Super League Enterprise Q4 2024 Earnings Report $0.23 -0.01 (-2.13%) As of 03:59 PM Eastern Earnings HistoryForecast Super League Enterprise EPS ResultsActual EPS-$0.45Consensus EPS -$0.35Beat/MissMissed by -$0.10One Year Ago EPSN/ASuper League Enterprise Revenue ResultsActual Revenue$5.50 millionExpected Revenue$5.50 millionBeat/MissMet ExpectationsYoY Revenue GrowthN/ASuper League Enterprise Announcement DetailsQuarterQ4 2024Date3/28/2025TimeBefore Market OpensConference Call DateFriday, March 28, 2025Conference Call Time8:30AM ETUpcoming EarningsSuper League Enterprise's Q1 2025 earnings is scheduled for Tuesday, May 13, 2025, with a conference call scheduled on Wednesday, May 14, 2025 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Annual Report (10-K)Earnings HistorySLE ProfilePowered by Super League Enterprise Q4 2024 Earnings Call TranscriptProvided by QuartrMarch 28, 2025 ShareLink copied to clipboard.There are 5 speakers on the call. Operator00:00:00us bright and early here on the West Coast. I wanna start by saying that I'm excited about this call. I'm excited because you have a Super League team in front of you that is fired up. We have worked hard to build something of value and are committed to this objective. While we face some challenges, some that all micro caps have faced, some unique to our nascent industry, we are bullish on the opportunity to optimize our business model and deliver meaningful shareholder value. Operator00:00:28And today allows us the opportunity to provide all of you with updates on important aspects of our strategy, operating model and leadership. So I'll dive in. As I just mentioned, the micro cap and macroeconomic headwinds, along with some structural shifts in the Roblox ad ecosystem, have challenged us. But it has not broken us, and we have responded. And this provides a lot of opportunity for our stock going forward, as we have adapted. Operator00:00:55We have and are being assertive and fast. We have grit, resilience, and our confidence is supported by an actionable plan already underway. While we've achieved plenty of success across hundreds of campaigns with blue chip brands, creating innovative technology and growing our audience base, our financial results in the back half of twenty twenty four did not live up to the results we expected. We need to do better. Perhaps a speed bump on our path to profitability, but as well, it serves as a call for a sea change. Operator00:01:27And again, I want to reiterate that a sea change. We believe in our long term prospects, and there are positive signs in Q1, Notably, that revenue diversification is kicking in, margins are recovering, and our pipeline is healthy. We currently have about 20,000,000 in active pursuits across 77 unique programs, And we've brought in higher margin products into our portfolio that can further grow average deal size and margin profiles. The key challenge remains that we are still in the market education phase on ways brands can target elusive gaming audiences through innovative, playable advertising. As you've heard me say before, traditional social media went through the same adoption curve, and over time, it became a ubiquitous part of any marketer's strategy. Operator00:02:14The same lies ahead for us with our gaming marketing channels and audiences. So what is our mandate? It's getting to break even. That's job number one for you, our shareholders. Today, we are making it clear that we are aggressively attacking our cost structure to align with that imperative with an aim to be EBITDA positive in Q4, as well as focusing on larger revenue, higher margin programs to be more selective in where we focus our limited resources. Operator00:02:42We understand the tradeoffs and we know what we need to do. In addition, as part of the realignment, I'm moving to executive chair through the end of the year and I'm passing the torch to Matt Edelman to be our new CEO. I will continue to support and mentor Matt through the transformation process and strategic alternatives exploration. Matt has been our fearless president for the last two years and has the intellect, the deep product and industry knowledge, work ethic, energy, and enthusiasm to hit the ground running. Take a look at his LinkedIn and you'll see he is a business builder at the intersection of innovative digital content and technology for more than twenty years with notable experience at WMEIMG Endeavor and Marvel, just to name a couple. Operator00:03:29As well, in an effort to bolster our board, we're thrilled to appoint Bant Breen as a director. Bant is a noted marketing and media executive, entrepreneur and academic. Specifically, Bant has spent a vast amount of his career in holding company and operating leadership roles with some of the largest global ad agencies, including Publicis, Dentsu and IPG. And he was inducted into the Advertising Hall of Achievement in 02/2010. When you think about our market, adoption challenge that we face, someone is connected and trusted at the executive level as BAN can open big doors for us, doors with agencies and brands and be a game changer for our pipeline and ultimately our revenue trajectory. Operator00:04:17As for the opportunity we announced with Infinite Reality back in October, the deal, as you know, has not completed. With the exclusivity period expired, it has allowed us to advance some very exciting alternative opportunities that are very on strategy for Super League. These few pursuits have significant overlap with us for more material revenue and cost synergies, and these are companies that are close to breakeven or already profitable, offering a combined P and L that accelerates our path to EBITDA positive, along with providing us with a more dominant position in the playable digital advertising space. To support this process, we have been able to shore up some short term capital to provide us the runway for these advancing strategic conversations and complete our cost restructuring. And now I'm excited to have Matt