a paid tier delivering all the content as and when it's released. This year, we'll be adding more of the very popular GT3 class cars as well as an additional circuit completing our twenty twenty four content roadmap. Beyond content, we have informed players of some of the headline feature updates we have in the works, namely livery creation and driver swaps. The former will enable customization of car appearance and the latter will enable more than one player to share the same car, taking turns and swapping control during pit stops. Speaker 200:09:55This will form the backbone for large scale endurance esports events set to return to Le Mans shortly. These features are already generating significant anticipation among players and we are working hard to deliver the next round of updates. I earlier made reference to the corporate backdrop, so readily picked up on by today's well rated connected players who are winning there too. We recently announced a settlement with Luminus, the company from whom we bought the original Studio three zero seven and technology, which served as the springboard for where we are today. This resolution improved our financial position by $180,000 and upon completion will clear any remaining barriers to full ownership of Studio three ninety seven and their original technology contribution to Le Mans Ultimate. Speaker 200:10:42This settlement should see us bring down the curtain on a long running issue, which has been resolved amicably. And we thank the individuals involved for their support in making this happen. We also received a positive ruling in our Innovate Corporation litigation and secured a summary judgment in our favor on all accounts. This could alleviate some of our existing legal fee liabilities, improving our stockholders' equity situation. Now I would like to invite Sandy Beckley, our Chief Financial Officer, to talk about the financial results for the fourth quarter and full year 2024. Speaker 300:11:16Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I wouldn't be offering any forward looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the fourth quarter and full year 2024. Revenues for the quarter were $2,000,000 up $300,000 or 13% when compared to the same period in the prior year. Higher digital game sales from the release of Lumon Ultimate in February 2024 were primary drivers for the increase. Speaker 300:11:56Net loss for the fourth quarter of twenty twenty four was $2,900,000 compared to net income of $2,700,000 for the same period in the prior year, a decrease of $5,600,000 The increase in net loss is driven by an increase in other expenses of $2,200,000 which is primarily comprised of foreign currency gains incurred in measuring transactions denominated in a currency other than U. S. Dollars. Furthermore, in Q4 twenty twenty three, other operating income included a $3,000,000 gain related to the sale of a NASDAQ license to Iraksen in October 2023. Consequently, net loss attributable to Class A common stock was 0.89 for the fourth quarter of twenty twenty four compared to net income of 0.97 for the same period in the prior year. Speaker 300:12:53We are reporting an adjusted EBITDA loss of $2,500,000 for the fourth quarter of twenty twenty four compared to an adjusted EBITDA of $400,000 for the same period in the prior year. The reasons for the decline in adjusted EBITDA are the same as those discussed in respect of the change in net income or loss for the period and comparative quarter as well as the decrease in stock based compensation compared to the prior year period. For full year 2024, revenues were $8,700,000 up $1,800,000 when compared to the prior year period, primarily due to $3,000,000 in digital game and downloadable content sales relating to the sales of Lumaan Ultimate released on PC in February 2024, offset by $500,000 and $400,000 in lower revenues for NASCAR and R Factor II titles respectively. Net loss was $3,000,000 for 2024 compared to $14,300,000 for 2023. Adjusted EBITDA loss was $3,900,000 for 2024, an improvement from the $9,300,000 adjusted EBITDA loss for 2023. Speaker 300:14:10The decrease in adjusted EBITDA loss of $5,400,000 was primarily due to the same factors driving the previously discussed change in net loss for the fourth quarter of twenty twenty four when compared to the same period in the prior year as well as a decrease in stock based compensation compared to the prior year. Net loss attributable to Class A common stock was 0.94 in 2024 compared to a net loss of 5.56 in the prior year. As related to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the year ended 12/31/2024, was approximately $3,200,000 representing an average monthly net cash burn from operations of $300,000 down $800,000 when compared to the average monthly cash burn of $1,100,000 for the year ended 12/31/2023. As of 12/31/2024, the company had cash and cash equivalents of $900,000 which had increased to $1,200,000 as of 02/28/2025. Speaker 300:15:23Based on our cash position and the average monthly cash burn, we do not believe there is sufficient cash on hand to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address the slippery shortfall, we are actively exploring several options, including but not limited to additional funding in the form of potential equity and or debt financing arrangements or similar transactions strategic alternatives for our business, including but not limited to the sale or licensing of our assets in addition to the sales of our NASDAQ license and traction and further cost reductions and restructuring initiatives. Thank you all for your time. And now I will turn the call back to Stephen for closing remarks. Speaker 200:16:18Thank you, Stanley, and thank you to everyone joining us on this call today. In November, I stated that with the right financing, we had the opportunity to grow this business. That belief remains stronger than ever. In the sim racing industry, respect is earned, not bought, and we are earning it. Motorsport Games with Studio three ninety seven firmly at the heart of who we are today is no longer going in circles. Speaker 200:16:42With our recent successes, a drastically improved financial position and strong momentum, we are a revitalized boutique entertainment studio poised for the next stage of development and growth. We're certainly not short of suitors and we're excited for the road ahead. Speaker 300:17:01Net cash used in operations for the year ended 12/31/2024, was approximately $2,800,000 representing an average monthly net cash burn from operations of $200,000 down $900,000 when compared to the average monthly cash burn of $1,100,000 for the year ended 12/31/2023. Operator00:17:52It appears that we have no questions at this time. That will conclude today's Motorsport Games Inc. Fourth quarter and full year twenty twenty four earnings call. 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