join. Operator00:05:08We're gonna do a little bit of a Q and A so you can hear directly from our new CEO. Okay, Matt, welcome. Speaker 100:05:21Thank you. Thank you. Operator00:05:22Now Matt and I have worked together now for five, six years. And so, I consider him a very trusted, great colleague and and a friend. And so we talk a lot, but I I'm excited about this format because I think it's a great opportunity for you really to get in front of our investor and analyst community and and put the spotlight on you. The spotlight is on you every day of the week because you're really have been holding together so much about the operations of the firm. And so, why don't we just kick off with, you telling me a little bit about why you're confident and excited. Operator00:05:59First, maybe about the size of the market. Let's go macro a bit. So, you know, the size of the market, the opportunity for us to build a profitable business at scale. Why do you believe that? Speaker 100:06:11Sure. Well, let go first. It's, it's terrific to be alongside you, and, I am. I'm I'm quite excited for all that's ahead for Super League. When I think about the market, what makes me confident is the size. Speaker 100:06:23You know, there are 3,300,000,000 gamers in the world. 61% of all Americans, a 90,000,000 people play video games. It's estimated that two out of three people 40 play video games, including 85% of all teenagers. I think in the coming decade, it's reasonable just based on demographics that two out of three will become four out of five, and it will be 50, not 40. Even in the entertainment industry since 02/2021, so for the past four years, a streaming series based on video game IP has been one of the most popular of the year. Speaker 100:07:03So it's really that everything connected to the act of play is dominating consumer engagement, and I I love our solutions. I think our solutions for brands are very well designed to ride that wave. Operator00:07:16Okay. Wonderful. So so it's interesting because, you know, you've just pointed out the ways that that gaming has become very kind of mainstream. And yet, you know, we see that still the ad dollars are are are just slowly moving over more and more into gaming as a as an advertising channel. So what are the trends you think that support that point of view and and and why we're about to see a a nice shift there? Speaker 100:07:45A lot of it has to do with perception. For so many years, marketers have viewed gamers as sort of a quirky uni mob of elusive consumers, and that's changing. We're starting to see that tide shift in a material way. Brands have started to realize that gamers are regular people too. They're just people who play. Speaker 100:08:08The same audiences brands target when they buy video ads on social media, teens who are into streetwear, college women who love TikTok beauty, millennial parents with young kids, all of those same audiences are available through playable media. So so trend number one is definitely about that that terrific shift in perception. Trend number two is about demographics, but in a different way. It's about demographics at the decision maker level. You know, the average age of incoming CEOs at US companies is 56. Speaker 100:08:45No comment about my age on that. That'd be great. You know, CMOs are only a few years younger. That puts most C suite decision makers in Generation X. And frankly, Generation X did not grow up gaming online. Speaker 100:09:02We we stood tall at arcade machines at a mall dropping as many quarters as we could afford. And for us, ads were TV commercials. In the coming years, millennials will start taking over the c suite, and gaming is baked into their DNA. So as their influence over marketing budgets expands, there will be a steady movement of dollars into interactive channels. People buy what they know. Operator00:09:29Love it. Love it. So with a bullish view on the market opportunity, tell us more about your vision for Super League in this next transformational chapter. Speaker 100:09:39It it's actually quite simple. You know, for we think that for brands to win the future, they need to become playable, and that's where we that's where we come in. We have advanced our products and expanded our partnerships to be able to help brands step into gaming platforms and gaming media channels, as part of the play experience. And and really, we do that by translating a brand's creative identity and messaging into fun, attention grabbing interactive formats that consumers actually enjoy. So so through what we offer, brands are not interrupting consumers when they're dialed into a game. Speaker 100:10:16We're helping brands give their target audience more playable moments. Operator00:10:21I I want you to for the audience, just, you know, we say playable a lot. What is so magical about playable from you know, if you could just give us a little bit of what the feeling or experience means, what when it's the player and the brand having that type of a dialogue. Speaker 100:10:40You know, when when people are, in the act of play, they are leaned in. They're focused. They're passionate. They're not distracted or multitasking or, thinking about something else. It is a very dialed in behavior. Speaker 100:10:56The opportunity for a brand to be part of that environment is significant. The attention is much more engaged. In fact, engaged attention as a concept is something that resonates with our clients. And it also has a lot to do with time spent. I'm not sure how many people still believe that the one to four seconds people view video ads on social media is as being particularly impactful, whereas the minutes at a time. Speaker 100:11:26For instance, in Roblox, the eleven to fourteen minute average session time, is a substantial difference. So being part of play matters a great deal. Operator00:11:37Yeah. I would think. My heavens, when you think about in the early adoption of customer acquisition, how much more quickly you can move people from awareness to preference and loyalty, and collapse that cycle, you know, when you when you engage, you know, right out of the gate in such a meaningful way with a with a consumer. So so you talked a little bit about the vision. So what do you think are the key growth vectors for the company that support that vision? Operator00:12:05You know, where are the couple areas that you see the most opportunity for us to grow? Speaker 100:12:11I think most significant has been our diversification strategy and our our commitment to exploring the right product offerings that can generate the right kind of revenue. With some of the structural changes you referenced, in the Roblox brand partnership ecosystem, we did realize in the middle of twenty twenty four that more meaningful growth was going to need to be fueled by additional complementary offerings. We also wanted to make sure our future would be less dependent on possible similar platform adjustments. As a result, you know, our our fastest growth area now is within mobile games. Our expansion into mobile kicked in on a more material level in q four, at about 16% of our revenue, and it looks like it'll be close to 20% in Q1 with continued growth ahead. Speaker 100:13:06That said, we do remain bullish on the value of immersive platforms for brand activations. It took more time than we would have liked, but we have adjusted to the updated ecosystem and see new opportunities for growth across Roblox and also Minecraft and Fortnite. Operator00:13:23That's it's just wanna underscore something important you said. That's pretty impressive that, you know, and I I credit you and and your sales leadership on this move, how quickly you guys introduced the the mobile category and the fact that already in q one, it looks like about 20% of our revenue. So fast response and already seeing the results is is very impressive. So thank you for that. So with that, you know, you and I have been, kind of riding side saddle on these, advancing strategic conversations that really we kicked off, I think, in, you know, some earnest, kind of in December with the exclusivity period expiring with infinite reality. Operator00:14:09What excites you most about those current conversations that we're having? And as I indicated earlier, it's with a few different companies, different stages, some, you know, more much more advanced. But but what does excite you about those? Speaker 100:14:22It it really comes down to one word and I and I think that word, the best word is alignment. We, have an alignment of vision, of capabilities, of team composition, complementary areas of strengths, and also alignment of leadership. I think when we do complete our process, it will be very clear why we made the decision we made. Operator00:14:48Well said. Well said. Okay. Well, I think we'll wrap with a final question. What can we expect from you for your first thirty days in the seat? Speaker 100:14:58I I think consistent with some of your comments, the first thirty days are really going to be focused on becoming even more lean and scrappy. So we can reduce our burn while still being set up to meet our goals as we charge towards an EBITDA positive Q4. We do have a plan. I'll be dedicated to implementing it. Operator00:15:18Yeah. Alright. Well, thank you so much. And with that, we will turn it over to the operator for questions from our audience. Speaker 200:15:26Thank you. We'll now be conducting a question and answer session. Our first question today is coming from Jack Cordero from Maxim Group. Your line is now live. Speaker 300:15:45Hi. This is Jack Cordero calling in for Jack Vanderard. Congrats to Matt on the new role and thanks to you and Anne for taking my questions. Kind of the first one is a little bit more general. I'm wondering if you can give any more context on the discussions you've had with potential acquisition targets. Speaker 300:16:04And I noted in the press release it mentioned that for the incident reality deals that discussions continue. I don't know if that's any additional context there would be helpful. Operator00:16:15Yes. I mean, unfortunately, we're not in a position with anything binding that we're able to disclose. And and what's, you know, always interesting about these processes is is that, you're talking to one company, and the next thing you know, you're talking to three. So things kinda move fast. We just had a a new entrant, a very exciting new entrant, kinda pop up just over the last couple weeks. Operator00:16:41You know, infinite reality, we do continue to to stay in touch with. They've obviously been on a big acquisition spree with doing some real big kind of, you know, multi multimillion dollar deals. And so, they've just had their hands full. But I do think the time has been valuable for us to really think a lot because if you think about it, right as we were ahead announced that deal, we were right then feeling a lot of the weight of some of those structural shifts happening in roadblocks and elsewhere. And so I think in real time, we've been able to reset our strategy and roadmap. Operator00:17:19And I think that's helped us target better maybe companies that have a better fit. The attractiveness of infinite reality was, you know, they do have audiences, you know, they have the drone racing audiences. And and so, you know, we sell against audiences. And so in some ways at a high level, we are both building, or have assets that have these large fan based, very loyal audiences. But, you know, at the end of the day, our business is a digital business. Operator00:17:51It's not a live event business. And so there are core capabilities that we have that do line up stronger with the other companies that we're speaking with. But I really do believe that there's still a lot of opportunity with infinite reality. And even if it doesn't become the, the main opportunity that comes out of our strategic alternative process, I do think there's commercial, partnership opportunities there. Speaker 300:18:19Okay. That's helpful. And then, you know, if we if we could pin in on Roblox again, you know, obviously, the development in their ad ecosystem, it seems like longer term, they may potentially try to become kind of like a walled garden. Can you talk about how you're trying to deal with that work around it? And then maybe more generally, where can you key in again on the biggest potential opportunities for growth? Operator00:18:43Yeah. Matt, you should take that. And I think it'd be good to talk a little bit about, you know, our strategic partnership with Roblox and the status of that and and where you think it's going. Speaker 100:18:54Sure. So we are part of the Roblox, partner program, and alongside a number of other terrific companies. Roblox is quite supportive of the companies in that partner program. In fact, they just hosted their very first partner day at their headquarters last week during game, the game developers conference. The ecosystem is really divided into two areas. Speaker 100:19:20One is ads and one is content. And what has changed is that Roblox is focused on really creating an ads ecosystem that they will directly manage, build the products for, and sell. Whereas the opportunity in the content area, branded content, really as as the as the operating term is open to the partner programs to pursue. And that represents the the type of opportunity for us going forward. Speaker 300:20:01Okay. That's helpful. Thanks again for taking my questions, and congrats on the new role. Speaker 100:20:06Thank you. Speaker 200:20:08Thank you. Our next question today is coming from Howard Halpern from Taglich Funds. Your line is now live. Operator00:20:15Hi, Howard. Speaker 400:20:17Hi, guys. Could you, I guess, talk a little bit about a little more about the opportunity in mobile, especially, you know, with the library that you've built and how quickly you can get things up and running on mobile when, you know, a client wants a program? Speaker 100:20:40Happy to. Thanks for the question, Howard. In mobile, we are really focused on two opportunities. One is playable advertising in the form of an ad that a consumer can actually interact with when they see it, after moving, you know, through, through a mobile game that they're playing. And the other is by collaborating with the developers of popular mobile games to help them create branded content in their games. Speaker 100:21:13The advertising piece is quite fast. We can turn around the campaign in less than a week and get it live. The branded content piece takes a bit longer because it relies upon the developer to do some of the creative work. Speaker 400:21:31Okay. And can you, I guess, talk a little bit about, you know, the education process for a cost for your customers? And and once you get a customer showing them the data analytics involved as to why they should continue with programs and expand programs? Speaker 100:21:57Another good good question. I think the education process is really a multiyear process that started thankfully several years ago. We have great partners in that process, including companies like Roblox, which is the biggest gaming platform in the world. So agencies and brands have really begun to understand the opportunity in the gaming ecosystem and why being part of the play experience is valuable. As it relates to the measurement, right now, the measurement on each platform is a bit different than other platforms. Speaker 100:22:40We have built products to help facilitate the collection of data and reporting to our clients, which does make it easier, and we continue to advance our products and our reporting capabilities to make sure clients are quite confident in coming back and repeating programs and and spending money on an ongoing basis in these platforms. Operator00:23:07Okay. Howard, you've heard me say this before, but, just to kind of put a bow on that, you know, if you it would be unthinkable today for a a global brand to not have a persistent annual program specific to Instagram or other, you know, important social media channels. The measurement piece that Matt was just talking about, that's kind of the next, significant move that will really have brands stop resisting what they do today, which is they come in and out very campaign centric. And it's a lot of innovation and testing to understand and learn, and really move to something that is a persistent strategy and is just a chunk of their marketing budget no different than than the way they're they're spending money out of home, TV, what have you. Speaker 400:24:04Okay. Well, I look forward to seeing, the next thirty, sixty, and ninety days what, transpires. Thank you, guys. Speaker 100:24:12Thank you. Speaker 200:24:14Thank you. We've reached the end of our question and answer session. I'd like to turn the floor back over for any further closing comments. Operator00:24:22Okay. Well, in closing, I often say change is opportunity, and I truly believe that. At the start of the year, we create a mandate for ourselves and one that Matt will now shepherd. The time is now to make bolder moves and deliver value for our shareholders. As I said earlier, we are confident and determined and we're calm, not because this is easy, not because we don't have urgency. Operator00:24:45This is of the utmost urgency. But again, it's because we know what we have to do and do it immediately. We have the roadmap and we're already on our way. And the board and I have tremendous enthusiasm and conviction for Matt's appointment. And with that, thank you for your time and have a great day. Speaker 200:25:03Thank you. That does conclude today's webcast. You may disconnect your line at this time and have a wonderful day. We thank you for your participation today.Read moreRemove AdsPowered by Conference Call Audio Live Call not available Earnings Conference CallSuper League Enterprise Q4 202400:00 / 00:00Speed:1x1.25x1.5x2xRemove Ads Earnings DocumentsPress Release(8-K)Annual report(10-K) Super League Enterprise Earnings HeadlinesSuper League Enterprise Inc (SLE) Q4 2024 Earnings Call Highlights: Strategic Shifts and Growth ...March 30, 2025 | finance.yahoo.comSuper League Enterprise, Inc. (NASDAQ:SLE) Q4 2024 Earnings Call TranscriptMarch 29, 2025 | insidermonkey.comDeFi Coin on Verge of Breakout!Crypto’s down — but the fundamentals aren’t. Strategic investors are using this dip to scoop up undervalued altcoins with real upside. See which ones we believe have the most potential to breakout >>April 14, 2025 | Crypto 101 Media (Ad)Super League Enterprise reports Q4 EPS (45c) vs ($3.47) last yearMarch 29, 2025 | markets.businessinsider.comSuper League Enterprise’s 2024 Financial Results and Strategic ShiftMarch 29, 2025 | tipranks.comSuper League Enterprise Earnings Call: Strategic Shifts Amid ChallengesMarch 28, 2025 | tipranks.comSee More Super League Enterprise Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Super League Enterprise? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Super League Enterprise and other key companies, straight to your email. Email Address About Super League EnterpriseSuper League Enterprise (NASDAQ:SLE) creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. 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There are 5 speakers on the call. Operator00:00:00us bright and early here on the West Coast. I wanna start by saying that I'm excited about this call. I'm excited because you have a Super League team in front of you that is fired up. We have worked hard to build something of value and are committed to this objective. While we face some challenges, some that all micro caps have faced, some unique to our nascent industry, we are bullish on the opportunity to optimize our business model and deliver meaningful shareholder value. Operator00:00:28And today allows us the opportunity to provide all of you with updates on important aspects of our strategy, operating model and leadership. So I'll dive in. As I just mentioned, the micro cap and macroeconomic headwinds, along with some structural shifts in the Roblox ad ecosystem, have challenged us. But it has not broken us, and we have responded. And this provides a lot of opportunity for our stock going forward, as we have adapted. Operator00:00:55We have and are being assertive and fast. We have grit, resilience, and our confidence is supported by an actionable plan already underway. While we've achieved plenty of success across hundreds of campaigns with blue chip brands, creating innovative technology and growing our audience base, our financial results in the back half of twenty twenty four did not live up to the results we expected. We need to do better. Perhaps a speed bump on our path to profitability, but as well, it serves as a call for a sea change. Operator00:01:27And again, I want to reiterate that a sea change. We believe in our long term prospects, and there are positive signs in Q1, Notably, that revenue diversification is kicking in, margins are recovering, and our pipeline is healthy. We currently have about 20,000,000 in active pursuits across 77 unique programs, And we've brought in higher margin products into our portfolio that can further grow average deal size and margin profiles. The key challenge remains that we are still in the market education phase on ways brands can target elusive gaming audiences through innovative, playable advertising. As you've heard me say before, traditional social media went through the same adoption curve, and over time, it became a ubiquitous part of any marketer's strategy. Operator00:02:14The same lies ahead for us with our gaming marketing channels and audiences. So what is our mandate? It's getting to break even. That's job number one for you, our shareholders. Today, we are making it clear that we are aggressively attacking our cost structure to align with that imperative with an aim to be EBITDA positive in Q4, as well as focusing on larger revenue, higher margin programs to be more selective in where we focus our limited resources. Operator00:02:42We understand the tradeoffs and we know what we need to do. In addition, as part of the realignment, I'm moving to executive chair through the end of the year and I'm passing the torch to Matt Edelman to be our new CEO. I will continue to support and mentor Matt through the transformation process and strategic alternatives exploration. Matt has been our fearless president for the last two years and has the intellect, the deep product and industry knowledge, work ethic, energy, and enthusiasm to hit the ground running. Take a look at his LinkedIn and you'll see he is a business builder at the intersection of innovative digital content and technology for more than twenty years with notable experience at WMEIMG Endeavor and Marvel, just to name a couple. Operator00:03:29As well, in an effort to bolster our board, we're thrilled to appoint Bant Breen as a director. Bant is a noted marketing and media executive, entrepreneur and academic. Specifically, Bant has spent a vast amount of his career in holding company and operating leadership roles with some of the largest global ad agencies, including Publicis, Dentsu and IPG. And he was inducted into the Advertising Hall of Achievement in 02/2010. When you think about our market, adoption challenge that we face, someone is connected and trusted at the executive level as BAN can open big doors for us, doors with agencies and brands and be a game changer for our pipeline and ultimately our revenue trajectory. Operator00:04:17As for the opportunity we announced with Infinite Reality back in October, the deal, as you know, has not completed. With the exclusivity period expired, it has allowed us to advance some very exciting alternative opportunities that are very on strategy for Super League. These few pursuits have significant overlap with us for more material revenue and cost synergies, and these are companies that are close to breakeven or already profitable, offering a combined P and L that accelerates our path to EBITDA positive, along with providing us with a more dominant position in the playable digital advertising space. To support this process, we have been able to shore up some short term capital to provide us the runway for these advancing strategic conversations and complete our cost restructuring. And now I'm excited to have Matt join. Operator00:05:08We're gonna do a little bit of a Q and A so you can hear directly from our new CEO. Okay, Matt, welcome. Speaker 100:05:21Thank you. Thank you. Operator00:05:22Now Matt and I have worked together now for five, six years. And so, I consider him a very trusted, great colleague and and a friend. And so we talk a lot, but I I'm excited about this format because I think it's a great opportunity for you really to get in front of our investor and analyst community and and put the spotlight on you. The spotlight is on you every day of the week because you're really have been holding together so much about the operations of the firm. And so, why don't we just kick off with, you telling me a little bit about why you're confident and excited. Operator00:05:59First, maybe about the size of the market. Let's go macro a bit. So, you know, the size of the market, the opportunity for us to build a profitable business at scale. Why do you believe that? Speaker 100:06:11Sure. Well, let go first. It's, it's terrific to be alongside you, and, I am. I'm I'm quite excited for all that's ahead for Super League. When I think about the market, what makes me confident is the size. Speaker 100:06:23You know, there are 3,300,000,000 gamers in the world. 61% of all Americans, a 90,000,000 people play video games. It's estimated that two out of three people 40 play video games, including 85% of all teenagers. I think in the coming decade, it's reasonable just based on demographics that two out of three will become four out of five, and it will be 50, not 40. Even in the entertainment industry since 02/2021, so for the past four years, a streaming series based on video game IP has been one of the most popular of the year. Speaker 100:07:03So it's really that everything connected to the act of play is dominating consumer engagement, and I I love our solutions. I think our solutions for brands are very well designed to ride that wave. Operator00:07:16Okay. Wonderful. So so it's interesting because, you know, you've just pointed out the ways that that gaming has become very kind of mainstream. And yet, you know, we see that still the ad dollars are are are just slowly moving over more and more into gaming as a as an advertising channel. So what are the trends you think that support that point of view and and and why we're about to see a a nice shift there? Speaker 100:07:45A lot of it has to do with perception. For so many years, marketers have viewed gamers as sort of a quirky uni mob of elusive consumers, and that's changing. We're starting to see that tide shift in a material way. Brands have started to realize that gamers are regular people too. They're just people who play. Speaker 100:08:08The same audiences brands target when they buy video ads on social media, teens who are into streetwear, college women who love TikTok beauty, millennial parents with young kids, all of those same audiences are available through playable media. So so trend number one is definitely about that that terrific shift in perception. Trend number two is about demographics, but in a different way. It's about demographics at the decision maker level. You know, the average age of incoming CEOs at US companies is 56. Speaker 100:08:45No comment about my age on that. That'd be great. You know, CMOs are only a few years younger. That puts most C suite decision makers in Generation X. And frankly, Generation X did not grow up gaming online. Speaker 100:09:02We we stood tall at arcade machines at a mall dropping as many quarters as we could afford. And for us, ads were TV commercials. In the coming years, millennials will start taking over the c suite, and gaming is baked into their DNA. So as their influence over marketing budgets expands, there will be a steady movement of dollars into interactive channels. People buy what they know. Operator00:09:29Love it. Love it. So with a bullish view on the market opportunity, tell us more about your vision for Super League in this next transformational chapter. Speaker 100:09:39It it's actually quite simple. You know, for we think that for brands to win the future, they need to become playable, and that's where we that's where we come in. We have advanced our products and expanded our partnerships to be able to help brands step into gaming platforms and gaming media channels, as part of the play experience. And and really, we do that by translating a brand's creative identity and messaging into fun, attention grabbing interactive formats that consumers actually enjoy. So so through what we offer, brands are not interrupting consumers when they're dialed into a game. Speaker 100:10:16We're helping brands give their target audience more playable moments. Operator00:10:21I I want you to for the audience, just, you know, we say playable a lot. What is so magical about playable from you know, if you could just give us a little bit of what the feeling or experience means, what when it's the player and the brand having that type of a dialogue. Speaker 100:10:40You know, when when people are, in the act of play, they are leaned in. They're focused. They're passionate. They're not distracted or multitasking or, thinking about something else. It is a very dialed in behavior. Speaker 100:10:56The opportunity for a brand to be part of that environment is significant. The attention is much more engaged. In fact, engaged attention as a concept is something that resonates with our clients. And it also has a lot to do with time spent. I'm not sure how many people still believe that the one to four seconds people view video ads on social media is as being particularly impactful, whereas the minutes at a time. Speaker 100:11:26For instance, in Roblox, the eleven to fourteen minute average session time, is a substantial difference. So being part of play matters a great deal. Operator00:11:37Yeah. I would think. My heavens, when you think about in the early adoption of customer acquisition, how much more quickly you can move people from awareness to preference and loyalty, and collapse that cycle, you know, when you when you engage, you know, right out of the gate in such a meaningful way with a with a consumer. So so you talked a little bit about the vision. So what do you think are the key growth vectors for the company that support that vision? Operator00:12:05You know, where are the couple areas that you see the most opportunity for us to grow? Speaker 100:12:11I think most significant has been our diversification strategy and our our commitment to exploring the right product offerings that can generate the right kind of revenue. With some of the structural changes you referenced, in the Roblox brand partnership ecosystem, we did realize in the middle of twenty twenty four that more meaningful growth was going to need to be fueled by additional complementary offerings. We also wanted to make sure our future would be less dependent on possible similar platform adjustments. As a result, you know, our our fastest growth area now is within mobile games. Our expansion into mobile kicked in on a more material level in q four, at about 16% of our revenue, and it looks like it'll be close to 20% in Q1 with continued growth ahead. Speaker 100:13:06That said, we do remain bullish on the value of immersive platforms for brand activations. It took more time than we would have liked, but we have adjusted to the updated ecosystem and see new opportunities for growth across Roblox and also Minecraft and Fortnite. Operator00:13:23That's it's just wanna underscore something important you said. That's pretty impressive that, you know, and I I credit you and and your sales leadership on this move, how quickly you guys introduced the the mobile category and the fact that already in q one, it looks like about 20% of our revenue. So fast response and already seeing the results is is very impressive. So thank you for that. So with that, you know, you and I have been, kind of riding side saddle on these, advancing strategic conversations that really we kicked off, I think, in, you know, some earnest, kind of in December with the exclusivity period expiring with infinite reality. Operator00:14:09What excites you most about those current conversations that we're having? And as I indicated earlier, it's with a few different companies, different stages, some, you know, more much more advanced. But but what does excite you about those? Speaker 100:14:22It it really comes down to one word and I and I think that word, the best word is alignment. We, have an alignment of vision, of capabilities, of team composition, complementary areas of strengths, and also alignment of leadership. I think when we do complete our process, it will be very clear why we made the decision we made. Operator00:14:48Well said. Well said. Okay. Well, I think we'll wrap with a final question. What can we expect from you for your first thirty days in the seat? Speaker 100:14:58I I think consistent with some of your comments, the first thirty days are really going to be focused on becoming even more lean and scrappy. So we can reduce our burn while still being set up to meet our goals as we charge towards an EBITDA positive Q4. We do have a plan. I'll be dedicated to implementing it. Operator00:15:18Yeah. Alright. Well, thank you so much. And with that, we will turn it over to the operator for questions from our audience. Speaker 200:15:26Thank you. We'll now be conducting a question and answer session. Our first question today is coming from Jack Cordero from Maxim Group. Your line is now live. Speaker 300:15:45Hi. This is Jack Cordero calling in for Jack Vanderard. Congrats to Matt on the new role and thanks to you and Anne for taking my questions. Kind of the first one is a little bit more general. I'm wondering if you can give any more context on the discussions you've had with potential acquisition targets. Speaker 300:16:04And I noted in the press release it mentioned that for the incident reality deals that discussions continue. I don't know if that's any additional context there would be helpful. Operator00:16:15Yes. I mean, unfortunately, we're not in a position with anything binding that we're able to disclose. And and what's, you know, always interesting about these processes is is that, you're talking to one company, and the next thing you know, you're talking to three. So things kinda move fast. We just had a a new entrant, a very exciting new entrant, kinda pop up just over the last couple weeks. Operator00:16:41You know, infinite reality, we do continue to to stay in touch with. They've obviously been on a big acquisition spree with doing some real big kind of, you know, multi multimillion dollar deals. And so, they've just had their hands full. But I do think the time has been valuable for us to really think a lot because if you think about it, right as we were ahead announced that deal, we were right then feeling a lot of the weight of some of those structural shifts happening in roadblocks and elsewhere. And so I think in real time, we've been able to reset our strategy and roadmap. Operator00:17:19And I think that's helped us target better maybe companies that have a better fit. The attractiveness of infinite reality was, you know, they do have audiences, you know, they have the drone racing audiences. And and so, you know, we sell against audiences. And so in some ways at a high level, we are both building, or have assets that have these large fan based, very loyal audiences. But, you know, at the end of the day, our business is a digital business. Operator00:17:51It's not a live event business. And so there are core capabilities that we have that do line up stronger with the other companies that we're speaking with. But I really do believe that there's still a lot of opportunity with infinite reality. And even if it doesn't become the, the main opportunity that comes out of our strategic alternative process, I do think there's commercial, partnership opportunities there. Speaker 300:18:19Okay. That's helpful. And then, you know, if we if we could pin in on Roblox again, you know, obviously, the development in their ad ecosystem, it seems like longer term, they may potentially try to become kind of like a walled garden. Can you talk about how you're trying to deal with that work around it? And then maybe more generally, where can you key in again on the biggest potential opportunities for growth? Operator00:18:43Yeah. Matt, you should take that. And I think it'd be good to talk a little bit about, you know, our strategic partnership with Roblox and the status of that and and where you think it's going. Speaker 100:18:54Sure. So we are part of the Roblox, partner program, and alongside a number of other terrific companies. Roblox is quite supportive of the companies in that partner program. In fact, they just hosted their very first partner day at their headquarters last week during game, the game developers conference. The ecosystem is really divided into two areas. Speaker 100:19:20One is ads and one is content. And what has changed is that Roblox is focused on really creating an ads ecosystem that they will directly manage, build the products for, and sell. Whereas the opportunity in the content area, branded content, really as as the as the operating term is open to the partner programs to pursue. And that represents the the type of opportunity for us going forward. Speaker 300:20:01Okay. That's helpful. Thanks again for taking my questions, and congrats on the new role. Speaker 100:20:06Thank you. Speaker 200:20:08Thank you. Our next question today is coming from Howard Halpern from Taglich Funds. Your line is now live. Operator00:20:15Hi, Howard. Speaker 400:20:17Hi, guys. Could you, I guess, talk a little bit about a little more about the opportunity in mobile, especially, you know, with the library that you've built and how quickly you can get things up and running on mobile when, you know, a client wants a program? Speaker 100:20:40Happy to. Thanks for the question, Howard. In mobile, we are really focused on two opportunities. One is playable advertising in the form of an ad that a consumer can actually interact with when they see it, after moving, you know, through, through a mobile game that they're playing. And the other is by collaborating with the developers of popular mobile games to help them create branded content in their games. Speaker 100:21:13The advertising piece is quite fast. We can turn around the campaign in less than a week and get it live. The branded content piece takes a bit longer because it relies upon the developer to do some of the creative work. Speaker 400:21:31Okay. And can you, I guess, talk a little bit about, you know, the education process for a cost for your customers? And and once you get a customer showing them the data analytics involved as to why they should continue with programs and expand programs? Speaker 100:21:57Another good good question. I think the education process is really a multiyear process that started thankfully several years ago. We have great partners in that process, including companies like Roblox, which is the biggest gaming platform in the world. So agencies and brands have really begun to understand the opportunity in the gaming ecosystem and why being part of the play experience is valuable. As it relates to the measurement, right now, the measurement on each platform is a bit different than other platforms. Speaker 100:22:40We have built products to help facilitate the collection of data and reporting to our clients, which does make it easier, and we continue to advance our products and our reporting capabilities to make sure clients are quite confident in coming back and repeating programs and and spending money on an ongoing basis in these platforms. Operator00:23:07Okay. Howard, you've heard me say this before, but, just to kind of put a bow on that, you know, if you it would be unthinkable today for a a global brand to not have a persistent annual program specific to Instagram or other, you know, important social media channels. The measurement piece that Matt was just talking about, that's kind of the next, significant move that will really have brands stop resisting what they do today, which is they come in and out very campaign centric. And it's a lot of innovation and testing to understand and learn, and really move to something that is a persistent strategy and is just a chunk of their marketing budget no different than than the way they're they're spending money out of home, TV, what have you. Speaker 400:24:04Okay. Well, I look forward to seeing, the next thirty, sixty, and ninety days what, transpires. Thank you, guys. Speaker 100:24:12Thank you. Speaker 200:24:14Thank you. We've reached the end of our question and answer session. I'd like to turn the floor back over for any further closing comments. Operator00:24:22Okay. Well, in closing, I often say change is opportunity, and I truly believe that. At the start of the year, we create a mandate for ourselves and one that Matt will now shepherd. The time is now to make bolder moves and deliver value for our shareholders. As I said earlier, we are confident and determined and we're calm, not because this is easy, not because we don't have urgency. Operator00:24:45This is of the utmost urgency. But again, it's because we know what we have to do and do it immediately. We have the roadmap and we're already on our way. And the board and I have tremendous enthusiasm and conviction for Matt's appointment. And with that, thank you for your time and have a great day. Speaker 200:25:03Thank you. That does conclude today's webcast. You may disconnect your line at this time and have a wonderful day. We thank you for your participation today.Read moreRemove AdsPowered by